Posts: 62 from 2020/12/24
Assuming what you say is true:
Certainly everyone is allowed to make mistakes. A while ago I got a slap in the wrist for not including a license on some project. A true mistake but not a big deal.
Could I be wrong ? ....Quote:
Perhaps it would have been more prudent to wait for the eventual public release
... but is about timing and context: Who claimed what, who did that and when.
Some nutcase claims D3 OS4 running port was done in a couple of days bragging about that and the incompetence of others doing the other port that's taking too long.
I see (as others who paid attention) THIS on the famous videos:
-----Alloc more headers in. Size = "SomeValue".
-----Alloc more headers out
Guess what on my github (neo/renderer/VertexCache.cpp):
if ( freeStaticHeaders.next == &freeStaticHeaders ) // Cowcat notes: Huge lag here for MOS.
common->Printf( "-----Alloc more headers in. Size = %in", size );
for ( int i = 0; i < EXPAND_HEADERS; i++ )
block = headerAllocator.Alloc();
if( !virtualMemory )
qglGenBuffersARB( 1, &block->vbo );
block->size = 0;
block->next = freeStaticHeaders.next;
block->prev = &freeStaticHeaders;
block->next->prev = block;
block->prev->next = block;
//common->Printf( "-----Alloc more headers out. Size = %in", block->size );
common->Printf( "-----Alloc more headers outn");
Oops....those Printf don't exist in idD3/Dhewm3 sources.
Proofs? I send a pm to everyone who wants more.
Now, did someone use a part of my sources, the whole of it or a fucking comma ?. Be my guest. Use it. Acknowledge me (and the others that came before). Maybe not for a comma or tab space.
PS: Did someone really believe that my Amiga WarpOS games are build with the purpose of not been allowed to run in OS4 ? Are you fucking kidding me ? (note: this was a problem with gcc warpos that's fixed a while ago. Allow me to recompile my whole stuff to run with AOS4 ).[ Edited by Cowcat 19.04.2022 - 11:28 ]