Something not quite unlike Marble Madness...
  • Paladin of the Pegasos
    Paladin of the Pegasos
    Jupp3
    Posts: 1193 from 2003/2/24
    From: Helsinki, Finland
    Hi!

    I've been working on a new game project for quite a while, not quite unlike Marble Madness, I'd say...

    Here's small screenshot of progress so far...

    (Drawn by current game engine)

    Well, anyone got any cool ideas, name suggestions, you know, ANYTHING? :-)
  • »17.09.03 - 12:59
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  • Moderator
    hooligan
    Posts: 1948 from 2003/2/23
    From: Lahti, Finland
    Deeeetails!!!!!!
    www.mikseri.net/hooligan <- Free music
  • »17.09.03 - 14:48
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    Jupp3
    Posts: 1193 from 2003/2/24
    From: Helsinki, Finland
    Quote:

    Deeeetails!!!!!!

    Well, that happens to be EXACTLY, what I was asking for :-) Namely details, what YOU would like to see in finished product...

    Well, what I've managed to do untill now, I have basic level drawing routines (Need to add more gfx blocks though, and shade them), I can use one "software sprite", ball (Of course, there HAS to be more stuff moving around later, when I'll make more complex routines...)
  • »17.09.03 - 16:16
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  • Moderator
    hooligan
    Posts: 1948 from 2003/2/23
    From: Lahti, Finland
    I like moving things. Can you make something to move there? Moving rules :lol:
    www.mikseri.net/hooligan <- Free music
  • »17.09.03 - 17:09
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    Jupp3
    Posts: 1193 from 2003/2/24
    From: Helsinki, Finland
    Quote:

    I like moving things. Can you make something to move there? Moving rules

    You mean... Having gif animation instead of png image or...? :-)
  • »17.09.03 - 17:39
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  • Order of the Butterfly
    Order of the Butterfly
    Posts: 157 from 2003/3/3
    Perhaps something like spindizzy would be nice too.
    http://somequicknotes.blogspot.com/index.html
  • »17.09.03 - 23:16
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  • Targhan
    Posts: 2833 from 2003/2/8
    From: USA
    1. a level editor.

    2. a method to send these "levels" to other gamers.

    3. use a database structure to allow for new "block" types to be added with expansion packs. (like spring-boards, car-washes, OOH and mini-gold traps! You know, little windmills and dinosour tunnels!)
    :idea:Targhan

    MorphOS portal? www.MorphZone.org
  • »18.09.03 - 00:47
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    Posts: 979 from 2003/6/28
    - online multiplayer gaming support
    - big resolution ( its morphos, is RTG !! ;) )
    - a very good music ( why not search some demoscene music artists? :) )
    - a very well made intro ( or no ? :) )
    - very well playable
    - very very addictive
    - very nice graphics
    - joystick support


    Uhm... and on SuperBundle ? ;)
  • »18.09.03 - 01:27
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    Jupp3
    Posts: 1193 from 2003/2/24
    From: Helsinki, Finland
    Quote:

    Perhaps something like spindizzy would be nice too.{/quote]
    Well, I was thinking about that a bit too... But untill later, "it's only sprite" :-)
    Quote:

    1. a level editor.

    2. a method to send these "levels" to other gamers.

    3. use a database structure to allow for new "block" types to be added with expansion packs. (like spring-boards, car-washes, OOH and mini-gold traps! You know, little windmills and dinosour tunnels!)

    Absolute must haves - all 3 of them (Was already thinking of those...)
    Quote:

    online multiplayer gaming support

    Well, don't really know about that... I'm concentrating on one player game for now...
    Quote:

    big resolution ( its morphos, is RTG !!

    Well, I've thought a bit about having many resolutions for blocks, but currently, I have set, I designed for 640x480 resolution in mind...

    The game has and will have 8bit graphics, and before someone starts screaming I should use =>16bit, 8bit DOES have certain "advantages", many of which I'll be using in my game...

    (Including, but not restricted to palette fading...)
    Quote:

    very well made intro ( or no ? :) )

    Don't really know about that... But in any case, that's likely something, that can & will be left "for later"
    Quote:

    joystick support

    Well, that will be quite must-have...

    And about a few "features" I was considering...
    -Possibility to have different "Basic colours" for blocks for each level
    -Doing many selectable "designs" for ball, with user selectable colours
    -About blocks, maybe have seweral sets of them, all (some) with own palettes, that can be different for different levels
    -Having quite some blocks, that don't really affect gameplay, but can be used to make level look cool :-)
    Well, that's what I've been planning for first version...

    But current version has one BIG restriction, that will likely stay there, untill there's actually "playable" version of game: It can only have one onscreen "sprite" (the ball)

    Yep, it's as bad as it sounds, but I won't likely be "fixing" that untill some time later, have to concentrate on other things first....
  • »18.09.03 - 07:08
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  • Cocoon
    Cocoon
    palpatine
    Posts: 49 from 2003/3/7
    From: Rotterdam, The...
    @jupp3
    Ok, you start doing something like my all-time fav game (MM), you got it coming now! ;-)

    Suggestions for the game:
    -cool soundtrack
    -2 player support where you can push eah other off the pllayfield (hehe)
    -mouse support (so we can use a trackball hehe)

    as for the name, how about:
    -Ballocks!
    -All the marbles
    -Knikker Krankheit (ok, maybe not se good hehe)
    -Marblemess

    Cheers,
    Ron
  • »19.09.03 - 08:41
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  • Moderator
    hooligan
    Posts: 1948 from 2003/2/23
    From: Lahti, Finland
    I suggest the name - "Got the balls!? EH!?"
    www.mikseri.net/hooligan <- Free music
  • »19.09.03 - 09:30
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