Ambient Panel update for MorphOS 3.20
  • Order of the Butterfly
    Order of the Butterfly
    MoerBoer
    Posts: 230 from 2019/10/15
    Screen02
  • »26.08.24 - 18:27
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  • Moderator
    Kronos
    Posts: 2329 from 2003/2/24
    Correction:

    Seems it's really an issue I must have introduced recently....

    Well guess there will be be another release later this week.
  • »26.08.24 - 18:34
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  • Moderator
    Kronos
    Posts: 2329 from 2003/2/24
    @Papiosaur

    See if there is anything in Snoopium.

    If you start the PanelPrefs (make sure to have PanelApp running) manually, does it work?
  • »26.08.24 - 18:40
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  • Order of the Butterfly
    Order of the Butterfly
    MoerBoer
    Posts: 230 from 2019/10/15
    I don't have that problem on my side. I can open the prefs via contextual menu
  • »26.08.24 - 18:56
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  • Yokemate of Keyboards
    Yokemate of Keyboards
    Papiosaur
    Posts: 2238 from 2003/4/10
    From: France
    @Kronos: i have found the problem, i have installed PanelApp too "Ram Disk:" and seems the space in the path is a problem.

    Now prefs is launched after a new installation on a partition.

    Some suggestions:

    - Maybe named the prefs window like "Panels prefs"

    - Maybe add version strings for PanelApp and PanelPrefs

    - Drag'n drop icon to panels or Panels prefs will be fine.
  • »27.08.24 - 04:38
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  • Moderator
    Kronos
    Posts: 2329 from 2003/2/24
    8th alpha


    http://www.steamdraw.homepage.t-online.de/PanelApp.lha


    While experimenting with D&D on my custom Ambient build I had both MUIA_Window_HasAlpha disabled and broke the basic AppWindow support for public Ambient builds.
    Both should be fixed now.

    I alse nicked some code from geit's PixelCross to give PanelApp a proper version string.
    PanelPrefs won't get that treatment as it is really just a small launcher for the mcc and will eventually be obsolete.

    D&D into PanelPrefs will also work again once the mcc it called from Ambient instead of the stand alone app, hence no need to add the special AppWindow code here.
  • »27.08.24 - 08:10
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  • Order of the Butterfly
    Order of the Butterfly
    MoerBoer
    Posts: 230 from 2019/10/15
    Thanks Kronos, latest version working great with alpha and hiding dragbar
  • »27.08.24 - 17:44
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  • Moderator
    Kronos
    Posts: 2329 from 2003/2/24
    9th alpha


    http://www.steamdraw.homepage.t-online.de/PanelApp.lha

    The AmigaMeeting special!!

    - added "Dockmode" that will center on the bottom and zip down
    - DigiClock panel object included
    - PanelLibtTest included (place it in a panel and start it from there)
    - Picture background enabled
    - fixed PanelPrefs localisation

    As far as features goes this is now mostly complete for a potential worst (best?) case mid 2025 MorphOS_3.20 release as a still have to do all the work in Ambient and clean all the code up while allowing at least 1 month for final testing.
    Still got some ideas to in case 3.20 ends up being released later than that.
  • »01.11.24 - 07:29
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  • Order of the Butterfly
    Order of the Butterfly
    MoerBoer
    Posts: 230 from 2019/10/15
    Woohoo! Sounds awesome, will try tonight.

    Thanks Kronos! ( especially for center on bottom :-) )
  • »01.11.24 - 08:47
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  • jPV
  • Yokemate of Keyboards
    Yokemate of Keyboards
    jPV
    Posts: 2101 from 2003/2/24
    From: po-RNO
    Quote:

    Kronos wrote:
    - added "Dockmode" that will center on the bottom and zip down

    I've missed some kind of centering so that sounds good and will make it easier to use. In this alpha version you'll have to kick it a bit to get it centered.. the only way I found is to select the Dockmode and then cycle Positioning until it will be "Attached to borders" and then it'll center down.

    Quote:

    - DigiClock panel object included

    Cool!

    BTW. I'd like sub panels to close immediately when you launch a program from them. Now the sub menu is left open and sometimes it closes after a while, but sometimes it's left open forever. The same behaviour was in the old panel implementation too and I've always found it annoying when I have to go and close a sub panel manually to get rid of it from the screen.
  • »03.11.24 - 15:59
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