Posts: 381 from 2003/4/11
Yep. But notice that for full D3 support for bumpmapping and specular you need "GL_ARB_texture_env_dot3" also. Don't know to what extent cubemap and dot3 go hand in hand.
Yep, don't worry, I didn't forget about this one or any of the other extensions Doom 3 needs :) In fact, R200 already supports this extension, although it's not advertised. It'll be added to R300 too, and I've updated TinyGL to correctly advertise this extension when the feature is available.Quote:
Cowcat wrote:For the "important" TexGen functionality AFAIK the only combinations used are:
Texture coord generation will be fully supported as well, so no worries there either :)
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