• Caterpillar
    Posts: 32 from 2020/12/24
    Your scene is very different from my bugs.

    Don't know if really GL_EXT_packed_depth_stencil is really necessary here.

    On my system looks like this:

    As seen, Manny as his shadow (the player) is rendered in front of wheels and stuff in the garage due to failure of depth testing. Same happen in other scenes.

    The large stretch of the shadow is due to "no" stencil working.
  • »10.01.22 - 18:39
  • Order of the Butterfly
    Order of the Butterfly
    Posts: 474 from 2010/2/10
    From: FRANCE
    Same here :
    IMac G5 2.1,PowerMac 2.7,PowerBook 1.5
    My MOS ports
  • »10.01.22 - 19:18
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  • Caterpillar
    Posts: 32 from 2020/12/24
    At least some common ground between drivers. For glreadpixels failing with R300 maybe scummvm tinygl code can be used as an example for a workaround like converting the pixelformat to a working one before calling glreadpixel.
  • »11.01.22 - 07:20