Yokemate of Keyboards
Posts: 4977 from 2009/1/28
From: Delaware, USA
Quote:takemehomegrandma wrote:
It wouldn't be another AROS, it would be the very same MorphOS, but (hopefully) running on the latest (or thereabout) desktop hardware. If it wouldn't, it wouldn't be interesting to Amigans, and if it wouldn't be interesting to Amigans, then the MorphOS team wouldn't do it!
I have yet to see any MorphOS developer persisting that PPC is the way *forward* from here. Rather the opposite, I have seen numerous MorphOS developers pointing out that PPC is somewhat of a dead end at this point, and that a platform jump will be necessary at some point.
An X86 version of MorphOS compared to existing X86 OS'
MorphOS32 bit
No memory protection
Partial implementation of OpenGL
No Flash
Suopports only one processor core
Limited Library of APs
X86 OSs64 bit (soon to be 128 bit)
memory protection
Full implementation of OpenGL PLUS
Direct X routines that generally outperform Open GL
Flash
Supports multiple cores
Vast library of applications
What advantages does MorphOS bring to the X86 platform?
With the current PPC version of MorphOS I can still consider working in Assembly code, I would never attempt to write code on a X86 machine witout a high level programming tool.
If MorphOS moves to the X86 platform, I will stay with Windows.
"Never attribute to malice what can more readily explained by incompetence"