MorphOS 3.5.1 XBOX 360 official USB Controller No Class Resp
  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    XDelusion
    Posts: 602 from 2010/10/27
    Am I correct in thinking that the official XBOX 360 controller is now supported in MorphOS as a default?

    The problem I am having is that when I plug in my controller to the Efika (yes I still have it for now), it states that there is no class responsible for the controller.

    Yet when I open Triden and goto Devices, it is listed as such:

    Speed: Full

    State: Running

    Class: Vendor

    Bindings: xbox360.class


    When I double click it, I don't get the menu I would get with my PS2 controller where I could bind the buttons to keys on the keyboard.

    Could I be doing something wrong?
    "I hope life isn't a big joke, because I don't get it." - Jack Handey

    Registered MorphOS user, Amiga user, and Atari 8-bit user.
  • »20.02.14 - 13:19
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    Jupp3
    Posts: 1193 from 2003/2/24
    From: Helsinki, Finland
    I don't have a XBOX360 controller, so no idea how exactly it should work...

    But as far as I know, USB HID devices use the "old" lowlevel.library, and can also be bound to keyboard, mouse coordinates etc.

    X360 controllers, on the other hand, use the new sensors.library approach, which is the successor of lowlevel.library. Currently there's (afaik) no lowlevel.library wrapper, so for controller to work, programs must support sensors.library directly. Currently only X360 controllers are supported by sensors.library. So if a program wants to use both standard usb hid controllers & X360 pads, it must support both lowlevel.library and sensors.library.

    Of course at some point there likely will be both lowlevel.library wrapper for sensors.library and sensors.library support for other input devices.
  • »20.02.14 - 13:34
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    XDelusion
    Posts: 602 from 2010/10/27
    Are there any games that support this new library that you are aware of?
    "I hope life isn't a big joke, because I don't get it." - Jack Handey

    Registered MorphOS user, Amiga user, and Atari 8-bit user.
  • »20.02.14 - 15:44
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  • Yokemate of Keyboards
    Yokemate of Keyboards
    Andreas_Wolf
    Posts: 11715 from 2003/5/22
    From: Germany
    > Are there any games that support this new library that you are aware of?

    https://morph.zone/modules/newbb_plus/viewtopic.php?forum=11&topic_id=8639&start=64
  • »20.02.14 - 16:36
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    SoundSquare
    Posts: 1212 from 2004/12/1
    From: Paris, France
    anyone tried the Xbox One pad on Morphos ? I'd prefer it to the PS4 one.
  • »20.02.14 - 19:58
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  • MorphOS Developer
    jacadcaps
    Posts: 2718 from 2003/3/5
    From: Canada
    Quote:

    Papiosaur wrote:
    The Dual Shock for PS4 work very fine on MorphOS...




    "Fine" as in the limited scope of what lowlevel.library can do...
  • »21.02.14 - 07:33
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  • Order of the Butterfly
    Order of the Butterfly
    weiseb
    Posts: 210 from 2003/3/29
    @jupp (and jacadcaps)

    > Of course at some point there likely will be both lowlevel.library
    > wrapper for sensors.library and sensors.library support for other
    > input devices.

    Is this just a sensible assumption or somewhere mentioned as a goal.

    I am all for it but I see a tendency to drop legacy support like warp3D,
    so I would not be surprised if there will be no lowlevel.library wrapper.

    I do understand the wish to push the developers to support the new library and
    its enhanced feature set but I would love to use some Games and Emulators that are not in development any more with my XBox 360 controller.
  • »21.02.14 - 08:23
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  • MorphOS Developer
    jacadcaps
    Posts: 2718 from 2003/3/5
    From: Canada
    Quote:

    weiseb wrote:
    (...)I would love to use some Games and Emulators that are not in development any more with my XBox 360 controller.


    Of course. The goal is to replace current lowlevel.library with a wrapper to sensors.library.
  • »21.02.14 - 08:59
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  • Order of the Butterfly
    Order of the Butterfly
    weiseb
    Posts: 210 from 2003/3/29
    @jacadcaps

    Thank you for the answer. I am glad the wrapper is planned.
  • »22.02.14 - 11:38
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  • k8o
  • Cocoon
    Cocoon
    k8o
    Posts: 57 from 2013/5/29
    From: London / UK
    Just tested the PS4 pad with morphos, yes it does work! Although it did not work for me in FPSE after configuring the pad plugin, but all other games working fine!
  • »01.11.15 - 20:01
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  • Order of the Butterfly
    Order of the Butterfly
    tolkien
    Posts: 464 from 2013/5/29
    I have problems with FPSE and PS4 gamepad too. Works good with other games/emulators.
    MorphOS: PowerMac G5 - PowerBook G4 - MacMini.
    Classic: Amiga 1200/060 - A500 PiStorm
  • »01.11.15 - 20:13
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    Yasu
    Posts: 1724 from 2012/3/22
    From: Stockholm, Sweden
    Ask BSzili. He can probably help :-)
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    My MorphOS blog
  • »01.11.15 - 20:36
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