Development : : GL Galore 1.0 released
Posted By: softwarefailure. on 2015/6/7 9:38:41
GL Galore 1.0 released

This is the game changer you've been waiting for! Airsoft Softwair is proud to present the next big thing: GL Galore, the ultimate OpenGL® scripting solution for Hollywood! GL Galore is a plugin for Hollywood that allows you to access the OpenGL 1.1 command set directly from Hollywood. This makes it possible to write scripts that utilize the host system's 3D hardware to create high-performance, butter-smooth 2D and 3D animation that is computed completely in hardware by the GPU of your graphics board. This leads to a huge performance boost over the classic Hollywood graphics API which is mostly implemented in software. Especially systems with slower CPUs will benefit greatly from hardware-accelerated drawing offered by OpenGL.

OpenGL is a portable software interface to graphics hardware. It is available for almost every platform in a variety of flavours. On AmigaOS and compatibles, OpenGL is available as MiniGL on AmigaOS 4, TinyGL on MorphOS, StormMesa on AmigaOS 3, and Mesa 3D on AROS. Windows, Mac OS X, and Linux systems are usually shipped with an OpenGL driver already installed.

GL Galore offers wrapper functions for most commands of the OpenGL 1.1 API including many GLU functions. Additionally, GL Galore also offers bridging functions that allow you to convert Hollywood brushes into OpenGL textures and vice versa. Furthermore, when GL Galore is activated, Hollywood's hardware brushes and hardware double-buffers are mapped directly to OpenGL so that you can even benefit from hardware accelerated drawing and transformation without writing a single line of GL code. Whenever GL Galore is activated, all graphics output will automatically be routed through OpenGL.

GL Galore can also be useful for rapidly prototyping software in OpenGL. People who used to program OpenGL using C will greatly appreciate Hollywood's convenient multimedia API which offers functions for almost all common tasks. For example, by using GL Galore to write OpenGL programs you can avoid all the hassle of managing a GL window using one of the many different toolkits out there. Also, jobs like image loading, sound or video playback, font handling and image manipulation will become ridiculously easy thanks to Hollywood's powerful command set which covers almost 700 functions. And of course, there aren't 14 different versions of commands like glColor, but just one version because sometimes less is more.

GL Galore is the first plugin to bear the Powered by Hollywood 6.0 seal of quality as it utilizes the new display adapter plugin interface introduced with Hollywood 6.0. The plugin will not work with older versions of Hollywood. It is available free of charge and can be downloaded from the official Hollywood portal at http://www.hollywood-mal.com/ Versions for AmigaOS 3, AmigaOS 4, MorphOS, AROS (i386), Windows, Mac OS X (PowerPC and i386) and Linux (PowerPC and i386) are provided. On top of that, GL Galore comes with over 250 pages of documentation in various formats like PDF, HTML, AmigaGuide, and CHM. Finally, many impressive example scripts are included in the distribution archive to get you started really quickly.

All of this makes GL Galore the ultimate OpenGL scripting experience combining the best of both worlds into one powerful plugin: Hollywood's extensive and convenient multimedia function set and OpenGL's raw graphics power!

GL Galore is now available for free download from the official Hollywood portal at http://www.hollywood-mal.com/

This release was brought to you by Airsoft Softwair - the hardest working men in code business.


GL Galore 1.0 released  GL Galore 1.0 released  GL Galore 1.0 released  GL Galore 1.0 released  GL Galore 1.0 released  GL Galore 1.0 released
 
  • MorphOS Developer
    itix
    Joined: 2003/2/24
    Posts: 1520
    From: Finland
    "This release was brought to you by Airsoft Softwair - the hardest working men in code business."

    No doubt :-) Very impressive!
  • »2015/6/7 11:24
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    Yasu
    Joined: 2012/3/22
    Posts: 1724
    From: Stockholm, Sweden
    Man, I _really_ need to learn Hollywood :-D
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    My MorphOS blog
  • »2015/6/7 12:48
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    Templario
    Joined: 2012/4/28
    Posts: 544
    From:
    No words for this fantastic improve for Hollywood
  • »2015/6/7 13:54
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  • Order of the Butterfly
    Order of the Butterfly
    pegasos-sigi2
    Joined: 2006/8/31
    Posts: 265
    From:
    This requires MorphOS 3.8 !
    Spreedy - The spreedsheet editor of MorphOS
    Calimero - Do you know about the new DTP Program for MorphOS ?
  • »2015/6/7 16:19
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  • Butterfly
    Butterfly
    rebraist
    Joined: 2011/4/6
    Posts: 96
    From: Naples, Italy
    Hi! Is there an hollywood demo version? Thx.
  • »2015/6/7 16:25
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  • Yokemate of Keyboards
    Yokemate of Keyboards
    Zylesea
    Joined: 2003/6/4
    Posts: 2057
    From:
    Now that is a nice surprise! Looks pretty great. Will look into that ASAP (but first need to finish my current little hollywood project to a useable state which I will use for some of my school classes next week).
    --
    http://via.bckrs.de

    Whenever you're sad just remember the world is 4.543 billion years old and you somehow managed to exist at the same time as David Bowie.
    ...and Matthias , my friend - RIP
  • »2015/6/7 19:07
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  • Order of the Butterfly
    Order of the Butterfly
    Samurai_Crow
    Joined: 2009/12/10
    Posts: 164
    From: Minnesota, USA
    Quote:

    Hi! Is there an hollywood demo version? Thx.


    There is not a demo version.
  • »2015/6/8 14:59
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    redrumloa
    Joined: 2003/4/13
    Posts: 1424
    From:
    Pretty impressive! AROS, MorphOS, Mac and Windows versions should really be able to take advantage of this!

    I used to make a mean (crappy) game in Gary Kitchen Gamemaker on the C64. I know they are totally different beasts, but how does the difficulty level compare? I imagine Hollywood is night and day more involved and powerful, but just the difficulty of the concept?
  • »2015/6/9 19:20
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  • Yokemate of Keyboards
    Yokemate of Keyboards
    Zylesea
    Joined: 2003/6/4
    Posts: 2057
    From:
    Quote:

    ... but how does the difficulty level compare? I imagine Hollywood is night and day more involved and powerful, but just the difficulty of the concept?


    Hollywood has a very low hurdle to start with and to get first results. The examples and documentation that come with the package are a good starting point. Of course bigger and more optimized projects need more time to write.
    I use it more and more these days and actually like it. In contrast to C or C++ you actually get working results while programming only occasionally (say one evening per month).

    Currently I write a program to measure stimuli-reaction times. For exampe a very simple (and stripped down) function where after a random time a purple circle gets shown and the time gets measured until the user presses space looks like this:

    Function p_2Stim() ; *** circle high contrast
    For i=1 To 10
    Wait (50+Rnd(200))
    Circle (20+Rnd(740),20+Rnd(540),3, #PURPLE)
    StartTimer(1)
    WaitKeyDown("space")
    t=GetTimer(1)
    Box (10,10,780,560, #WHITE)
    my_testpara [(i)+$testnumber*10] [1] = t/1000 ; *** store times in an array for later use
    Next
    p_mybuttons() ;return to main menu
    EndFunction

    I think that is rather easy.

    [ Editiert durch Zylesea Ein 2015/6/9 23:42 ]
    --
    http://via.bckrs.de

    Whenever you're sad just remember the world is 4.543 billion years old and you somehow managed to exist at the same time as David Bowie.
    ...and Matthias , my friend - RIP
  • »2015/6/9 22:39
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    redrumloa
    Joined: 2003/4/13
    Posts: 1424
    From:
    @Zylesea

    Thank you. That does not look much more complicated than an old school Basic. Interesting indeed. With as much as Hollywood is maturing, it is tempting. The wide cross-platform support is impressive.

    My hobby money is thin atm and tied up in another area, but I am certainly putting this on my want list. I'll probably get it in the not so distant future.

    [ Edited by redrumloa On 2015/6/10 16:56 ]
  • »2015/6/10 21:54
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