Yokemate of Keyboards
Posts: 2174 from 2003/4/10
From: France
@Kronos: yes, i have added the link after.
Quote:
Either you port everything it depends on, or rework the code to use CGX/MUI or what ever is suitable.
Thanks for your answer.
What is the more easy?
[EDIT] Normally SDL2 game don't have necessary CGX/MUI adaptation? Maybe i can remove this dependency and replace it by some SDL2 functions for the window/screen?
[EDIT2] I have just see v1.3 seems not need RmlUI or librocket, i will try to port this version. Cross fingers
[EDIT3] v1.3 dont want to load bitmaps/wall.bmp...