SCUMMVM 2.5
  • Butterfly
    Butterfly
    Posts: 70 from 2020/12/24
    Your scene is very different from my bugs.

    Don't know if really GL_EXT_packed_depth_stencil is really necessary here.

    On my system looks like this:

    https://ibb.co/T2ZWWZF

    As seen, Manny as his shadow (the player) is rendered in front of wheels and stuff in the garage due to failure of depth testing. Same happen in other scenes.

    The large stretch of the shadow is due to "no" stencil working.
  • »10.01.22 - 19:39
    Profile
  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    beworld
    Posts: 535 from 2010/2/10
    From: FRANCE
    Same here : https://ibb.co/HFPHY0J
    IMac G5 2.1,PowerMac 2.7,PowerBook 1.5
    My MOS ports
  • »10.01.22 - 20:18
    Profile Visit Website
  • Butterfly
    Butterfly
    Posts: 70 from 2020/12/24
    At least some common ground between drivers. For glreadpixels failing with R300 maybe scummvm tinygl code can be used as an example for a workaround like converting the pixelformat to a working one before calling glreadpixel.
  • »11.01.22 - 08:20
    Profile
  • Butterfly
    Butterfly
    kas1e
    Posts: 88 from 2005/10/31
    @BSzili
    Can you check plz if you have the same problems on morphos build:
    https://bugs.scummvm.org/ticket/13417

    So we will know if it general big-endian issue, or platform specific

    Thanks!
  • »13.04.22 - 09:20
    Profile
  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    beworld
    Posts: 535 from 2010/2/10
    From: FRANCE
    @kas1e
    I build last master (not BSzili ?), and i test sq45

    Worse.... not working here...

    ERROR: Unable to determine game data. (Searched in: ./)

    User picked target 'sq45' (engine ID 'ags', game ID 'sq45')...
    Looking for a plugin supporting this target... Adventure Game Studio
    Running Space Quest IV.5 - Roger Wilco And The Voyage Home
    SQ4,5.exe: 5cd8db602cedc8f04cd3ca290a4a2693, 6886082 bytes.
    WARNING: TODO: SetCurrentDirectory: Games:ScummVM/games/SQ45/!
    Initializing backend libs
    Initializing game data


    I continue to test, but ./ with MorphOS seem not a good idea.

    path information: (same here not really amigaos/morphos friendly ?)
    https://github.com/scummvm/scummvm/blob/master/engines/ags/shared/util/path.cpp

    [ Edité par beworld 13.04.2022 - 14:12 ]
    IMac G5 2.1,PowerMac 2.7,PowerBook 1.5
    My MOS ports
  • »13.04.22 - 12:04
    Profile Visit Website
  • Butterfly
    Butterfly
    kas1e
    Posts: 88 from 2005/10/31
    @beworld

    Sorry i just by ancident mess the nicknames, of course i mean you :) Yeah, seems there something wrong with ./ on mos side as well so you didn't go till the moment when we died on os4 :(
  • »13.04.22 - 17:41
    Profile
  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    beworld
    Posts: 535 from 2010/2/10
    From: FRANCE
    ScummVM 2.6.0 release

    https://www.morphos-storage.net/?id=1783587
    IMac G5 2.1,PowerMac 2.7,PowerBook 1.5
    My MOS ports
  • »02.08.22 - 10:40
    Profile Visit Website