The Surprisingly Fruity Release Thread
  • Paladin of the Pegasos
    Paladin of the Pegasos
    tokai
    Posts: 1289 from 2003/2/25
    From: binaryriot
    Did you ever wonder... how your memory looks like when it is fragmented like hell?

    Well... now you can with the funky new "Fragment" tool, which you can download from here for free:

    http://tokai.binaryriot.org/fragment-1.2-200710210444.lha

    There is no documentation, but it should be quite self-explaining.

    Wrote it yesterday for my own pleasure and interest. It's probably not very useful, but I share anyway. If you have questions, feature requests or bugreports let me know here in this very thread. Maybe I'll answer, add or fix them if I'm in the mood. ;)

    Embedded image

    regards,
    tokai


    (p.s. please do not cross-link the file directly or upload it to another server, but link to this thread instead. thanks.)


    [ Edited by tokai on 2007/11/30 15:36 ]

    (wtf.. who messes with my posts? reverted back to original state)

    [ Edited by tokai on 2009/11/2 17:13 ]
  • »21.10.07 - 03:51
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  • Moderator
    hooligan
    Posts: 1948 from 2003/2/23
    From: Lahti, Finland
    Cool logo :)
    www.mikseri.net/hooligan <- Free music
  • »21.10.07 - 11:11
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  • Order of the Butterfly
    Order of the Butterfly
    Framiga
    Posts: 363 from 2003/7/11
    From: Milan-Italy
    ohh! thaks tokai! i can finally get rid of ShowMem now.

    a very useful tool
  • »21.10.07 - 11:21
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    tokai
    Posts: 1289 from 2003/2/25
    From: binaryriot
    @framiga:

    Interesting, didn't knew this program. It seems to do some tricks to collect tiny chunks (which normally wouldn't be drawn because they are smaller than a single pixel) into a bigger one for displaying, but this gets quite unprecise if the window gets larger.

    Anyway.. added an option for a similiar effect to Fragment, but it gets a bit unprecise when the window is too small. ;) Maybe I'll play a bit with antialiasing there if I have some time.

    http://tokai.binaryriot.org/fragment-1.3-200710211327.lha

    regards,
    tokai
  • »21.10.07 - 12:12
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  • phx
  • Cocoon
    Cocoon
    phx
    Posts: 60 from 2005/3/29
    From: Herford, Germany
    Nice, but it doesn't work for me.
    What exactly justifies MUI 4 as a requirement in this app?
  • »21.10.07 - 16:14
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    tokai
    Posts: 1289 from 2003/2/25
    From: binaryriot
    - MUIA_DoubleBuffer
    for flickerfree resize/ redraw.

    - MUIM_List_Construct
    - MUIM_List_Destruct
    - MUIM_List_Display
    for proper List coding; HOOKS (which you would have to use for older MUIs) are seriously ugly.

    Many fixes where you don't have to deal with keeping generated strings in memory but simply can generate them on stack and it's safe to pass them to MUI w/o the fear to see trashed memory.



    The first could be workarounded by using own doublebuffering (boring work), the second - like said already - with Hooks (which makes the code ugly) and the 3rd also with lots of boring workarounds (as I had to do in Shuffle f.ex. which works fine with MUI 3.9). All this extra work doesn't really make the program better. I know MUI4 suxx in some areas (especially the new group title/ tabgroup stuff is quite a ****), but so does MUI3.8/9 in many internal things... there is always a tradeoff. ;-)

    regards,
    tokai
  • »21.10.07 - 16:41
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  • Order of the Butterfly
    Order of the Butterfly
    Framiga
    Posts: 363 from 2003/7/11
    From: Milan-Italy
    Quote:


    tokai wrote:
    @framiga:

    Interesting, didn't knew this program. It seems to do some tricks to collect tiny chunks (which normally wouldn't be drawn because they are smaller than a single pixel) into a bigger one for displaying, but this gets quite unprecise if the window gets larger.

    Anyway.. added an option for a similiar effect to Fragment, but it gets a bit unprecise when the window is too small. ;) Maybe I'll play a bit with antialiasing there if I have some time.

    http://tokai.binaryriot.org/fragment-1.3-200710211327.lha

    regards,
    tokai


    i think yours is more useful, displaying chunks numbers too.
  • »21.10.07 - 18:20
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    tokai
    Posts: 1289 from 2003/2/25
    From: binaryriot
    New version: fragment-1.4-200711041820.lha

    Actually I wanted to add a fancy new feature, but don't have time currently for it (commented out the WIP stuff for now). Since current version contains a small fix and some new translations I rather release it than let it eat dust forever on my HDD. :)

    Thanks to Korni, Mobydick and Cego for translating to polish, russian and turkish.

    regards,
    tokai

    [ Edited by tokai on 2007/11/5 2:02 ]
  • »04.11.07 - 16:11
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  • Order of the Butterfly
    Order of the Butterfly
    Korni
    Posts: 471 from 2006/2/23
    From: the Planet of ...
    Thx :).

    BTW: Kornl is a misprint. Kornelia sounds better but i'm not a girl :P.
    http://korni.ppa.pl/modkowypaczek/ | My Rifle, My Bunny, and Me
  • »04.11.07 - 23:37
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    tokai
    Posts: 1289 from 2003/2/25
    From: binaryriot
    I downloaded a .cue/.bin CD image I couldn't use under OSX or MorphOS so I compiled 'bchunk' for OSX which did the job and converted the mess to a normal ISO I could make use of. While it was converting and me waiting for it to get done I spend my time productive and made a quick version for MorphOS too. Maybe someone will find it useful.


    bchunk 1.2.0 for MorphOS

    Quote:

    "This is a quick port.. erm.. compile of bchunk for MorphOS. It allows you to convert CD images in .bin/.cue (sometimes .raw/.cue) format to a set of .iso and .cdr (raw audio) tracks which can be used with MakeCD for example.

    For more details, please read the original ReadMe inside the archive."


    http://tokai.binaryriot.org/public/bchunk-1.2.0-morphos.lha
    http://tokai.binaryriot.org/public/bchunk-1.2.0.tgz (source archive)


    Happy converting,
    tokai
  • »30.11.07 - 14:43
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  • rms
  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    rms
    Posts: 599 from 2004/11/27
    @ tokai

    Thanks for compil :-) I'm shure it will be usefull.

    Regrads

    Christoph
  • »01.12.07 - 06:32
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    tokai
    Posts: 1289 from 2003/2/25
    From: binaryriot
    Hiho,

    because someone asked on #morphos IRC channel where to find latest Lamp.mcc for Sputnik I thought 'What the heck, just do a new release!'.

    There is only one change of importance in it (fixes some rare Problems when a LampObject was used as List image object with MUI4), besides that only cosmetics and optimizations (this is my 'make it very small'-toy after all :-) ) were done, no obvious functional changes.


    http://tokai.binaryriot.org/public/mcc_lamp-20.6-morphos.lha


    And some nifty screenshots:

    Embedded image

    Embedded image

    (reverted messed up post back into its original state -- 02.11.2009)

    [ Edited by tokai on 2009/11/2 17:15 ]
  • »09.12.07 - 13:13
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    tokai
    Posts: 1289 from 2003/2/25
    From: binaryriot
    Hiho,

    this time a release mostly interesting for developers who need to include pictures directly into the executable code. It's quite old program already, but I had to make some (maybe) useful changes.


    Quote:

    dt2raw converts any picture format (when a datatype for it is installed) to a number of RAW formats. Probably only required by programmers who want to integrate picture data directly into program binaries or special designed data files.



    New in this version:

    o Clears useless colour values when alpha is 0x0 (this especially useful if the resulting RAW data gets packed later and images were saved with Photoshop)

    o Added support for RGBA (one of the native tinygl texture formats, so you can simply link the texture to your tinygl application if required) and BGR output formats.

    http://tokai.binaryriot.org/public/dt2raw-1.2-200712301359.lha

    regards,
    tokai
  • »30.12.07 - 13:20
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    Acill
    Posts: 1914 from 2003/10/19
    From: Port Hueneme, Ca.
    Neat stuff, thanks for keeping things up and releasing new things. Your still one of the more active developers and its good to see you still have interest.
    Powermac Dual 2.0 GHZ G5 PCI-X (Registration #1894)
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    Need Repairs, upgrades or a recap in the USA? Visit my website at http://www.acill.com
  • »30.12.07 - 16:55
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    tokai
    Posts: 1289 from 2003/2/25
    From: binaryriot
    Just noticed again that Euph0ria doesn't work properly with my leet 16:10 display in fullscreen mode, so a reviewed it's very old source again and did some 'hot fixes' ;-)

    Quote:


    Visual plugin for AmiNetRadio, Kaya or AmigaAMP.

    Keyfeatures:
    ? PowerPC native (MorphOS)
    ? compatible with with AmigaAMP plugin API
    ? more than 1800 possible effect combinations
    ? highly configurable (effect options, task priority, framerate, etc.)
    ? 3 different fullscreen modes (Overlay and WPA)
    ? amazing colour sets by cecilia
    ? addictive inbuild game "Snake" with highscores
    ? configurable levelmeters
    ? informative on-screen displays (OSD) for framerate and effects
    ? it is freeware


    Requirements:
    ? MorphOS 1.3 or better
    ? compatible player (AmiNetRadio, Kaya, AmigaAMP)
    ? 2 MB or more free memory
    ? 1 MB free harddisk space
    ? some cool tunes :)





    http://tokai.binaryriot.org/public/euph0ria-1.4-200712311818.lha


    Here some current screenshots:

    Embedded image

    Embedded image

    Embedded image

    Embedded image

    Embedded image


    Happy New Year,
    tokai



    P.S.: Please do not link directly to the .lha archive, but link to this very morphzone thread. Thx. :)

    P.S.#2: I moved yesterday some other temp. files to the public (http://tokai.binaryriot.org/public/) directory (including a more recentish cvs build and a makedepend build, maybe useful for some.. who knows).
  • »31.12.07 - 17:04
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    tokai
    Posts: 1289 from 2003/2/25
    From: binaryriot
    Hi folks,

    since I was asked by a fellow french developer if my private subversion 1.4.2 build could be shared to other people I decided to just upload it to one of my very own webspaces:

    http://tokai.binaryriot.org/public/subversion-1.4.2-morphos.lha

    (It has various fixes/ patches to fix obvious problems and some people even use svnserve in inetd mode for own subversion repositories running on top of MorphOS).

    I only use it for checking out current OpenTTD code and for that it works quite well and is well tested and stable (works for me at least(tm)).


    Since I had a minute I decided to make a build of latest 1.4.6 version too. It's not tested, but (theoretically) there should be no porting related problems at least. So if you want the leetest stuff you can find this version also on my site:

    http://tokai.binaryriot.org/public/


    Quote:


    misc:subversion-1.4.6-morphos/usr/bin> svn --version
    svn, version 1.4.6 (r28521)
    compiled Jan 27 2008, 15:59:43

    Copyright (C) 2000-2007 CollabNet.
    Subversion is open source software, see http://subversion.tigris.org/
    This product includes software developed by CollabNet (http://www.Collab.Net/).

    The following repository access (RA) modules are available:

    * ra_dav : Module for accessing a repository via WebDAV (DeltaV) protocol.
    - handles 'http' scheme
    - handles 'https' scheme
    * ra_svn : Module for accessing a repository using the svn network protocol.
    - handles 'svn' scheme
    * ra_local : Module for accessing a repository on local disk.
    - handles 'file' scheme




    Happy developing,
    tokai
  • »27.01.08 - 15:13
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  • Moderator
    Senex
    Posts: 498 from 2003/2/17
    From: Hannover / Ger...
    Hi tokai, thanks for your effort - are there any differences to the previous compile of the same version (can't check myself at the moment)?

    Link: Aminet
  • »02.02.08 - 16:15
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    tokai
    Posts: 1289 from 2003/2/25
    From: binaryriot
    Need to check myself, didn't knew there was a port already. Too lazy to check all possibilities. I was at the original authors site and didn't saw the MorphOS port listed for this game, so just downloaded and compiled it because I was bored.

    Will check out Bladerunners version and let u know about diffs...


    <edit>
    There are no real diffs, just small things slightly different (e.g. my version reacts on quit events on the titlescreen) w/o much practical influence. So use whatever compile you like.

    And blame Bladerunner for not noticing the original author of his port and wasting my time. ;-)

    Oh.. but my version has an cuter icon ;-)
    </edit>

    [ Edited by tokai on 2008/2/2 18:02 ]
  • »02.02.08 - 16:57
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    tokai
    Posts: 1289 from 2003/2/25
    From: binaryriot
    Holla again,

    since my quick random SDL game port attempt failed because another build already existed I looked what else one could port for the fun (erm.. ) of it. So I decided to make some new build of MLdonkey.

    Do people still use MLdonkey on MorphOS? I have no idea... I only know I keep it in my Ambient Panel because I like my icon, but else it has become a rather useless application for me on MorphOS (using OSX for bittorrenting these days as I don't have to reboot it that often, because of IBrowse. ;)


    http://tokai.binaryriot.org/public/mldonkey-2.9.3-morphos.lha

    Quote:


    build info
    Network modules:
    - eDonkey enabled (eMule SUI enabled)
    - BitTorrent enabled
    - FileTP (aka wget) enabled
    - Fasttrack enabled
    - Gnutella disabled - unmaintained
    - Gnutella2 disabled - unmaintained
    - Direct Connect enabled
    - Open Napster disabled - currently not usable
    - Soulseek disabled - currently not usable
    - OpenFT disabled - currently not usable

    Core features:
    - zlib (required) enabled
    - threads disabled
    - bzip2 enabled
    - iconv enabled
    - libmagic disabled
    - graphical stats disabled




    Let me know if it still works. ;)

    The start script for MorphOS version changed slightly too and maybe needs some changes to work with MosNet (but I heard mldonkey doesn't work well together with MosNet anyway... never tried myself, so if you have experience for this case then please let me know and I can fix things accordingly).


    regards,
    tokai
  • »02.02.08 - 18:30
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    warface
    Posts: 653 from 2003/2/24
    From: Hungary
    Yes, I for one, occasionally.
  • »02.02.08 - 20:37
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  • Order of the Butterfly
    Order of the Butterfly
    DoctorMorbius_FP
    Posts: 315 from 2004/2/14
    From: Naples - Italy
    > Do people still use MLdonkey on MorphOS? I have no idea...

    Well, I still use it 24/7 at full speed (with MiamiDX / Netgear DG834GT router / ADSL2+ connection).

    > Let me know if it still works. ;)

    I installed the new version two hours ago and it seems to work fine until now. The extended status line in the HTML interface is more useful. I will report problems, if any.

    Thank you Christian for your constant work!

    Fulvio

    P.S.
    And don't mind if you have no replies from users: most of them are too lazy to post or send thanks... :-)
    On the other hand, be sure that they will be highly responsive and will complain soon if something does not work... :-D
    So I suggest you compile a new non-working version on purpose just to receive a lot of comments and emails! :lol:
    Powered by PegasosII-G4, MacMini, PowerMac MDD.
  • »02.02.08 - 20:48
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    Stevo
    Posts: 888 from 2004/1/24
    From: #AmigaZeux
    @tokai

    As you know, I use it :-) Thanx for this update. Works ok with MOSNet btw (read: the previous builds, haven't tried this one yet, have some other things to do atm ;-)
    ---
    http://www.iki.fi/sintonen/logs/its_only_football.txt
  • »02.02.08 - 21:44
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