Software : : RNOAnim: Animation player, converter, and builder
Posted By: jPV. on 2017/4/2 15:41:42
The first version of RNOAnim has been released. RNOAnim is a compact animation player that also has some conversion and editing functions. It supports IFF, GIF, and AVI (uncompressed/MJPEG) anims internally, but also allows a wide range of other formats via plugins and datatypes.

Get the program from Grunch (Grunch also configures Ambient mimetypes), Aminet, or MorphOS Storage. Screenshots can be seen at program's homepage.

Features:
- MUI GUI
- Internal loaders: IFF, GIF, AVI (uncompressed/MJPEG)
- Included plugins: APNG, FLI/FLC, YAFA
- Can save (convert) to: GIF, APNG, and AVI (MJPEG)
- Can export frames to PNG images
- Animations can be resized freely by resizing the window
- Several options to alter the playback speed
- Animation frames can be added, inserted, or removed
- All changes (size, speed, frames) will be saved when saving a new animation
- Drag & drop loading
- ARexx support
- Keyboard and mouse controls

Read the detailed description at Aminet.
 
  • Order of the Butterfly
    Order of the Butterfly
    igracki
    Joined: 2003/2/25
    Posts: 444
    From: Berlin
    I really like RNOAnim!

    I have some ideas for a next version:
    - A "Project/New" to create a new anim, now you have to remove all frames one by one, or "Edit/Remove all frames..."

    - Dropping of frames into the window (to insert frames) would be quite handy and maybe "Edit/Move frame" to move the current frame (after selecting the menuitem a little popup/shorthelp/requester could instruct the user to choose the new position with the PositionSlider, then the frame will be moved in front of it!).
  • »2017/4/6 18:57
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  • jPV
  • Yokemate of Keyboards
    Yokemate of Keyboards
    jPV
    Joined: 2003/2/24
    Posts: 2141
    From: po-RNO
    Thanks for the ideas, I'll try to implement them to next version. Removing all frames with the current version is easier from the keyboard shortcut(s) than with mouse, you can keep key pressed and it'll repeat removing.
    The wiki based MorphOS Library - Your starting point for MorphOS
    Software and other things made by me
  • »2017/4/6 19:17
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  • jPV
  • Yokemate of Keyboards
    Yokemate of Keyboards
    jPV
    Joined: 2003/2/24
    Posts: 2141
    From: po-RNO
    A new version has been released now!

    - The "New" option to clear any previous project
    - Frames can be cut, copied, and pasted
    - Frames can be added by dragging image files into the program window
    - Some frames played twice, caused by a last minute change introducing a bug
    - Small changes (un-iconify, frame delay fix, new requesters...)


    Quote:

    - Dropping of frames into the window (to insert frames) would be quite handy

    I made an option for this.. by default it adds frames to the end of the animation, but there's a setting to enable an "insert mode" and then frames will be inserted.

    Quote:

    maybe "Edit/Move frame" to move the current frame (after selecting the menuitem a little popup/shorthelp/requester could instruct the user to choose the new position with the PositionSlider, then the frame will be moved in front of it!).

    I thought about this, and then I realized that isn't it just simplier to have the normal cut/copy/paste functionality, and added that :)
    The wiki based MorphOS Library - Your starting point for MorphOS
    Software and other things made by me
  • »2017/4/20 6:25
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