Perhaps something like spindizzy would be nice too.{/quote]
Well, I was thinking about that a bit too... But untill later, "it's only sprite"
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1. a level editor.
2. a method to send these "levels" to other gamers.
3. use a database structure to allow for new "block" types to be added with expansion packs. (like spring-boards, car-washes, OOH and mini-gold traps! You know, little windmills and dinosour tunnels!)
Absolute must haves - all 3 of them (Was already thinking of those...)
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online multiplayer gaming support
Well, don't really know about that... I'm concentrating on one player game for now...
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big resolution ( its morphos, is RTG !!
Well, I've thought a bit about having many resolutions for blocks, but currently, I have set, I designed for 640x480 resolution in mind...
The game has and will have 8bit graphics, and before someone starts screaming I should use =>16bit, 8bit DOES have certain "advantages", many of which I'll be using in my game...
(Including, but not restricted to palette fading...)
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very well made intro ( or no ? :) )
Don't really know about that... But in any case, that's likely something, that can & will be left "for later"
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joystick support
Well, that will be quite must-have...
And about a few "features" I was considering...
-Possibility to have different "Basic colours" for blocks for each level
-Doing many selectable "designs" for ball, with user selectable colours
-About blocks, maybe have seweral sets of them, all (some) with own palettes, that can be different for different levels
-Having quite some blocks, that don't really affect gameplay, but can be used to make level look cool
![:-)](https://morph.zone/images/smilies/smiley_2.gif)
Well, that's what I've been planning for first version...
But current version has one BIG restriction, that will likely stay there, untill there's actually "playable" version of game: It can only have one onscreen "sprite" (the ball)
Yep, it's as bad as it sounds, but I won't likely be "fixing" that untill some time later, have to concentrate on other things first....