Benchmark 3D GL Quake 3
  • Order of the Butterfly
    Order of the Butterfly
    Divinity
    Posts: 498 from 2009/9/8
    Hi,

    here benchmark 3D GL Quake3 in MorphOS, AmigaOS, Apple OSX, using PBplan Pegasos2 G4, Apple Mac Mini G4, Eyetech AmigaOne XE G4, Acube Sam 440ep e flex AMCC, Apple Powerbook G4, Apple EMac G4, Apple PowerMac Quicksilver G4, Apple PowerMac MDD G4, Apple Powermac G5 AGP, Apple Powermac G5 PCIe, Apple PowerMac AGP Graphics G4, Apple MacBookPro x86, Apple MacMini x86, Apple MacPro Quad core 2010 x86, PC x86 AROS :) in single and dual CPU, and with many graphic cards :)

    http://amiga.ikirsector.it/forum/viewtopic.php?f=40&t=13185&p=146052#p146052



    [ Edited by Divinity on 2010/9/5 12:19 ]

    [ Edited by Divinity on 2010/9/13 18:42 ]
  • »09.03.10 - 21:31
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    jcmarcos
    Posts: 1178 from 2003/3/13
    From: Pinto, Madrid ...
    Quote:

    Mac Mini G4 MorphOS 2.4:
    640x480 63,1 fps

    Mac Mini G4 Apple OSX Leopard 10.5.8:
    640x480 112,6 fps


    Um... Why that bloated commercial operating system makes the same things twice as fast on the same computer!?

    [ Edited by jcmarcos on 2010/3/10 8:53 ]
  • »10.03.10 - 06:49
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  • Order of the Butterfly
    Order of the Butterfly
    Divinity
    Posts: 498 from 2009/9/8
    @jcmarcos
    simple, because at the moment driver 3D is better in OSX ppc then MOS, and better in MOS then OS4.

    regards

    [ Edited by Divinity on 2010/3/10 9:06 ]
  • »10.03.10 - 08:05
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  • Moderator
    Golem
    Posts: 766 from 2003/2/28
    From: Denmark
    @jcmarcos

    I see the answer to your question in your own post.
  • »10.03.10 - 11:33
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  • Fab
  • MorphOS Developer
    Fab
    Posts: 1331 from 2003/6/16
    @Divinity

    The problem is you compare Quake3 on MorphOS against IOQuake3 on OSX. You can't really know what optimisations they brought to IOQuake3.

    So, the test would be more meaningful if you tested the original Quake3 client on OSX.
  • »10.03.10 - 12:02
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  • Order of the Butterfly
    Order of the Butterfly
    Divinity
    Posts: 498 from 2009/9/8
    @Fab
    Hi Fab :)

    right, but the idea is to see also the benchmark in many host Macintosh in OSX ppc (many of these could be supported by MorphOS in the future).

    Where Can I find the original Quake3 client for OSX ?

    I thinks also It's a very good result for MorphOS at the moment VS OS4.x

    thanks
    regards
  • »10.03.10 - 12:25
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  • Fab
  • MorphOS Developer
    Fab
    Posts: 1331 from 2003/6/16
    I can see:
    http://www.macupdate.com/download.php/5991/quake3-1.32c-mac.zip
    http://www.macgamefiles.com/detail.php?item=17355
    http://softwaredownloadmirror.com/freeware/quake-iii-arena-x-1.32/100499608/ (despite the name, it's an universal binary)
  • »10.03.10 - 12:45
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    jcmarcos
    Posts: 1178 from 2003/3/13
    From: Pinto, Madrid ...
    Quote:

    Divinity wrote:

    at the moment driver 3D is better in OSX ppc then MOS


    I refuse to believe that there are better programmers than the MorphOS Team!

    Quote:

    Fab wrote:

    is you compare Quake3 on MorphOS against IOQuake3 on OSX. You can't really know what optimisations they brought to IOQuake3


    On spot!
  • »10.03.10 - 15:14
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  • Order of the Butterfly
    Order of the Butterfly
    Divinity
    Posts: 498 from 2009/9/8
    @all

    ok, updated with other original Q3 client in OSX :)
  • »10.03.10 - 17:21
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  • Fab
  • MorphOS Developer
    Fab
    Posts: 1331 from 2003/6/16
    It would be interesting if the original Quake3 client (http://www.macgamefiles.com/detail.php?item=17355) could be tested on the same Mac mini MorphOS runs on, for a clear comparison.

    But anyway, seeing that figure of 90fps with original Quake3 client vs 168fps for IOQuake3, it's clear that IOQuake3 was optimized (or stripped down?) in a way or another.
  • »10.03.10 - 17:47
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    pampers
    Posts: 1061 from 2009/2/26
    From: Tczew, Poland
    I would wait for a new 3D drivers from BigFoot and then compare :)
    MorphOS 3.x
  • »10.03.10 - 18:47
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  • Order of the Butterfly
    Order of the Butterfly
    Divinity
    Posts: 498 from 2009/9/8
    added test about Sam and Sam Flex.
    Waiting also others ...
  • »10.04.10 - 11:33
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  • Order of the Butterfly
    Order of the Butterfly
    Divinity
    Posts: 498 from 2009/9/8
    now also AmigaOne XE G4@1000
    Waiting also others ...
  • »10.04.10 - 11:55
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    SoundSquare
    Posts: 1213 from 2004/12/1
    From: Paris, France
    Quote:

    I refuse to believe that there are better programmers than the MorphOS Team!


    OMG, a sucking post ! ;-)
  • »10.04.10 - 12:38
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  • Order of the Butterfly
    Order of the Butterfly
    Divinity
    Posts: 498 from 2009/9/8
    I have add in the test the graphic card ATI Radeon 9800 XT/Pro 256mb vram bus 256bit in PowerMac FW800 dual G4@1420 and in PowerMac G5 dual G5@2000 :-) (also in single and dual CPU G4 and G5)

    here all test and details :

    http://amiga.ikirsector.it/forum/viewtopic.php?f=40&t=13185#p146052

    very interesting :)

    [ Edited by Divinity on 2010/8/11 15:28 ]
  • »11.08.10 - 13:25
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  • Order of the Butterfly
    Order of the Butterfly
    Divinity
    Posts: 498 from 2009/9/8
    now also Apple MacBookPro x86 and Apple MacMini x86
  • »11.08.10 - 21:40
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  • MorphOS Developer
    cyfm
    Posts: 537 from 2003/4/11
    From: Germany
    Comparison to OS X is pretty pointless currently because it is not just related to missing optimizing in the MorphOS driver but also to the missing AGP transfer acceleration so far. You could gain quite a bit by using that (additionally to other techniques not exposed in the current public MorphOS drivers yet).
    It is totally unrelated to "better programmers" definitely ....
    You can take for granted as well that this "bloated commercial operating system" got far better first level support by ATI/AMD than MorphOS did, so what MorphOS 3D drivers achieved is quite remarkable IMHO....
    Time will show when AGP acceleration is added to MorphOS drivers. With the increasing Mac Hardware MorphOS userbase, it's very likely to happen in the future ....
  • »12.08.10 - 00:54
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  • Yokemate of Keyboards
    Yokemate of Keyboards
    amigadave
    Posts: 2795 from 2006/3/21
    From: Northern Calif...
    Good info to know about possible MorphOS2.x enhancements pega-1.

    Thanks.
    MorphOS - The best Next Gen Amiga choice.
  • »12.08.10 - 05:38
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  • Order of the Butterfly
    Order of the Butterfly
    Divinity
    Posts: 498 from 2009/9/8
    @pega-1
    Comparison in OSX is only to test many Apple Macintosh PowerPC between themselves :-) because many of them are (or will be) supported in MorphOS :-)
    I'm very happy to use everydays MorphOS and sure I'll register an other key when relased MorphOS 2.6 for my PowerMac Dual G4 FW800 :-)
    Interesting news, I'm waiting the new minor relase of MorphOS.

    regards

    [ Edited by Divinity on 2010/8/12 16:07 ]
  • »12.08.10 - 14:06
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    jcmarcos
    Posts: 1178 from 2003/3/13
    From: Pinto, Madrid ...
    Quote:

    pega-1 wrote:

    Quote:

    Myself wrote:

    I refuse to believe that there are better programmers than the MorphOS Team!


    It is totally unrelated to "better programmers" definitely...


    I refuse to believe that too. Oh well, you're part of the Team... Me enters space/time paradox now. Waaaaaarrrp!

    (I wonder at my own attempts at being even weirder than Osco :-D )

    Quote:

    You can take for granted as well that this "bloated commercial operating system" got far better first level support by ATI/AMD than MorphOS did, so what MorphOS 3D drivers achieved is quite remarkable IMHO...


    Indeed! Now looping myself to my first quote.
  • »12.08.10 - 14:52
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    Jupp3
    Posts: 1193 from 2003/2/24
    From: Helsinki, Finland
    Quote:

    the missing AGP transfer acceleration so far. You could gain quite a bit by using that (additionally to other techniques not exposed in the current public MorphOS drivers yet).

    Would be nice to see some list of new functionality that new drivers are likely to support. I am not holding my breath for shader support, but VBO support would be nice :-)
  • »12.08.10 - 15:14
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  • Order of the Butterfly
    Order of the Butterfly
    Divinity
    Posts: 498 from 2009/9/8
    @pega-1
    Do you plan to add some new games 3D (better the Quake3) now that We'll have more powerful hardware compatible with MorphOS ?
    thanks
    regards
  • »12.08.10 - 15:24
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  • Order of the Butterfly
    Order of the Butterfly
    Divinity
    Posts: 498 from 2009/9/8
    now also PowerMac AGP Graphics 'Sawtooth' G4@400 with 1280Mb ram and ATI Radeon 9250 128bit AGP.
  • »05.09.10 - 10:17
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  • Order of the Butterfly
    Order of the Butterfly
    Divinity
    Posts: 498 from 2009/9/8
    now also PowerMac G5 Dual Core PCIe.
  • »13.09.10 - 16:40
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  • Order of the Butterfly
    Order of the Butterfly
    Divinity
    Posts: 498 from 2009/9/8
    Corrected the tests about G5 PCIe, there were MANY errors.
  • »13.09.10 - 19:14
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