I was thinking about which game could make use of the newly added texture compression support, and it occurred to me: TORCS. It has some large textures, especially for the terrain, and thus suffered badly from blurry textures on the most common MorphOS hardware.
I'll merge my changes with the latest version (1.3.6), and recompile it with the latest SDK. Buckle your seatbelt.
I see the jimmies have been rustled.