Internet : : Results of the Amiga Games Award 2010
Posted By: Daff. on 2011/2/10 3:09:42
On February 9th 2011, the magazine Obligement announced the results of the Amiga Games Award 2010. This represents the best Amiga games voted by amigans on all Amiga platforms.

For MorphOS

1. Fortis (Encore Games)
2. Aquaria (Bit Blot)
3. UFO Alien Invasion (UFO Alien Invasion Team)

More information on : http://obligement.free.fr/hitparade/award2010.php
 
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    hooligan
    Joined: 2003/2/23
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    From: Lahti, Finland
    A well deserved (and expected) winner
    www.mikseri.net/hooligan <- Free music
  • »2011/2/10 3:11
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    Daff
    Joined: 2003/4/5
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    Congratulations to Encore Games !

    I hope this team will continue to produce good quality games.
    Obligement - L'Amiga au maximum
    http://obligement.free.fr
  • »2011/2/10 11:35
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    kriz
    Joined: 2005/10/18
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    From: No(R)way
    Well desvered winner... But for all :: Congrats, you all truly rock !!
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  • »2011/2/10 14:19
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  • Andreas_Wolf
    Joined: 2003/5/22
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    From: Germany
    > I hope this team will continue to produce good quality games.

    http://twitter.com/encoregames/status/32069296209268736
  • »2011/2/10 18:18
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  • MDW
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    MDW
    Joined: 2003/7/25
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    From: Wroclaw, Poland
    Thank you for congratulations. I am glad but I think the Fortis doesn't deserve the first place.
    Encore Games team would like to thank all voters and organizers of the competition.

    Creating our mini-engine is very fun and great experience. However creating of the Fortis wasn't pleasure. It was terrible because the application was wrong designed. We have a lot of problems (software, hardware, organizational, financial and others). However we have finished and released versions for MorphOS and iOS (iPhone/iPod/iPad). Later we created version for Windows. Quaint (MorphOS user) helped me create MacOSX version which has already been available on the Mac App Store for almost 3 weeks (after two Apple's review which lost 1 month).

    Selling of versions for iOS, Windows and MacOSX is very very poor. The game isn't very playable. The Fortis wasn't good idea and we wasted a lot of time for creating the project. However I very wanted to finish the game. It is very important for me because unfinished projects demotivate me. :D

    The second game which we are creating is only for devices with multitouch screen (one touch screen isn't enough). It is very original and risky project. Very early alpha version has been finished and now I have frozen it. I will continue developing when we find publisher which could help us finish the game. We have finished negotiation with one of the five biggest publishers of the world. They are interested in the project because it is really unique idea. However they resigned after few days of review. They said that the game should use only licensed songs (it is kind of music game but with very unique controlling and gameplay). We are contacting with other publishers but there no more answers yet.

    During pausing the second game I developing small useful tool for our mini-pseudo-engine. I have created tool for particles.
    Additionally I have started research of possibility realize my next idea. It is very simple casual game which requires touch screen but without multitouch feature. So it could work on desktop computers with a mouse, so... I could release the game for MorphOS too. :) It depends on situation but usually I make versions for MorphOS/Windows firstly and later I make port for iOS. Version for other systems have the lowest priority and wait for finish the project. It isn't sure that result of the mini-research will be positive. :) I have to make several features which I haven't done before.

    Sorry for my English. I hope you have understood me. :)
  • »2011/2/11 10:00
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    _DaNi_
    Joined: 2010/5/4
    Posts: 154
    From: Barcelona, Spain
    i think the best way is made games like "Limbo", "Castle Crashers", "Comic Jumper" or remakes like "R-Type Delta". This games are the best and don´t have mega engines or engines with thousands polygons, are old school games and don´t required mega-hardware.
    Remakes or clones games like "Cannon Fodder" or "Chaos Engine" "Syndicate" with multiplayer option goes to be a good way or HD games like style "Superfrog", "Turrican", "Battle Squadron", "Project X"... :)

    [ Editado por _DaNi_ On 2011/2/11 13:46 ]
  • »2011/2/11 11:45
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  • MDW
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    MDW
    Joined: 2003/7/25
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    From: Wroclaw, Poland
    However best selling iOS apps of all time aren't remakes of old classic hits:
    - Angry Birds,
    - Cut the Rope,
    - Flight Control (ok, it is remake of old game called,
    - Kennedy Approach),
    - Fruit Ninja,
    - Tap Tap Revenge.

    Games for devices with touch screen shouldn't be just ports of games for desktop computers/consoles. Controlling by touch joysticks/keys (like in Fortis) aren't good idea. Games should use unique features of these devices like accelerometer, multitouch.

    Additionally I like creating games and I would like to realize my (sometimes stupid) ideas. :) I have few original ideas and now I am going to try realize two of these ideas. It is funny. :) Fortis unfortunately wasn't good idea but valuable experience.
  • »2011/2/12 9:54
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    _DaNi_
    Joined: 2010/5/4
    Posts: 154
    From: Barcelona, Spain
    but you can translate you ideas out of ios too, you can see xbox live with a thousands of INDIE games and this games is made for fans with a lot of sales too.
    But well, remakes is a good way too, see Sonic 4, R-Type Delta, Out Run, Crazy Taxi, After Burner or original not remekes games like limbo or Splosion Man, top sellers :)
  • »2011/2/14 10:48
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