Yokemate of Keyboards
Posts: 2227 from 2003/4/10
From: France
Quote:
Kronos a écrit :
You may want to a weee bit more specific.
C/C++ sources can be compiled under MorphOS no problem (unless they use super current C++ features).
So are you planning to recreate *nix/Win/macOS APIs? Mimic their build systems?
Or maybe detect incompatibilities with MorphOS...
When i try to port some game i have some errors and i must do change. I would like create a soft detect/fix the error before to compile.