SDL Full screen corruption
  • Butterfly
    Butterfly
    danwood
    Posts: 95 from 2009/10/5
    I've recently been trying a few full screen games that all have the same issue, the graphics on full screen are just totally trashed, this happens with Pushover SDL version, ScummVM and a MorphOS diskmag I tried, the result is as shown in this image;

    http://i.imgur.com/RvhAZ.jpg

    I see it is running on an SDL screen, if I right click on the depth gadget from Ambient I can see the small preview and the screen looks ok in there, switching to it = bad corruption, is this an SDL setting or something else I need to do? If I configure SDL to run on Ambient in a window they work fine, but I want to play them full screen.

    Running 2.7 on Mac Mini 1,5mhz G4 64mb vram and 1gig RAM.



    [ Edited by danwood 11.05.2012 - 21:24 ]
  • »11.05.12 - 23:06
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  • MorphOS Developer
    itix
    Posts: 1520 from 2003/2/24
    From: Finland
    What powersdl.library version you are using?
    1 + 1 = 3 with very large values of 1
  • »12.05.12 - 05:10
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  • Butterfly
    Butterfly
    danwood
    Posts: 95 from 2009/10/5
    I'm using powersdl.library 14.0
  • »12.05.12 - 11:15
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  • Butterfly
    Butterfly
    danwood
    Posts: 95 from 2009/10/5
    @Papiosaur They all appear to be there.
  • »12.05.12 - 11:16
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  • Butterfly
    Butterfly
    danwood
    Posts: 95 from 2009/10/5
    Just giving this a bump back up as not found a solution.
  • »14.05.12 - 18:34
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  • Butterfly
    Butterfly
    danwood
    Posts: 95 from 2009/10/5
    Just another bump as still not solved this, and quite keen to play some SDL games now.

    I tried the Gunch remove/reinstall PowerSDL, no change though, I've also updated to MorphOS 3.0 then 3.1 since and same issue.

    I do get an error though from ScummVM

    WARNING: SDL mixer output buffer size: 1102 differs from desired: 2048!
  • »18.09.12 - 16:16
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