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Btw, I did some test and I was wondering how we can pass arguments to a Lua script?
In fact
LuaX command should grab extra arguments after the script name and put them to Lua table named "arg", the same as original
lua command. I will add argument passing in the next version. Additionally LuaExplorador will have a requester allowing for specifying commandline arguments after loading a script.
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(and it would be really nice to have a ReadArgs() implementation)
This will be done later. Adding direct interface to all system functions is a bit dangerous, as it may break the Lua sandbox. ReadArgs() however is relatively safe.