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Posted By: Primax. on 2022/7/13 13:12:55
Jacek has kindly taken time for an interview with Amiga-News. Many thanks again, Jacek!
Posted By: Daff. on 2015/12/15 20:44:08
The magazine Obligement publish today an interview with the developper Antoine Dubourg, member of the MorphOS Team. He is famous for his softwares Sermonatrix, Jukebox or SoundBankster.

French version :
(automatic translations are also available on the Obligement's website)
Posted By: jPV. on 2014/10/24 16:22:50
Finnish Amiga Users Group hosted the traditional Saku 2014 retro and vintage computer event in Tampere, Finland on September 20th, 2014. International guests of honor were former Commodore/Amiga president Petro Tyschtschenko from Germany and Cloanto/Amiga Forever's Michael Battilana from Italy. Over 200 people attended the successful event. Petro (and Michael) were interviewed in front of the audience by Finnish Amiga Users Group's Janne Sirén and video of the speech is now on YouTube.
Posted By: Daff. on 2014/5/20 15:27:42
The magazine Obligement publish today an interview with Szilárd Biró, an hungarian developper who made many ports for AROS, MorphOS and AmigaOS 4.

French version :
English version :
Posted By: saib0t. on 2014/1/18 8:59:04
MorphOS Nordic presents a new interview. This time it's Guido "Geit" Mersmann that's being interviewed. For additional information about his software projects and Geit@Home events, please visit his website:

Can you write a short presentation of yourself for people that don't know you?
Well, I am Guido Mersmann, aka Geit, 43 years old and I live in Hörstel, Germany. I started developing as a boy in 1983 (AFAIR).

Can you tell us a bit about your computer history?
I got my first computer for Christmas. It was a Busch2090, which probably no one will actually know. It is a 4 Bit Computer with a Texas Instruments processor. Quite limited with a system memory capable of keeping 256 CPU commands. Each command has 3 nibbles, so it had the astonishing capacity of 384 bytes of system memory. A few years later I got a C64, where my projects got a little bigger.