Paladin of the Pegasos
Posts: 1370 from 2012/11/10
From: Manchester, UK/GB
- so what scripts currently have been tested with the introduction of this User Scripts Manager that originated with OWB/Odyssey in MorphOS?
As a reference, the YouTube.js
script that was originally intended for OWB/Odyssey seems to be correctly installed by the way I explained I did it in my previous comment #1263, and seems to be confirmed as being the correct method by you in your comments above - though there is still no mention of which parameters might need to be used/added.
However, if you have gone to all this trouble to implement this 'script manager', then surely to ensure it works in the way you want it to you used a script to test it does what you intend it to do, so to what extent did you test this feature out?
You mentioned the OWB/Odyssey script manager specifically so surely those scripts were considered or tried to see what happened when they were added, so were they tested to see how they reacted, or was some other script tested?
I take it the 'White List
' is the equivalent to the 'Allowed Sites
' of OWB's script's window, and the 'Black List
' is the equivalent to the 'Forbidden Sites
' of OWB's script's window, so parameters for the scrips to work seem to be needed to be added into those sections additionally for the script to function as intended, so for the YouTube.js
script the additional 'Allowed Sites
' parameters of:
. . . also would then need to be added individually into the 'White List
', is that correct?
Originally the parameters of the script were "http" based, but I have not added them as they would seem to be irrelevant in any case these days.
In what way would the Import/Export options deal with Wayfarer's json format? How would these options be used/useful to an everyday MorphOS user?
I am just trying to figure out how useful the OWB scripts that FAB made available to us all, are still likely to be useful, even if they need to be 'tweaked' in Wayfarer, in this Script Manager you have now developed/added into your program.
As I mentioned above, it seems to me, that a 'one liner' stating that there is now a 'Script Manager' in Wayfarer doesn't really explain its usefulness or method of using it fully to me, and probably many others.
So, I'm just asking for some clarification on what you intended it to be used for, seeing as you mentioned the OWB scripts in the first place, even though you state that . . . Quote:
jacadcaps wrote "whether a script adapted for OWB will work or not I cannot say"
Why not - were the original OWB scripts not tested at all, or are you, or someone else, intending to supply some useful 'known to be working/functional' scripts to use with Wayfarer, to make the Script Manager actually useful?
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