LUA for AROS, why not MorphOS?
  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    Posts: 979 from 2003/6/28
    http://aros-exec.org/modules/newbb/viewtopic.php?topic_id=646&forum=2&post_id=5424#forumpost5424+รง

    LUA for AROS available? What about a MorphOS port?
  • »22.03.05 - 10:31
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  • Moderator
    Golem
    Posts: 766 from 2003/2/28
    From: Denmark
    Go ahead.
  • »22.03.05 - 10:36
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  • Butterfly
    Butterfly
    tomjoad
    Posts: 99 from 2003/2/24
    Everyone who wants to use it can simply compile it ... I did this myself some time ago. It's very portable, you don't have to adjust much, if anything.
  • »22.03.05 - 11:15
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    Posts: 979 from 2003/6/28
    @tomjoad

    I haven't seen LUA stuff running on MorphOS...
  • »15.04.05 - 16:21
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  • MorphOS Developer
    Henes
    Posts: 507 from 2003/6/14
    Now you did.
    teaser8.png


    [ Edited by Henes on 2005/4/15 18:56 ]
  • »15.04.05 - 16:52
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    ThePlayer
    Posts: 1069 from 2003/3/24
    From: Hamburg/Germany
    LOL nice shell output!!!
    PowerMac G5 Quad 2.5 running UWQHD Resolution
  • »15.04.05 - 23:59
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    Posts: 979 from 2003/6/28
    But graphical stuff not runs, no? :-/
  • »16.04.05 - 00:11
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  • Just looking around
    JaMiGa
    Posts: 5 from 2004/4/15
    This game for example ;P

    grab.png


    "We use C++ and SDL library for game engine and Lua for level scripting."

    And it works, thanx to jah, who will release it soon (;p).
    (graphical stuff with only lua is not possible)

    [ Edited by JaMiGa on 2005/4/16 1:34 ]
  • »16.04.05 - 00:20
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    Posts: 979 from 2003/6/28
    Nice :-)

    But what about games like Grim Fandango? (http://www.scummvm.org/subprojects.php), they use some based-lua stuff, no?
  • »16.04.05 - 01:35
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  • Just looking around
    Mr_Capehill
    Posts: 14 from 2003/3/18
    @Timofonic: Lua has little to do with visual programming. It's a popular scripting language.

    "Lua is a powerful light-weight programming language designed for extending applications. Lua is also frequently used as a general-purpose, stand-alone language. Lua is free software.

    Lua combines simple procedural syntax with powerful data description constructs based on associative arrays and extensible semantics. Lua is dynamically typed, interpreted from bytecodes, and has automatic memory management with garbage collection, making it ideal for configuration, scripting, and rapid prototyping.

    A fundamental concept in the design of Lua is to provide meta-mechanisms for implementing features, instead of providing a host of features directly in the language. For example, although Lua is not a pure object-oriented language, it does provide meta-mechanisms for implementing classes and inheritance. Lua's meta-mechanisms bring an economy of concepts and keep the language small, while allowing the semantics to be extended in unconventional ways. Extensible semantics is a distinguishing feature of Lua.

    Lua is a language engine that you can embed into your application. This means that, besides syntax and semantics, Lua has an API that allows the application to exchange data with Lua programs and also to extend Lua with C functions. In this sense, Lua can be regarded as a language framework for building domain-specific languages.

    Lua is implemented as a small library of C functions, written in ANSI C, and compiles unmodified in all known platforms. The implementation goals are simplicity, efficiency, portability, and low embedding cost. The result is a fast language engine with small footprint, making it ideal in embedded systems too. "

    Taken from: http://www.lua.org/about.html
  • »16.04.05 - 09:02
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