TinyGL: FBO, Shaders and futur improvements
  • MorphOS Developer
    bigfoot
    Posts: 381 from 2003/4/11
    Quote:

    Cowcat wrote:
    Yep. But notice that for full D3 support for bumpmapping and specular you need "GL_ARB_texture_env_dot3" also. Don't know to what extent cubemap and dot3 go hand in hand.


    Yep, don't worry, I didn't forget about this one or any of the other extensions Doom 3 needs :) In fact, R200 already supports this extension, although it's not advertised. It'll be added to R300 too, and I've updated TinyGL to correctly advertise this extension when the feature is available.

    Quote:

    Cowcat wrote:For the "important" TexGen functionality AFAIK the only combinations used are:

    Code:
    ...



    Texture coord generation will be fully supported as well, so no worries there either :)
    I rarely log in to MorphZone which means that I often miss private messages sent on here. If you wish to contact me, please email me at [username]@asgaard.morphos-team.net, where [username] is my username here on MorphZone.
  • »21.06.22 - 12:02
    Profile Visit Website
  • IKE
  • Acolyte of the Butterfly
    Acolyte of the Butterfly
    IKE
    Posts: 128 from 2009/11/7
    From: Southern CA
    Great news! Keep up the good work!
    IKE

    MacMini G4 1.5Ghz/PowerBook G4 1.67Ghz/PowerMac G5 2.0Ghz DP 7,2 Radeon 9650/256MB

    Join the conversation @ r/morphos
  • »21.06.22 - 17:44
    Profile Visit Website
  • Just looking around
    Posts: 1 from 2020/10/21
    bigfoot r0xxx!
  • »21.06.22 - 21:03
    Profile