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Posted By: spotUP. on 2012/3/19 8:24:19
SpotUp writes. "There has been a fair amount of talk recently about unity and co-operation between all of the Amiga camps (OS3, OS4, AROS and MorphOS). Many of us are tired of the divisions that cause many arguments and slow down progess. What we'd like to see is more co-operation between developers and users, just like we had in the good old days...
Posted By: discreetfx. on 2012/3/18 11:47:54
AmigaOS 4.x & MorphOS community we have listened to your feedback and are now seeking additional resources for DiscreetFX Labs to develop Aladdin 4D 6.0 for AmigaOS 4.x & MorphOS. You stated it was taking too long and we should not work on the OS X Lion version first so we are talking your feedback to heart. We are looking for one Amiga and MorphOS programmer proficient in C. No naughty Windows, Mac or Linux skills required, your time will be spent 100% working on coding what you love, AmigaOS 4.x & MorphOS!
Posted By: ASiegel. on 2012/3/11 17:57:22
MorphOS LibraryIn order to make the editing capabilities of our MorphOS Library more accessible, all existing MorphZone users who have made 50 or more posts in our forums should have received an email detailing how they can log in to the Library and start editing content.

If you are not interested to participate, feel free to ignore the email. If, on the other hand, you would like to share your knowledge with others, please do not hesitate to do so. Thank you and happy editing.
Posted By: Minuous. on 2012/3/7 9:07:08
Amigan Software are proud to announce that the CodeWar simulator, already available for Linux and Windows, has been ported to AmigaOS 3 and MorphOS. An AmigaOS 4 version is imminent.

CodeWar is essentially a simulation engine which allows multiple processes to execute simultaneously within the same virtual environment. This in turn provides programmers with the facilities to compete against one another by seeing who can write the program which exists the longest within this environment. Unlike other simulators such as CRobots, the competing robots are real native programs and may thus be written in any language.

Less formally, CodeWar allows programmers to create programs (robots) which can compete against one another using a variety of armaments (cannons, missiles, etc.) by executing them at the same time and communicating with the CodeWar simulator. Robots have the ability to detect these other robots and make up their own strategies to outsmart other programmers' code.

Additionally, Worm Wars 8.73 and Saga 1.81 have been released. These feature improved MorphOS compatibility, among other enhancements.

James Jacobs
Amigan Software
http://amigan.1emu.net/releases/
Posted By: glames. on 2012/3/5 20:08:15
The update 1.53 of Word Me Up XXL is now available for MorphOS enabled computers. Many new features and optimizations have been brought into the update 1.53, notably the game is 30% faster and for the first time for a MorphOS game, the management of touch screens.

Read more...
Posted By: softwarefailure. on 2012/2/19 14:36:52
After two years of development, Airsoft Softwair is proud to annouce the immediate availability of Hollywood 5: Infinity for AmigaOS and compatibles and Microsoft Windows. This is a massive update which boasts over 120 new functions in comparison to Hollywood 4.8 and brings along many new features and general improvements. Highlights include the ability to play video streams, full Internet and network support (you could even run a server with Hollywood now!), support for real vector graphics and vector image formats like SVG, hardware accelerated double-buffering, inbuilt synthesizer functions and much much more.

Hollywood 5: Infinity is undoubtedly the most advanced Amiga multimedia application and on Windows it is a fresh Indie alternative to bloated authoring systems that need tons of DLLs, memory, and hard-drive space. Hollywood is highly stable, extremely easy to use and flexible, and used by many creative people around the globe. A totally unique feature is the ability to cross-compile native executables for many different platforms including: AmigaOS3, AmigaOS4, WarpOS, MorphOS, AROS (x86), Windows (x86 & PPC), and Linux (x86 & PPC).
Posted By: Krashan. on 2012/2/11 11:41:17
Today, the MorphOS Files repository, also available as MorphZone downloads section, reached 500 archives stored – over a gigabyte of MorphOS software. During its almost 3 years history it served over 93 thousands downloads with total traffic of 350 GB. Now it is not only used directly, but also serves as one of Grunch sources. It is also worth noting, a complete mirror of MorphOS Files is available at files.morphos.pl in case of any problems.
Posted By: xyphoid. on 2012/2/6 21:44:23
Quote: "I've just made a new release. Just a small maintenance one, but it adds a lowlevel.library joy plugin, which hopefully works on MOS as well."

This release fixes link mode emulation on 68k and x86 and adds a new lowlevel.library joy plugin, which should enable some kind of pad support for all ports.

Link http://amidog.se/amiga/fpse/
Posted By: Daff. on 2012/2/5 17:48:28
On February 4th 2011, the magazine Obligement have announced the results of the Amiga Games Award 2011. This represents the best Amiga games voted by amigans on all Amiga platforms.

For MorphOS

1. Return To Castle Wolfenstein (ID Software, Gray Matter Interactive)
2. 1941 Extreme Deluxe Dual Players 2.0 (Badblocks, Hugues Nouvel)
3. Simutrans (Hansjoerg Malthaner, Simutrans Team)
Posted By: Simon. on 2012/2/3 17:09:13
The Belgian Amiga Club's first club meeting for 2012 will be on 10/03/12. You can find us at the following adress from 18:00 till at least 24:00 -> John Tulpinckstraat 15, 2070 Zwijndrecht, Belgium.