• Jim
  • Yokemate of Keyboards
    Yokemate of Keyboards
    Jim
    Posts: 4977 from 2009/1/28
    From: Delaware, USA
    Quote:


    takemehomegrandma wrote:
    It wouldn't be another AROS, it would be the very same MorphOS, but (hopefully) running on the latest (or thereabout) desktop hardware. If it wouldn't, it wouldn't be interesting to Amigans, and if it wouldn't be interesting to Amigans, then the MorphOS team wouldn't do it! ;-)

    I have yet to see any MorphOS developer persisting that PPC is the way *forward* from here. Rather the opposite, I have seen numerous MorphOS developers pointing out that PPC is somewhat of a dead end at this point, and that a platform jump will be necessary at some point.



    An X86 version of MorphOS compared to existing X86 OS'

    MorphOS
    32 bit
    No memory protection
    Partial implementation of OpenGL
    No Flash
    Suopports only one processor core
    Limited Library of APs

    X86 OSs
    64 bit (soon to be 128 bit)
    memory protection
    Full implementation of OpenGL PLUS
    Direct X routines that generally outperform Open GL
    Flash
    Supports multiple cores
    Vast library of applications


    What advantages does MorphOS bring to the X86 platform?

    With the current PPC version of MorphOS I can still consider working in Assembly code, I would never attempt to write code on a X86 machine witout a high level programming tool.

    If MorphOS moves to the X86 platform, I will stay with Windows.
    "Never attribute to malice what can more readily explained by incompetence"
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