Software : : Tales of Tamar Update
Posted By: Targhan. on 2004/1/11 17:55:37
Tales of Tamar has been updated with many bugfixes, changes, and updates, including the "black screen" bug under MorphOS.

Changes have been made to init-screen, mapscreens, building screens, the mail system, and more.

The announcement (scroll down for English) at: ToT Forums

The Update

Source: Amiga-News.de

English version:

Dear players,

Here is the new update.

Important:
As always, please make a backup of all game data. If you don't do this, you'll only have to blame yourself if something goes wrong. We have tried our best to eleminate all problems, but one can never be sure. Tales of Tamar has grown to big by now.

Attention:
If you don't have a market place yet, wait until you have one until you update. Otherwise, you will be slowed down unnecessarily.



New features :
-------------

- Initscreen: checking for illegal characters in name
- InitScreen: registration process improved
- InitScreen: turns from old game will be deleted

- tradescreen: offering wood and stones from cultivation
- GameInit: player gets 250 wood/250 stones/1000 trident & 1000 light armor at the beginning
- GameExit: can keep option for next game

- mapscreen: cultivation added
- mapscreen: autumn gfx
- mapscreen: status of border display saved
- mapscreen: production and price of fur and oil modified
- mapscreen: new waterhexes showing depth, everthing ready for sea monsters
- mapscreen: big trade ships can be loaded faster and moved afterwards

- building screen: texts improved
- building screen: added wood and stones
- building screen: output divided into 'this town' and 'other towns'
- building screen: stored amount of wood and stones is shown

- residence: rat shows when mail hasn't reached the server
- residence: scrolls show number of mails sent
- town screen: brightness adapted to time of day
- barracks screen: no duplicate names allowed anymore
- residenceDownload: loal emails only loaded with correct name
- SetupSystem: UAE uses "Always Online"
- GetMail : Lycos Workaround
- 554 is recognized as SMTP-Auth
- Fishing added
- report screen adapted
- Waterfall sound
- no requirements for drill ground anymore
- new Input-routines
- RuneStone : can play for gold - 1000 GP all or nothing
Helpful in the firt few rounds
- Look of an army now depends on the slowest part
- maximum amount of people a ship can carry
small trade ship 1*10000
medium trade ship 2*20000
big trade ship 3*30000
- Only 25% of a towns population can be recruited per turn.
- Editing of texts in messages and tavern
- Cursor routine improved
- gfx for chapel added
- Settler and scouts are being accounted for in report screen


Bugfixes :
---------

- Error 553 recognized as SMTP-after-POP
- inputbox adapted to new input routines
- adding of bought goods
- Initscreen: new routines
- building screen: Rect-error on leaving fixed
- Undead can be attacked
- luxury good production stops when lacking resources
- barracks screen: can disband armies bigger than 65536
- Pressing Esc while connecting caused a hit
- mapscreen: coordniates set from 20 to 28 to avoid hit
- mapscreen: Bug in CheckPersonEvent entfernt.
- compatiblity problems with Poseidon fixed
- loading ships
- Hit in mapscreen removed
- no negative inputs allowed
- demo mode of CheckFogofWar
- mapscreen: ships could be moved to land
(thx to Lord Dietrich)
- mapscreen: EnterMapNames fixed
- scrolls residencescreen
- Diplomacy: checking existing contracts
- reportscreen: '-1 piece of gold was stolen' fixed (thx to Lord Schneider)
- possibly dangerous bug on ExitKarte fixed
- Return key on Numeric-Pads works now
- crash in training
- buying in trade screen
- bug in grain contracts
- locale updated
- Bug in substracting good
- Bug in diplomacy -> trade contracts
- blacksmith and drill ground don'T need research anymore
drill ground still need blacksmith
(to make the game more intersting at the beginning)


Path : http://www.tamar.net/bin/ToT_Amiga_V0.51_R1.lha
Size: 9151573 Bytes


Further information:
------------------------

Registration screen improved:
-----------------------------

Registering for Tales of Tamar has been a trouble for some players. So
we have improved the registration screen. It now contains a loop where
the user can enter and test the POP and SMTP server several times, if
needed. If the initialization fails, the entered data is now
preserved. Altogether, the whole process should be simpler now.

New autumn graphics
-------------------

Another improved area is the map. Besides the summer and winter
mode, we now ave an additional graphics set for the autumn. In the
third quarter of the year, all deciduous woodlands are glowing red,
brown and gold now. A really gorgeous view.
The ocean squares now also show the depth of the water.


Cultivation
-----------

This new version requires you to take care for the usage of every
acre of your country. Acres can be used in one of 4 ways:

1) Cultivating
2) Fishing
3) Wood production
4) Stone production

You have a certain number of workers to employ on each square to improve
the production for that acre. Especially important is cultivation as this
will determine the maximum harvest.

For big players, this is too much work. So you can set the button "automatic",
which will distribute the workers and jobs evenly. Of course, this setting
will not be as ideal as you could achieve by manual settings.

This version adds a new source of food, fishing. On every water acre you own,
you can deploy workers as fishermen. The resulting production will be converted
to grain and added to the granary. The difference is that you have income
from fishing all year, not just in summer.

But mind that those acres are no longer used for traditional farming.
Players without automatic only have the land acres for farming.
Players with automatic don't get income from fishing. The will still get
grain production in summer from those acres.

Wood and stone will be produced too. These will be required for new buildings
in future. Wood and stones are new goods (now almost 100 tradeable goods)
that can be produced and traded among players.
Huge buildings like castles etc. will require a tremendous amount of those.



Plundering towns
----------------

Pirates in Tales of Tamar have a new source of income. Ships with armies
on board can now plunder towns and steal gold from their victim. Especially
with big merchants, this is a lucrative income


Game start
----------

At the beginning, new players receive some wood, stones, weapons and
light armor, to be able to defend themselves and build their first buildings.


Computer races
--------------

The past has shown that especially small players have trouble with
computer races, if they don't have a marketplace (to receive support)
or barracks (to recruit troops) yet. In future, computer races will
no longer attacks small players (<7 acres of land).


New input routines:
---------------------

The first optimization of the input routines allowes players to
edit entered text.


Settlers and scouts:
--------------------------

Settler and scouts now cost money. It could get expensive to have
an umlimited amount of them now.



We hope you'll have much fun with the new feature!