Jet Thunder for OS4... Why not MorphOS? ;-)
  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    Posts: 979 from 2003/6/28
    http://www.amigaworld.net/modules/news/article.php?storyid=1736

    Maybe if he has an ODW... ;-)
  • »23.09.04 - 18:17
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  • Moderator
    Senex
    Posts: 498 from 2003/2/17
    From: Hannover / Ger...
    I sent him an e-mail - giving him a quick introduction to Pegasos & MorphOS and asking if he could imagine a Pegasos version as well - already some hours ago.

    Unfortunately I got no reply yet and starting tomorrow I won't be online for a week since I'll be abroad - so in case I won't post here about a reply by him until friday morning, maybe someone else (Genesi themselves?) could approach him and - in case of a positive result - also notify team@amiga-news.de please?
  • »23.09.04 - 18:30
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  • MorphOS Developer
    itix
    Posts: 1520 from 2003/2/24
    From: Finland
    Buy an A1 instead.

    Really, there is no need to get everything ported to MorphOS. It is work in progress and takes 1-10 years to complete, not to mention 3D support in MorphOS is more than incomplete.
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  • »23.09.04 - 18:38
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  • MorphOS Developer
    itix
    Posts: 1520 from 2003/2/24
    From: Finland
    @senex

    You could ask Loki Entertainment to port Civilization: Call to Power to MorphOS instead... (it is ready, it uses SDL, should be piece of cake, but I doubt anyone is ready to invest into small platform)
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  • »23.09.04 - 18:41
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  • Leo
  • Order of the Butterfly
    Order of the Butterfly
    Leo
    Posts: 419 from 2003/8/18
    Quote:

    Really, there is no need to get everything ported to MorphOS.


    Yes: it's not like if we had almost no 3D software/games under MorphOS... is it ?

    Talking about the SDL: seeing it's not possible to port simple SDL programs because of current SDL bugs, it would surely be a piece of cake to port Civilization, yeah... (No offense, but with current buggy SDL I don't see how we could release any commercial stuff...)

    Leo.

    [ Edited by Leo on 2004/9/23 18:59 ]
    Nothing hurts a project more than developers not taking the time to let their community know what is going on.
  • »23.09.04 - 18:55
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  • MorphOS Developer
    itix
    Posts: 1520 from 2003/2/24
    From: Finland
    Quote:


    Yes: it's not like if we had almost no 3D software/games under MorphOS... is it ?



    Yeah, but currently 3D works on Voodoo cards only.


    Quote:


    Talking about the SDL: seeing it's not possible to port simple SDL programs because of current SDL bugs, it would surely be a piece of cake to port Civilization, yeah...



    Nah, SDL ports are usually matter of configure && make. If there are problems (like there were with DosBox and ScummVM) we can track down problem and fix it. If there are no ports noone can fix SDL.

    Quote:


    (No offense, but with current buggy SDL I don't see how we could release any commercial stuff...)



    SDL is progressing quite well.
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  • »23.09.04 - 19:17
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    Senex
    Posts: 498 from 2003/2/17
    From: Hannover / Ger...
    Quote:

    but I doubt anyone is ready to invest into small platform


    Ahem, that's not the question - they DO consider porting it to the AmigaOne, so I think it's a legitimate question if they don't want to do a Pegasos version then as well.
  • »23.09.04 - 19:21
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  • News Moderator
    News Moderator
    Darth_X
    Posts: 571 from 2003/2/10
    From: Vancouver Isla...
    Quote:


    itix wrote:
    @senex

    You could ask Loki Entertainment to port...


    It would be helpful if LOKI were still in business. I'm sure they went bankrupt some time ago. :-(
    When you have eliminated all which is impossible,
    then whatever remains, however improbable, must be the truth!!! - Sherlock Holmes
  • »23.09.04 - 20:13
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  • MorphOS Developer
    itix
    Posts: 1520 from 2003/2/24
    From: Finland
    Quote:


    It would be helpful if LOKI were still in business. I'm sure they went bankrupt some time ago.



    Oh well, that is bad luck. It seems they have been out of business some years already.

    But better forget this Jet Thunder until there is better 3D support. Ask again in 2005 when that game is closer to the completion...


    [ Edited by itix on 2004/9/24 0:08 ]
    1 + 1 = 3 with very large values of 1
  • »23.09.04 - 21:07
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  • Leo
  • Order of the Butterfly
    Order of the Butterfly
    Leo
    Posts: 419 from 2003/8/18
    Quote:


    If there are no ports noone can fix SDL.


    You got my Arnold port... There are still problems with PowerSDL of 21 september (16bit depth=black).
    (make+configure was not enough to have it working btw...)

    Leo.
    Nothing hurts a project more than developers not taking the time to let their community know what is going on.
  • »23.09.04 - 21:22
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    Acill
    Posts: 1926 from 2003/10/19
    From: Port Hueneme, Ca.
    Quote:


    itix wrote:
    @senex

    You could ask Loki Entertainment to port Civilization: Call to Power to MorphOS instead... (it is ready, it uses SDL, should be piece of cake, but I doubt anyone is ready to invest into small platform)


    I would much rather have that game. I've tried it on a PC and its fantastic.
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  • »23.09.04 - 21:44
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    poundsmack
    Posts: 1346 from 2003/6/8
    From: USA California
    coooool
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  • »23.09.04 - 21:46
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    warface
    Posts: 653 from 2003/2/24
    From: Hungary
    I don't think we have to hurry. Both OS4 and MorphOS drivers are yet far from being able to support and serve for such a game.

    Not to mention the game itself is unfinished as well.

    But I admit, I love how it looks like. And I may bet my pants that a Voodoo is not sufficient for that :-)
  • »23.09.04 - 23:50
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  • MorphOS Developer
    itix
    Posts: 1520 from 2003/2/24
    From: Finland
    @leo

    Ok, /msg me when you are on #morphos.
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  • »24.09.04 - 04:04
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    Senex
    Posts: 498 from 2003/2/17
    From: Hannover / Ger...
    As Mr. Steven Dobbs told me in his reply, a MorphOS port would be done then as well if possible.

    The pre-requisite for both operating systems is the technical feasibility, i.e. mainly 3D accelerated OpenGL support and SDL.

    In general he kept portability on mind for their project. The only issue he's not sure about yet is if his network code might be incompatible between x86 and PPC then.

    In case you have any comments, supporting tips regarding a possible MorphOS port, et cetera: I've mentioned this thread in my reply to him, so maybe he'll have a look.

    [ Edited by Senex on 2004/9/24 6:21 ]
  • »24.09.04 - 04:19
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  • Moderator
    guruman
    Posts: 461 from 2003/7/21
    Quote:


    itix wrote:
    Really, there is no need to get everything ported to MorphOS.

    You're right. However this isn't the case of yet another port plea referring to the n-th program that doesn't have the slightest chance to get ported to MOS. This is the case of a team that IS interested in Amiga-like systems (as they confirmed to Senex in their answer), and would perform the port themselves.
    So, why there's NO need to get this ported when the original authors would like? You might say MOS is not up to the task - clearly the gfx shows it's not just an average old looking game. So it might be true (well - it's true, I dare to say). But then, what do we want MOS to become? I mean, every OS gets things done upon developers' request. There's some request for decent 3D acceleration support via OpenGL - there's this group, and at least Paolo Cattani (of VGP2 fame - although he only needs OGL1.1) that I know of. I can clearly see a pattern: I would encourage those developers to join our community themselves, instead of pushing them away. If those games ever appear, they might attract other users and developers as well. And the development tools they need will for sure come in handy to everyone else. This is true for serious applications as well.
    After all, we all know it's software that sells the hardware and not the other way round.

    Hey itix, just some friendly thoughts I wanted to share! ;-)

    Kind regards,
    Andrea
  • »24.09.04 - 15:57
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  • Order of the Butterfly
    Order of the Butterfly
    Neko
    Posts: 301 from 2003/2/24
    From: Genesi
    The reason OS4 won't be getting Jet Thunder any time soon is simple; no OpenGL.

    Same for MorphOS.

    Please stop HARRASSING developers.
    Matt Sealey, Genesi USA, Inc.
    Developer Relations
    Product Development Analyst
  • »24.09.04 - 17:52
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  • Just looking around
    volm
    Posts: 13 from 2003/11/24
    From: Copenhagen
    Quote:


    Neko wrote:
    The reason OS4 won't be getting Jet Thunder any time soon is simple; no OpenGL.

    Same for MorphOS.

    Please stop HARRASSING developers.


    I think you've mistaken encouragement for harassment...

    Do you feel harassed?
  • »24.09.04 - 19:47
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    Acill
    Posts: 1926 from 2003/10/19
    From: Port Hueneme, Ca.
    I think those of you that can code need to focus more on getting OpenGL ported to MOS forst. When that is done we can start looking forward to some nice games. Talk to the team or even get the sources yourself and see what you can do.
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  • »24.09.04 - 19:53
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  • Order of the Butterfly
    Order of the Butterfly
    Neko
    Posts: 301 from 2003/2/24
    From: Genesi
    You are not encouraging anyone.

    You are harrassing them. Please do not mail every developer of every 3D game, audio application, dtp package, movie player, paint package or whatever, about a port to MorphOS.

    If you yourself have any programming skills and understand the requirements, both in time, skill and technology, and can see that the port would be viable for all parties (i.e. instant port, no waiting for 1.5 or features you HOPE will be there) then I have NO problem with this.

    timofonic doesn't code, poundsmack doesn't even OWN a Pegasos, and Senex.. well.. all I ever saw from him was translations of text. Good ones, but that doesn't make him an expert in flight sims.

    If the Jet Thunder guys ever manages an OS4 port, at that time MorphOS will be ready to accept it with the wealth of APIs Steve Dobbs NEEDS to port it. I can tell you know, OS4 does not have it yet, so what are you worried about?

    We have no need for silly rivalries here anyway. Just because O4 has something does not mean MorphOS has to get into a big porting frenzy to "match" it.

    All you're going to do by "encouraging" developers at this time, especially 3D applications, is make them wait, make them get impatient, make them frustrated and angry.

    Neko
    Matt Sealey, Genesi USA, Inc.
    Developer Relations
    Product Development Analyst
  • »24.09.04 - 22:23
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  • Order of the Butterfly
    Order of the Butterfly
    Neko
    Posts: 301 from 2003/2/24
    From: Genesi
    By the way, Senex, want to translate PegasosPPC.com into proper German?
    Matt Sealey, Genesi USA, Inc.
    Developer Relations
    Product Development Analyst
  • »24.09.04 - 22:24
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