Are we likely to have ResidualVM (side-fork of ScummVM) like
  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    NewSense
    Posts: 618 from 2012/11/10
    From: Manchester, UK...
    Are we likely to have ResidualVM (side-fork of ScummVM) like OS4 have? 8-D

    I see it supports a few titles that were basically 3D type games, such as Grim Fandango, and Myst III, and Escape from Monkey Island, though it is only at version 0.21, but the source code seems to be available for it from:

    http://residualvm.org/downloads/
    Mac Mini 1.5GHz, Model 10.2, 64MB VRam, 250GB HDD, 1GB RAM, Airport, Bluetooth, Wireless Keyboard & Mouse, DVD-RW-DL+CD-RW, Iomega MiniMax, Belkin 6 port 3 x Firewire/3 x USB2, MorphOS 3.9, Mac OS X 10.4 & 10.5 & A1138 Powerbook MOS v3.9, Model 5,8 (Also
  • »28.06.15 - 23:19
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  • Caterpillar
    Caterpillar
    Posts: 35 from 2015/6/12
    Very unlikely given that the ScummVM port for MorphOS is still at 1.5.0 and not been updated in quite some time. It's very unlikely anyone is working on a Residual port.
  • »01.07.15 - 06:58
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  • MorphOS Developer
    CISC
    Posts: 616 from 2005/8/27
    From: the land with ...
    Quote:

    zerohour wrote:
    Very unlikely given that the ScummVM port for MorphOS is still at 1.5.0 and not been updated in quite some time. It's very unlikely anyone is working on a Residual port.


    Not true, Fab always updates his port here, it's just the ScummVM site-maintainer that is lazy. :)


    - CISC
  • »01.07.15 - 09:03
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  • Caterpillar
    Caterpillar
    Posts: 35 from 2015/6/12
    We live and learn :)
  • »01.07.15 - 10:29
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    Jupp3
    Posts: 1192 from 2003/2/24
    From: Helsinki, Finland
    I've been working on ResidualVM on linux a bit, first trying to make it "somehow usable at all" (Resizeable window? What's that? The original games ran only in 640x480, so you too shall be stuck with only that!)

    (As clarification, the engine DOES support fullscreen in other resolutions too, but that's implemented so, the game is first rendered at 640x480, and then stretched to fill the screen. Looks worse than "drawing to full resolution to begin with", and won't work on MorphOS.)

    Grim Fandango seems to work ok this far, Myst 3 is mostly broken (due to resolution logic only implemented elsewhere)

    No idea if I could get it working on MorphOS. It's not really THAT usable on linux either (Well, Frim works, Myst3 doesn't)

    If anyone else wants to take a look at the sources, I can provide them.

    Quote:

    it is only at version 0.21

    Most open source software stays at 0.X for, like, forever.
  • »01.07.15 - 22:50
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    NewSense
    Posts: 618 from 2012/11/10
    From: Manchester, UK...
    Hi Jupp,

    Thanks for your insight, though I suspected as much about Myst 3 and Grim Fandango as that seems to be troublesome on the currently supported platforms anyway, but it would be nice to be able to add it to our supported software, though, for me, a modern office package is far more important than games software.

    I just wondered if it was do-able at all for MorphOS, which it may be from what you have said, and if you get anywhere with it, or get offered any further support to enable it for our platform then I'd really like to know about any likelihood of it becoming useable on MorphOS. 8-D
    Mac Mini 1.5GHz, Model 10.2, 64MB VRam, 250GB HDD, 1GB RAM, Airport, Bluetooth, Wireless Keyboard & Mouse, DVD-RW-DL+CD-RW, Iomega MiniMax, Belkin 6 port 3 x Firewire/3 x USB2, MorphOS 3.9, Mac OS X 10.4 & 10.5 & A1138 Powerbook MOS v3.9, Model 5,8 (Also
  • »03.08.15 - 17:27
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  • Order of the Butterfly
    Order of the Butterfly
    beworld
    Posts: 230 from 2010/2/10
    From: FRANCE
    So.... i look this ResidualVM 0.3.0

    I compile it but OpenGL.... not same as AmigaOS4 or other platform :-(

    somebody has a doc on OpenGL (for MorphOS)... wish difference ?

    Some errors :

    macro glCreateProgramm passed 1 arguments, but takes just 0
    GLAPI Gluint APIENTRY glCreateProgram(viod);

    macro glUnlcokArraysEXT passed 1 arguments....
    macro glDrawRangeElements
    glCorlorTable
    etc....
    PowerMac 2.7ghz MOS 3.10
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  • »07.01.18 - 18:01
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  • Order of the Butterfly
    Order of the Butterfly
    polluks
    Posts: 368 from 2007/10/23
    From: Gelsenkirchen,...
    Quote:

    beworld schrieb:
    Some errors :

    macro glCreateProgramm passed 1 arguments, but takes just 0
    GLAPI Gluint APIENTRY glCreateProgram(viod);

    macro glUnlcokArraysEXT passed 1 arguments....
    macro glDrawRangeElements
    glCorlorTable
    etc....

    Take a look
    Code:
    #define glCreateProgram() GLCreateProgram(__tglContext)

    In the past at least configure had problems with TinyGL's macros...
    Well, we have no GLEW and no shader (requirement for STARK engine) but Grim should work.
    Pegasos II G4: MorphOS 3.9, Zalman M220W
    Power Mac G3: OSX 10.3 · PowerBook 5,8: OSX 10.5, MorphOS 3.10
  • »08.01.18 - 00:29
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  • Order of the Butterfly
    Order of the Butterfly
    beworld
    Posts: 230 from 2010/2/10
    From: FRANCE
    so.... it's working in Software 3D render...

    it's very slow :( and colors are corrupt

    ... but OpenGL.. i dont know how it's work.

    I can put my source here, if someone can fix this.

    https://ibb.co/mghr1m

    https://ibb.co/fmgR1m



    [ Edité par beworld 09.01.2018 - 12:20 ]
    PowerMac 2.7ghz MOS 3.10
    PowerBook 1.5Ghz MOS 3.10
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  • »09.01.18 - 12:17
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  • Order of the Butterfly
    Order of the Butterfly
    polluks
    Posts: 368 from 2007/10/23
    From: Gelsenkirchen,...
    Quote:

    beworld schrieb:
    ... but OpenGL.. i dont know how it's work.

    I suppose you used -noixemul?
    You get no message if you forget it...
    Pegasos II G4: MorphOS 3.9, Zalman M220W
    Power Mac G3: OSX 10.3 · PowerBook 5,8: OSX 10.5, MorphOS 3.10
  • »09.01.18 - 22:22
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  • Order of the Butterfly
    Order of the Butterfly
    polluks
    Posts: 368 from 2007/10/23
    From: Gelsenkirchen,...
     

    [ Editiert durch polluks 30.03.2018 - 15:01 ]
    Pegasos II G4: MorphOS 3.9, Zalman M220W
    Power Mac G3: OSX 10.3 · PowerBook 5,8: OSX 10.5, MorphOS 3.10
  • »09.01.18 - 22:23
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  • Order of the Butterfly
    Order of the Butterfly
    beworld
    Posts: 230 from 2010/2/10
    From: FRANCE
    Quote:

    polluks a écrit :
    Quote:

    beworld schrieb:
    ... but OpenGL.. i dont know how it's work.

    I suppose you used -noixemul?
    You get no message if you forget it...


    in deed, i use this :-)

    I make another binary with opengl... yes (change maybe), but .... when i launch, OpenGL detect my card (R300) with wrong color...
    PowerMac 2.7ghz MOS 3.10
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  • »10.01.18 - 06:44
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  • Order of the Butterfly
    Order of the Butterfly
    polluks
    Posts: 368 from 2007/10/23
    From: Gelsenkirchen,...
    Maybe a driver bug? I need a few lines of code for a report.
    BTW I'm using a 16 bit screen but some SDL games have no high colour support and I get wrong colours.
    Pegasos II G4: MorphOS 3.9, Zalman M220W
    Power Mac G3: OSX 10.3 · PowerBook 5,8: OSX 10.5, MorphOS 3.10
  • »10.01.18 - 12:25
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  • Order of the Butterfly
    Order of the Butterfly
    beworld
    Posts: 230 from 2010/2/10
    From: FRANCE
    hi all,

    I compile the last git sources code of ResidualVM

    I test : Myst 3 and Grim, works but somes glishes :(
    but i dont known enought opengl to fix that.. if someone can help



    PowerMac 2.7ghz MOS 3.10
    PowerBook 1.5Ghz MOS 3.10
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  • »28.03.18 - 20:41
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    NewSense
    Posts: 618 from 2012/11/10
    From: Manchester, UK...
    Well you've made some progress, and I hope someone can help you out with the OpenGL issues/glitches you're stuck with currently to get it running smoothly, and error free. 8-D
    Mac Mini 1.5GHz, Model 10.2, 64MB VRam, 250GB HDD, 1GB RAM, Airport, Bluetooth, Wireless Keyboard & Mouse, DVD-RW-DL+CD-RW, Iomega MiniMax, Belkin 6 port 3 x Firewire/3 x USB2, MorphOS 3.9, Mac OS X 10.4 & 10.5 & A1138 Powerbook MOS v3.9, Model 5,8 (Also
  • »29.03.18 - 04:47
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  • Order of the Butterfly
    Order of the Butterfly
    beworld
    Posts: 230 from 2010/2/10
    From: FRANCE
    i publish this version.... i see if someone can help with opengl.

    now i try to recompile scummvm with OpenGL render.... why not lol
    PowerMac 2.7ghz MOS 3.10
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  • »29.03.18 - 12:00
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    NewSense
    Posts: 618 from 2012/11/10
    From: Manchester, UK...
    Give it a go, and I've got my digits crossed - so the 2 is on the left of 1, and the 4 is on the left of 3, etc. ;-)

    No wonder I'm confused half the time ... I just need some New Sense, rather than being a NuiSance. :-?
    Mac Mini 1.5GHz, Model 10.2, 64MB VRam, 250GB HDD, 1GB RAM, Airport, Bluetooth, Wireless Keyboard & Mouse, DVD-RW-DL+CD-RW, Iomega MiniMax, Belkin 6 port 3 x Firewire/3 x USB2, MorphOS 3.9, Mac OS X 10.4 & 10.5 & A1138 Powerbook MOS v3.9, Model 5,8 (Also
  • »29.03.18 - 21:03
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  • Order of the Butterfly
    Order of the Butterfly
    Cool_amigaN
    Posts: 458 from 2011/11/30
    Any chance someone can help beworld iron out the glitches on his port? Having residualVM fully working would be so cool and we are so close :)
    Amiga gaming Tribute: Watch, rate, comment :)
  • »31.03.18 - 09:11
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