Software : : SteamDraw 0.6R1 released
Posted By: Kronos. on 2006/6/26 11:10:43
SteamDraw, the 2D-Vector-GFX application is now available in version 0.6R1.

The following improvements compared to 0.5R4 have been made:

- lines and points are now magnetic
- magnetism is now used for selecting objects in edit-mode
- new Objectwindow with improved features
- several smaller changes and bugfixes

Download at the SteamDraw-homepage.
 
  • Moderator
    Kronos
    Joined: 2003/2/24
    Posts: 2581
    From:
    Just found some bugs ("found" as in "I know they are there") just not the one that makes SD crash on startup on some setups.

    In case you have that it is advised to check wether you have the latest and PPC-native SpeedBar.mcc and to run SD on a 24bit screen.

    There should be a new version by the weekend.
  • »2006/6/26 12:25
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  • Order of the Butterfly
    Order of the Butterfly
    catohagen
    Joined: 2003/5/20
    Posts: 297
    From:
    Any chance of arexx support ?

    Would be a good tool to make automated graphs and such with scripting :-)
  • »2006/6/26 15:36
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    Kronos
    Joined: 2003/2/24
    Posts: 2581
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    Well there allready is (atleast should be) a minimal Rexx-port brought to you by the lovely MU(r)I(el)  :-o
    (AFAIK this does all you could do by menu)

    After reading a bit into MUI_Application it seems to be rather simple to add more commands to it, but I don't have the slightest clue bout Rexx, or what one would with it.

    Send me a list of wanted Rexx-commands, and I'll try to intregrate into next major revision (which would mean something like very late this year) or the one after that (now we would be talking 2007).
  • »2006/6/26 16:09
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  • Order of the Butterfly
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    catohagen
    Joined: 2003/5/20
    Posts: 297
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  • »2006/6/26 18:24
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    Kronos
    Joined: 2003/2/24
    Posts: 2581
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    Regarding AmiFig, just stay clean of 020/FPU versions, the plain 68k never gave me problems (but it has been years since I tried).

    ARexx has allways been somewhere on my todo-list, it is just that I wanted to be sure how some things evolve, before I fix an ARexx-API.
  • »2006/6/26 18:41
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  • »2012/3/21 6:18