Hello folks
It seems that "perspective texturing" dont works
I am using this command in the opengl (TinyGL) wrapper
glTexCoordPointer(4, GL_FLOAT, 4*4,V);
and it dont seems to works on Morphos
(but the same code worked on WinUAE/PC version)
It is needed as WaZ/Rp3D works in "screen space" so need a W coordinate for perspective correction
Is there a problem in TinyGL concerning this function ???
Is there an other function that use W coordinate (= q coordinate in OpenGL terminlogy) that works ?
Alain Thellier
Wazp3D-Morphos tests:
Cow3D-68k: works 95%
BlitzQuake-68k: works but texturing is false (= lack of perspective correction)
TheVague1-68k: works 100%
TheVague2-68k: works 100%
GlExcess-Os3-68k: works but texturing is false too + coloring problems (so StormMesa2010 68k partially works
as GlExcess use it)
WipeOut_2097_Demo: dont start... (problem with my WipeoutLoader usage?)
Cube-68k: dont start
Chromium-68k: dont start
IhaveNoTomatoes-68k: dont start
... the lasts 3 are certainly lacking an SDL or ixemul version
[ Edited by thellier 26.11.2013 - 09:20 ]