https://github.com/scummvm/scummvm/blob/4284d9754f32c4276b97e5c0d4d8dfc7cf6d2f19/backends/graphics/opengl/opengl-graphics.cpp#L1338
https://github.com/BeWorld2018/prboom-plus/blob/MORPHOS/prboom2/src/gl_main.c?fbclid=IwAR312ZV8Q1T3A9wfNdtb2GiqrduC5ZGgwOOygn0CJUXFhOsGJwyJbBgbGhQ#L1036
[AMIGA_GL_LoadLibrary]
[AMIGA_SetupWindowData]
[AMIGA_SetWindowTitle] 0x00000000
[AMIGA_ShowWindow]
[AMIGA_ShowWindow_Internal] wnd 0x00000000, scr 0x00000000
[AMIGA_ShowWindow_Internal] initial sizes 640/480 and 0/0
[AMIGA_GetScreen] Use monitor 'Workbench'
[AMIGA_ShowWindow_Internal] screen 0x159af6e4 is 1920/1080 and 0/456539476
[AMIGA_ShowWindow_Internal] min 0/0, normal 640/480, max 0/0
TGL:[ 507]/resizeVertexBuffer() : Resizing vertex buffer to 256 entries
TGL:[ 427]/initializeFallback() : Couldn't create fallback texture. No rendering context yet
TGL:[ 427]/initializeFallback() : Couldn't create fallback texture. No rendering context yet
TGL:[ 427]/initializeFallback() : Couldn't create fallback texture. No rendering context yet
TGL:[ 427]/initializeFallback() : Couldn't create fallback texture. No rendering context yet
TGL:[ 85]/mmDumpState() : MM:Statistics (Context Local):
TGL:[ 90]/mmDumpState() : | Name | Number/ Highest| Size(MB)/ Largest(MB)| Min | Max |
TGL:[ 96]/mmDumpState() : | def| 46/ 46| 0.280/ 0.28| 0.000| 0.05|
TGL:[ 96]/mmDumpState() : | hash| 1/ 1| 0.000/ 0.00| 0.000| 0.00|
TGL:[ 96]/mmDumpState() : | tmem| 0/ 0| 0.000/ 0.00| 1024.000| 0.00|
TGL:[ 96]/mmDumpState() : | dlst| 0/ 0| 0.000/ 0.00| 1024.000| 0.00|
TGL:[ 96]/mmDumpState() : | buff| 1/ 1| 0.000/ 0.00| 0.000| 0.00|
[AMIGA_GL_CreateContext] context 0x1b3f6040
TGL:[ 79]/glACreateContext() : GLAContext:0x0x1b4885a0
TGL:[ 902]/GLAInitializeContextWindowed() : Initialize glAContext
TGL:[ 184]/glAMakeCurrent() : MakeCurrent: SCR:0x0, WIN:0x0x1b3f4364, FORCE:0, TYPE:1
TGL:[ 196]/glAMakeCurrent() : Context size: 640 480 (0x0x1b3f6040)
TGL:[ 205]/glAMakeCurrent() : glViewPort(0x0x1b3f6040)
TGL:[ 211]/glAMakeCurrent() : glViewPort done
TGL:[ 483]/glAAllocDrawContext() : Initializing WINDOWED mode(bm1:0x0x1b4f096c bm2:0x0x1a1a043c)
TGL:[ 411]/glAFindDriver() : Testing driver:0x1b3f5d44
TGL:[ 511]/glAAllocDrawContext() : Created context:
TGL:[ 512]/glAAllocDrawContext() : Depth:1
TGL:[ 513]/glAAllocDrawContext() : Stencil:1
TGL:[ 545]/glAAllocDrawContext() : Elements per DrawArray call:1020
TGL:[ 546]/glAAllocDrawContext() : Elements for DrawRangeElements call:1024 verts 1020 indices
TGL:[ 666]/glAAllocDrawContext() : MultiTexturing available:1(4 units)
TGL:[ 705]/glAAllocDrawContext() : combiners available:1
TGL:[ 714]/glAAllocDrawContext() : dot 3combiners available:0
TGL:[ 782]/glAAllocDrawContext() : Texture formats supported by the driver:
TGL:[ 783]/glAAllocDrawContext() : RGB24 :0
TGL:[ 784]/glAAllocDrawContext() : ARGB32 :1
TGL:[ 785]/glAAllocDrawContext() : BGRA32 :1
TGL:[ 786]/glAAllocDrawContext() : RGB16 :0
TGL:[ 787]/glAAllocDrawContext() : ARGB16 :0
TGL:[ 788]/glAAllocDrawContext() : ARGB1555 :0
TGL:[ 789]/glAAllocDrawContext() : A8 :1
TGL:[ 790]/glAAllocDrawContext() : L8 :1
TGL:[ 791]/glAAllocDrawContext() : AL16 :0
TGL:[ 792]/glAAllocDrawContext() : LUT8 :0
TGL:[ 276]/glAInitDrawContext() : Initializing Draw Context
TGL:[ 290]/glAInitDrawContext() : Setup:0x1b4885a0(DrawContext:0x1b11fe9c, GLContext:0x1b3f6040)
TGL:[ 304]/glAInitDrawContext() : setup depth buffer...
TGL:[ 306]/glAInitDrawContext() : setup fog...
TGL:[ 308]/glAInitDrawContext() : setup alpha testing...
TGL:[ 310]/glAInitDrawContext() : setup color masking...
TGL:[ 312]/glAInitDrawContext() : setup lighting...
TGL:[ 314]/glAInitDrawContext() : setup stencil buffer...
TGL:[ 316]/glAInitDrawContext() : setup polygon offset...
TGL:[ 318]/glAInitDrawContext() : setup scissoring...
TGL:[ 320]/glAInitDrawContext() : setup shade model...
TGL:[ 322]/glAInitDrawContext() : setup culling...
TGL:[ 324]/glAInitDrawContext() : setup texgen...
TGL:[ 326]/glAInitDrawContext() : setup dither...
TGL:[ 328]/glAInitDrawContext() : setup line state...
TGL:[ 330]/glAInitDrawContext() : rebuild textures...
TGL:[ 332]/glAInitDrawContext() : rebuild buffer objects...
TGL:[ 347]/glAInitDrawContext() : rebinding texture...
TGL:[ 412]/initializeFallback() : Created fallback texture:0x1b4ea87c
TGL:[ 421]/initializeFallback() : [TGLD]: Initialized fallback texture
TGL:[ 347]/glAInitDrawContext() : rebinding texture...
TGL:[ 347]/glAInitDrawContext() : rebinding texture...
TGL:[ 347]/glAInitDrawContext() : rebinding texture...
TGL:[ 387]/glAInitDrawContext() : setup blending...
TGL:[ 390]/glAInitDrawContext() : Done.
TGL:[ 914]/GLAInitializeContextWindowed() : glAContext created(window)
[AMIGA_GL_CreateContext] success 1
TGL:[ 477]/GLGenTextures() : Allocating texture:1
TGL:[1140]/GLTexImage2D() : (1)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:1024, height:512
TGL:[ 477]/GLGenTextures() : Allocating texture:2
TGL:[1140]/GLTexImage2D() : (2)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:512, height:256
TGL:[2321]/GLTexSubImage2D() : update:(2)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (512x201 pixels) source:563040376
TGL:[2321]/GLTexSubImage2D() : update:(1)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (1024x481 pixels) source:560418872
[AMIGA_SetWindowTitle] 0x1b3f4364
[AMIGA_SetWindowTitle] ScummVM 2.3.0git (Jan 15 2021 18:50:30) to ScummVM 2.3.0git (Jan 15 2021 18:50:30) (0x1b3f4364)
TGL:[ 477]/GLGenTextures() : Allocating texture:3
TGL:[1140]/GLTexImage2D() : (3)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
[AMIGA_SetWindowGrab] not grabbed
TGL:[ 477]/GLGenTextures() : Allocating texture:4
TGL:[1140]/GLTexImage2D() : (4)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(4)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:526694504
TGL:[2321]/GLTexSubImage2D() : update:(2)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (512x201 pixels) source:563040376
TGL:[2321]/GLTexSubImage2D() : update:(3)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:526651784
TGL:[2321]/GLTexSubImage2D() : update:(1)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (1024x481 pixels) source:560418872
TGL:[ 256]/free_texture() : Dispose texture:0x1f64b72c
TGL:[ 477]/GLGenTextures() : Allocating texture:5
TGL:[1140]/GLTexImage2D() : (5)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(5)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524973280
TGL:[ 256]/free_texture() : Dispose texture:0x1f52468c
TGL:[ 477]/GLGenTextures() : Allocating texture:6
TGL:[1140]/GLTexImage2D() : (6)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(6)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524985656
TGL:[ 256]/free_texture() : Dispose texture:0x1f52468c
TGL:[ 477]/GLGenTextures() : Allocating texture:7
TGL:[1140]/GLTexImage2D() : (7)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(7)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524973280
TGL:[ 256]/free_texture() : Dispose texture:0x1f52468c
TGL:[ 477]/GLGenTextures() : Allocating texture:8
TGL:[1140]/GLTexImage2D() : (8)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(8)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524973280
TGL:[ 256]/free_texture() : Dispose texture:0x1f52468c
TGL:[ 477]/GLGenTextures() : Allocating texture:9
TGL:[1140]/GLTexImage2D() : (9)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(9)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:523718008
TGL:[ 256]/free_texture() : Dispose texture:0x1f52468c
TGL:[ 477]/GLGenTextures() : Allocating texture:10
TGL:[1140]/GLTexImage2D() : (10)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(10)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524067800
TGL:[ 256]/free_texture() : Dispose texture:0x1f52468c
TGL:[ 477]/GLGenTextures() : Allocating texture:11
TGL:[1140]/GLTexImage2D() : (11)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(11)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524356168
TGL:[ 256]/free_texture() : Dispose texture:0x1f62681c
TGL:[ 477]/GLGenTextures() : Allocating texture:12
TGL:[1140]/GLTexImage2D() : (12)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(12)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524064808
TGL:[ 256]/free_texture() : Dispose texture:0x1f62681c
TGL:[ 477]/GLGenTextures() : Allocating texture:13
TGL:[1140]/GLTexImage2D() : (13)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(13)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524339432
TGL:[ 256]/free_texture() : Dispose texture:0x1f62681c
TGL:[ 477]/GLGenTextures() : Allocating texture:14
TGL:[1140]/GLTexImage2D() : (14)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(14)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524064808
TGL:[ 256]/free_texture() : Dispose texture:0x1f62681c
TGL:[ 477]/GLGenTextures() : Allocating texture:15
TGL:[1140]/GLTexImage2D() : (15)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(15)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524347656
TGL:[ 256]/free_texture() : Dispose texture:0x1f62681c
TGL:[ 477]/GLGenTextures() : Allocating texture:16
TGL:[1140]/GLTexImage2D() : (16)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(16)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524401256
TGL:[ 256]/free_texture() : Dispose texture:0x1f62681c
TGL:[ 477]/GLGenTextures() : Allocating texture:17
TGL:[1140]/GLTexImage2D() : (17)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(17)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524397128
TGL:[ 256]/free_texture() : Dispose texture:0x1f62681c
TGL:[ 477]/GLGenTextures() : Allocating texture:18
TGL:[1140]/GLTexImage2D() : (18)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(18)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524397128
TGL:[ 256]/free_texture() : Dispose texture:0x1f62681c
TGL:[ 477]/GLGenTextures() : Allocating texture:19
TGL:[1140]/GLTexImage2D() : (19)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(19)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524313440
TGL:[ 256]/free_texture() : Dispose texture:0x1f62681c
TGL:[ 477]/GLGenTextures() : Allocating texture:20
TGL:[1140]/GLTexImage2D() : (20)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(20)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524313440
TGL:[ 256]/free_texture() : Dispose texture:0x1f62681c
TGL:[ 477]/GLGenTextures() : Allocating texture:21
TGL:[1140]/GLTexImage2D() : (21)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(21)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524313440
TGL:[ 256]/free_texture() : Dispose texture:0x1f62681c
TGL:[ 477]/GLGenTextures() : Allocating texture:22
TGL:[1140]/GLTexImage2D() : (22)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(22)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524475064
TGL:[ 256]/free_texture() : Dispose texture:0x1f41b844
TGL:[ 477]/GLGenTextures() : Allocating texture:23
TGL:[1140]/GLTexImage2D() : (23)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(23)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524475064
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:24
TGL:[1140]/GLTexImage2D() : (24)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(24)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524475064
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:25
TGL:[1140]/GLTexImage2D() : (25)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(25)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524475064
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:26
TGL:[1140]/GLTexImage2D() : (26)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(26)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:526671992
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:27
TGL:[1140]/GLTexImage2D() : (27)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(27)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:526671992
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:28
TGL:[1140]/GLTexImage2D() : (28)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(28)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:526671992
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:29
TGL:[1140]/GLTexImage2D() : (29)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(29)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524422096
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:30
TGL:[1140]/GLTexImage2D() : (30)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(30)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524417976
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:31
TGL:[1140]/GLTexImage2D() : (31)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(31)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524426216
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:32
TGL:[1140]/GLTexImage2D() : (32)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(32)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524492152
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:33
TGL:[1140]/GLTexImage2D() : (33)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(33)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524492168
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:34
TGL:[1140]/GLTexImage2D() : (34)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(34)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524560968
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:35
TGL:[1140]/GLTexImage2D() : (35)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(35)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524555544
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:36
TGL:[1140]/GLTexImage2D() : (36)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(36)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524551416
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:37
TGL:[1140]/GLTexImage2D() : (37)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(37)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524551416
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:38
TGL:[1140]/GLTexImage2D() : (38)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(38)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524551416
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:39
TGL:[1140]/GLTexImage2D() : (39)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(39)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524551416
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:40
TGL:[1140]/GLTexImage2D() : (40)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(40)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524551416
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:41
TGL:[1140]/GLTexImage2D() : (41)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(41)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524464536
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:42
TGL:[1140]/GLTexImage2D() : (42)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(42)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524718152
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:43
TGL:[1140]/GLTexImage2D() : (43)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(43)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524730520
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:44
TGL:[1140]/GLTexImage2D() : (44)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(44)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524726408
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:45
TGL:[1140]/GLTexImage2D() : (45)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(45)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524726408
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:46
TGL:[1140]/GLTexImage2D() : (46)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(46)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524726408
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:47
TGL:[1140]/GLTexImage2D() : (47)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(47)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524734648
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:48
TGL:[1140]/GLTexImage2D() : (48)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(48)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524765944
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:49
TGL:[1140]/GLTexImage2D() : (49)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(49)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524815096
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:50
TGL:[1140]/GLTexImage2D() : (50)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(50)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524819208
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:51
TGL:[1140]/GLTexImage2D() : (51)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(51)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524819208
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:52
TGL:[1140]/GLTexImage2D() : (52)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(52)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524819208
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:53
TGL:[1140]/GLTexImage2D() : (53)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(53)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524819208
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:54
TGL:[1140]/GLTexImage2D() : (54)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(54)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524849400
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:55
TGL:[1140]/GLTexImage2D() : (55)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(55)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524849400
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:56
TGL:[1140]/GLTexImage2D() : (56)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(56)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524849400
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:57
TGL:[1140]/GLTexImage2D() : (57)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(57)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524849400
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:58
TGL:[1140]/GLTexImage2D() : (58)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(58)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524501288
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:59
TGL:[1140]/GLTexImage2D() : (59)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(59)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524501288
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:60
TGL:[1140]/GLTexImage2D() : (60)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(60)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524501288
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:61
TGL:[1140]/GLTexImage2D() : (61)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(61)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524851552
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:62
TGL:[1140]/GLTexImage2D() : (62)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(62)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524500856
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:63
TGL:[1140]/GLTexImage2D() : (63)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(63)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524851552
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:64
TGL:[1140]/GLTexImage2D() : (64)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(64)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524500856
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:65
TGL:[1140]/GLTexImage2D() : (65)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(65)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524851552
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:66
TGL:[1140]/GLTexImage2D() : (66)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(66)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524875512
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:67
TGL:[1140]/GLTexImage2D() : (67)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(67)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524875528
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:68
TGL:[1140]/GLTexImage2D() : (68)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(68)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524879640
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:69
TGL:[1140]/GLTexImage2D() : (69)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(69)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524875528
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:70
TGL:[1140]/GLTexImage2D() : (70)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(70)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524879640
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:71
TGL:[1140]/GLTexImage2D() : (71)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(71)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524875528
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:72
TGL:[1140]/GLTexImage2D() : (72)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(72)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524879640
TGL:[ 256]/free_texture() : Dispose texture:0x1f413a9c
TGL:[ 477]/GLGenTextures() : Allocating texture:73
TGL:[1140]/GLTexImage2D() : (73)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(73)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524878664
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:74
TGL:[1140]/GLTexImage2D() : (74)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(74)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524878664
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:75
TGL:[1140]/GLTexImage2D() : (75)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(75)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524878664
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:76
TGL:[1140]/GLTexImage2D() : (76)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(76)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524878664
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:77
TGL:[1140]/GLTexImage2D() : (77)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(77)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524878664
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:78
TGL:[1140]/GLTexImage2D() : (78)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(78)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524878664
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:79
TGL:[1140]/GLTexImage2D() : (79)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(79)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524565072
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:80
TGL:[1140]/GLTexImage2D() : (80)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(80)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524592384
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:81
TGL:[1140]/GLTexImage2D() : (81)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(81)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524592384
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:82
TGL:[1140]/GLTexImage2D() : (82)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(82)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524596520
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:83
TGL:[1140]/GLTexImage2D() : (83)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(83)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524596520
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:84
TGL:[1140]/GLTexImage2D() : (84)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(84)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524442664
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:85
TGL:[1140]/GLTexImage2D() : (85)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(85)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524442664
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:86
TGL:[1140]/GLTexImage2D() : (86)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(86)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524603776
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:87
TGL:[1140]/GLTexImage2D() : (87)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(87)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524612016
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:88
TGL:[1140]/GLTexImage2D() : (88)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(88)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524441688
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:89
TGL:[1140]/GLTexImage2D() : (89)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(89)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524441688
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:90
TGL:[1140]/GLTexImage2D() : (90)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(90)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524441688
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:91
TGL:[1140]/GLTexImage2D() : (91)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(91)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524441688
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:92
TGL:[1140]/GLTexImage2D() : (92)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(92)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524675064
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:93
TGL:[1140]/GLTexImage2D() : (93)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(93)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524654536
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:94
TGL:[1140]/GLTexImage2D() : (94)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(94)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524654536
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:95
TGL:[1140]/GLTexImage2D() : (95)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(95)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524654536
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:96
TGL:[1140]/GLTexImage2D() : (96)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(96)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524654536
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:97
TGL:[1140]/GLTexImage2D() : (97)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(97)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530076880
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:98
TGL:[1140]/GLTexImage2D() : (98)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(98)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530115384
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:99
TGL:[1140]/GLTexImage2D() : (99)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(99)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524662792
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:100
TGL:[1140]/GLTexImage2D() : (100)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(100)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530111248
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:101
TGL:[1140]/GLTexImage2D() : (101)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(101)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524662792
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:102
TGL:[1140]/GLTexImage2D() : (102)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(102)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530111248
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:103
TGL:[1140]/GLTexImage2D() : (103)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(103)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524668120
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:104
TGL:[1140]/GLTexImage2D() : (104)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(104)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524693800
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:105
TGL:[1140]/GLTexImage2D() : (105)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(105)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524693800
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:106
TGL:[1140]/GLTexImage2D() : (106)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(106)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524693800
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:107
TGL:[1140]/GLTexImage2D() : (107)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(107)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524693800
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:108
TGL:[1140]/GLTexImage2D() : (108)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(108)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524689664
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:109
TGL:[1140]/GLTexImage2D() : (109)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(109)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524689664
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:110
TGL:[1140]/GLTexImage2D() : (110)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(110)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524689664
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:111
TGL:[1140]/GLTexImage2D() : (111)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(111)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530217384
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:112
TGL:[1140]/GLTexImage2D() : (112)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(112)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530217384
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:113
TGL:[1140]/GLTexImage2D() : (113)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(113)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530217384
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:114
TGL:[1140]/GLTexImage2D() : (114)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(114)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530217384
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:115
TGL:[1140]/GLTexImage2D() : (115)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(115)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530217384
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:116
TGL:[1140]/GLTexImage2D() : (116)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(116)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530217384
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:117
TGL:[1140]/GLTexImage2D() : (117)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(117)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530243440
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:118
TGL:[1140]/GLTexImage2D() : (118)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(118)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530216872
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:119
TGL:[1140]/GLTexImage2D() : (119)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(119)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530279656
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:120
TGL:[1140]/GLTexImage2D() : (120)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(120)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530279656
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:121
TGL:[1140]/GLTexImage2D() : (121)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(121)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530279656
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:122
TGL:[1140]/GLTexImage2D() : (122)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(122)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530328488
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:123
TGL:[1140]/GLTexImage2D() : (123)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(123)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530328488
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:124
TGL:[1140]/GLTexImage2D() : (124)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(124)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530271016
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:125
TGL:[1140]/GLTexImage2D() : (125)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(125)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530266904
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:126
TGL:[1140]/GLTexImage2D() : (126)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(126)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530271016
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:127
TGL:[1140]/GLTexImage2D() : (127)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(127)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530266904
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:128
TGL:[1140]/GLTexImage2D() : (128)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(128)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530271016
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:129
TGL:[1140]/GLTexImage2D() : (129)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(129)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530266904
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:130
TGL:[1140]/GLTexImage2D() : (130)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(130)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:524620368
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:131
TGL:[1140]/GLTexImage2D() : (131)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(131)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530394600
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:132
TGL:[1140]/GLTexImage2D() : (132)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(132)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530394600
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:133
TGL:[1140]/GLTexImage2D() : (133)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(133)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530394600
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:134
TGL:[1140]/GLTexImage2D() : (134)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(134)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530394600
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:135
TGL:[1140]/GLTexImage2D() : (135)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(135)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530286936
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:136
TGL:[1140]/GLTexImage2D() : (136)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(136)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530286936
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:137
TGL:[1140]/GLTexImage2D() : (137)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(137)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530310840
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:138
TGL:[1140]/GLTexImage2D() : (138)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(138)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530310840
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:139
TGL:[1140]/GLTexImage2D() : (139)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(139)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530310840
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:140
TGL:[1140]/GLTexImage2D() : (140)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(140)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530310840
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:141
TGL:[1140]/GLTexImage2D() : (141)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(141)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530126800
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:142
TGL:[1140]/GLTexImage2D() : (142)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(142)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530126800
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:143
TGL:[1140]/GLTexImage2D() : (143)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(143)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530151752
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:144
TGL:[1140]/GLTexImage2D() : (144)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(144)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530151752
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:145
TGL:[1140]/GLTexImage2D() : (145)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(145)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530151752
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:146
TGL:[1140]/GLTexImage2D() : (146)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(146)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530151752
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:147
TGL:[1140]/GLTexImage2D() : (147)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(147)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530151752
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:148
TGL:[1140]/GLTexImage2D() : (148)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(148)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530151752
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:149
TGL:[1140]/GLTexImage2D() : (149)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(149)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530151752
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:150
TGL:[1140]/GLTexImage2D() : (150)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(150)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530168376
TGL:[ 256]/free_texture() : Dispose texture:0x1f434d74
TGL:[ 477]/GLGenTextures() : Allocating texture:151
TGL:[1140]/GLTexImage2D() : (151)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(151)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530150776
TGL:[ 256]/free_texture() : Dispose texture:0x1f9bf9dc
TGL:[ 477]/GLGenTextures() : Allocating texture:152
TGL:[1140]/GLTexImage2D() : (152)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(152)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530168376
TGL:[ 256]/free_texture() : Dispose texture:0x1f9bf9dc
TGL:[ 477]/GLGenTextures() : Allocating texture:153
TGL:[1140]/GLTexImage2D() : (153)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(153)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530150776
TGL:[ 256]/free_texture() : Dispose texture:0x1f9bf9dc
TGL:[ 477]/GLGenTextures() : Allocating texture:154
TGL:[1140]/GLTexImage2D() : (154)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(154)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530168376
TGL:[ 256]/free_texture() : Dispose texture:0x1f9bf9dc
TGL:[ 477]/GLGenTextures() : Allocating texture:155
TGL:[1140]/GLTexImage2D() : (155)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:32, height:32
TGL:[2321]/GLTexSubImage2D() : update:(155)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (32x32 pixels) source:530150776
TGL:[ 256]/free_texture() : Dispose texture:0x1f9bf9dc
TGL:[ 256]/free_texture() : Dispose texture:0x1f64104c
TGL:[ 256]/free_texture() : Dispose texture:0x210746b4
TGL:[ 256]/free_texture() : Dispose texture:0x21074e5c
[AMIGA_GL_MakeCurrent] context 0x00000000
[AMIGA_GL_DeleteContext] context 0x1b3f6040
TGL:[ 96]/GLADestroyContext() : DestroyContext (type:1)
TGL:[ 102]/GLADestroyContext() : Deleting rendering context:0x1b11fe9c
TGL:[ 118]/txtReleaseAllTGLDTextures() : Deleting TGLD texture:0 (0 images)
TGL:[ 137]/txtReleaseAllTGLDTextures() : Deleting fallback TGLD texture: texture 0x1b4ea87c
TGL:[ 47]/dpCleanupTGLD() : Remove temp pixmap texture:0
TGL:[ 47]/dpCleanupTGLD() : Remove temp pixmap texture:0
TGL:[ 47]/dpCleanupTGLD() : Remove temp pixmap texture:0
TGL:[ 47]/dpCleanupTGLD() : Remove temp pixmap texture:0
TGL:[ 47]/dpCleanupTGLD() : Remove temp pixmap texture:0
TGL:[ 109]/GLADestroyContext() : Deleting TGLDContext:0x1b11fe9c
TGL:[ 111]/GLADestroyContext() : Done TGLD cleanup
TGL:[ 165]/GLADestroyContext() : Destroyed GLAContext
TGL:[ 515]/GLClose() : gouraud tgouraud flat tflat
TGL:[ 516]/GLClose() : Tri: 0 0 0 0
TGL:[ 517]/GLClose() : Fan: 0 0 0 0
TGL:[ 518]/GLClose() : Str: 0 0 0 0
TGL:[ 85]/mmDumpState() : MM:Statistics (Context Local):
TGL:[ 90]/mmDumpState() : | Name | Number/ Highest| Size(MB)/ Largest(MB)| Min | Max |
TGL:[ 96]/mmDumpState() : | def| 50/ 55| 0.369/ 0.37| 0.000| 0.08|
TGL:[ 96]/mmDumpState() : | hash| 1/ 5| 0.000/ 0.00| 0.000| 0.00|
TGL:[ 96]/mmDumpState() : | tmem| 0/ 4| 0.000/ 2.51| 0.004| 2.00|
TGL:[ 96]/mmDumpState() : | dlst| 0/ 0| 0.000/ 0.00| 1024.000| 0.00|
TGL:[ 96]/mmDumpState() : | buff| 1/ 1| 0.000/ 0.00| 0.000| 0.00|
TGL:[ 62]/free_all_textures() : Releasing texture with handle:0
TGL:[ 264]/free_texture() : free_texture: Releasing texture without TGLD texture.
TGL:[ 58]/endSharedState() : Releasing list hashtable...
TGL:[ 60]/endSharedState() : Releasing texture hashtable...
TGL:[ 62]/endSharedState() : Releasing shader hashtable...
[AMIGA_HideWindow]
[AMIGA_HideWindow_Internal] 0x1b3f4364
[CloseWindowSafely]
[AMIGA_DestroyWindow]
[AMIGA_DestroyWindow] Was last window... get rid of screen.
[AMIGA_CloseDisplay]
[AMIGA_GL_UnloadLibrary]
[SDL_SYS_JoystickClose]
[SDL_SYS_JoystickQuit]
[AMIGA_FreeCursor] 0x19f3a248
[AMIGA_VideoQuit]
[AMIGA_CloseWindows]
[AMIGA_CloseDisplay]
[AMIGA_QuitMouse]
[AMIGA_DeleteDevice]