TinyGL: FBO, Shaders and futur improvements
  • MorphOS Developer
    Posts: 381 from 2003/4/11

    Cowcat wrote:
    Yep. But notice that for full D3 support for bumpmapping and specular you need "GL_ARB_texture_env_dot3" also. Don't know to what extent cubemap and dot3 go hand in hand.

    Yep, don't worry, I didn't forget about this one or any of the other extensions Doom 3 needs :) In fact, R200 already supports this extension, although it's not advertised. It'll be added to R300 too, and I've updated TinyGL to correctly advertise this extension when the feature is available.


    Cowcat wrote:For the "important" TexGen functionality AFAIK the only combinations used are:


    Texture coord generation will be fully supported as well, so no worries there either :)
    I rarely log in to MorphZone which means that I often miss private messages sent on here. If you wish to contact me, please email me at [username]@asgaard.morphos-team.net, where [username] is my username here on MorphZone.
  • »21.06.22 - 12:02
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  • IKE
  • Acolyte of the Butterfly
    Acolyte of the Butterfly
    Posts: 128 from 2009/11/7
    From: Southern CA
    Great news! Keep up the good work!

    MacMini G4 1.5Ghz/PowerBook G4 1.67Ghz/PowerMac G5 2.0Ghz DP 7,2 Radeon 9650/256MB

    Join the conversation @ r/morphos
  • »21.06.22 - 17:44
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  • Just looking around
    Posts: 1 from 2020/10/21
    bigfoot r0xxx!
  • »21.06.22 - 21:03