- Folios, a PAO software - MorphDB, a software database - PCB-Creator, a PCB creator - Modulo, a 3D modeler - RadioNet, a Radio player in streaming - Amplitude, a sound editor - an accounting software
The names are not fixed for now. They are in alpha or beta stages. I will put snapshots on my ko-fi pages soon. If you want to support a project, you will be automaticaly registered for it (a donation of 5€ mini is asked). You could of course test it when beta will be available and ask new features (if realizable).
If you need a specific software, don't hesitate to contact me via www.papio-software.com
Personnaly, i don't know how to use it... I launch it and i have a simple window with no GUI, no contextual menu. I don't like use only menu too. I select New and a new simple window appears. I know it's a powerfull software, but i don't use it for that unfortunally.
I'm not a programmer but Beebase is really easy to use and so flexible. Start the program and then push Control+ T and you can make your database. On my site 'https://www.tommaaktmuziek.nl/Beebase.html' you can find some simple examples. Sorry, they are in Dutch because some are simple programs for my grandchildren!! (especially a small program to learn numbers and counting, but also a program to learn reading)
- Heretic II port - Alone in the dark port - Butterscotch port, a game player - FinalWriter/Wordworth documents import in Stylos - TurboCalc documents import in Sigma - Ultimate Stunts port
If you have ideas of projects or need of new features in one of my projects, don't hesitate to contact me.
@Papiosaur seen, great, does it use TinyGL from MorphOS 3.20 or something? Will we still be able to enjoy the audio tracks from the audio CD-ROM which created such a wonderful atmosphere via CD-ROM or as .WAV files or something similar while playing the game?
Divinity a écrit : @Papiosaur seen, great, does it use TinyGL from MorphOS 3.20 or something? Will we still be able to enjoy the audio tracks from the audio CD-ROM which created such a wonderful atmosphere via CD-ROM or as .WAV files or something similar while playing the game?
[ Edited by Divinity 27.07.2026 - 08:34 ]
Yes, use last TinyGL from Bigfoot on MorphOS 3.20. I will check if i can support music during game.
[EDIT] Music is supported with the extraction of audio tracks to .ogg files to copy to base/musics/ drawer.
I saw there's also a nice video here https://spacefarergames.com/heretic2remastered/ in case it's based on that fork, but what are the hardware requirements for playing it on MorphOS like the video card and CPU?
I saw there's also a nice video here https://spacefarergames.com/heretic2remastered/ in case it's based on that fork, but what are the hardware requirements for playing it on MorphOS like the video card and CPU?
Yes, this fork, But the remastered version is not compatible on MorphOS in think (need OpenGL 3+)
This isn't a new project, but, could you finish your ffmpeg MUI program? I think you called it Goliath. You also had an ImageMagick MUI frontend, but you hadn't named it yet.
Mac Mini G4 1.5 Ghz, ATI Radeon 9200 64MB, 1GB RAM
ppc-grinch a écrit : This isn't a new project, but, could you finish your ffmpeg MUI program? I think you called it Goliath. You also had an ImageMagick MUI frontend, but you hadn't named it yet.
Thanks for your interest about these apps, i will reopen theses projects in September.