TinyGL: FBO, Shaders and futur improvements
  • MorphOS Developer
    bigfoot
    Posts: 409 from 2003/4/11
    Quote:

    Papiosaur wrote:
    @bigfoot: why Cube Map example up my G5 (X1950) to 100% please ? Bizarre no ?



    It's unfortunately completely normal currently. There is a fix for this in the works, but it needs more testing to make sure it doesn't break anything for anyone, so it'll probably only get fixed with the MorphOS 3.18 release.
    I rarely log in to MorphZone which means that I often miss private messages sent on here. If you wish to contact me, please email me at [username]@asgaard.morphos-team.net, where [username] is my username here on MorphZone.
  • »12.09.22 - 14:32
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    Papiosaur
    Posts: 1623 from 2003/4/10
    From: France
    Quote:

    bigfoot a écrit :
    Quote:

    Papiosaur wrote:
    @bigfoot: why Cube Map example up my G5 (X1950) to 100% please ? Bizarre no ?



    It's unfortunately completely normal currently. There is a fix for this in the works, but it needs more testing to make sure it doesn't break anything for anyone, so it'll probably only get fixed with the MorphOS 3.18 release.


    Ok thanks for your return!
  • »12.09.22 - 15:59
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