A small teaser for Voodoo-users
  • Paladin of the Pegasos
    Paladin of the Pegasos
    Jupp3
    Posts: 1193 from 2003/2/24
    From: Helsinki, Finland
    Hi!

    Just decided to post this small "teaser image" for all the Voodoo-users out there :-)

    Here it is:
    bo.png
  • »14.08.04 - 16:09
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    warface
    Posts: 653 from 2003/2/24
    From: Hungary
    Nice! :-)
  • »14.08.04 - 17:24
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  • Acolyte of the Butterfly
    Acolyte of the Butterfly
    pixie
    Posts: 147 from 2003/9/5
    From: Am*ga
    I can't see the image... as otheres that were sent on another thread... maybe it's my problem
    pixie - writing from a paradise called Portugal
  • »14.08.04 - 18:01
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    Posts: 979 from 2003/6/28
    @Jupp3

    What is that?????
  • »14.08.04 - 18:14
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    Acill
    Posts: 1926 from 2003/10/19
    From: Port Hueneme, Ca.
    That would be 3D tetris! Nice!!!! I want 3D drivers for my Radeon 7000 card!!!!!!!!!!!!
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  • »14.08.04 - 19:10
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    Jupp3
    Posts: 1193 from 2003/2/24
    From: Helsinki, Finland
    Quote:

    That would be 3D tetris!

    It is :-)

    Quote:

    I want 3D drivers for my Radeon 7000 card!!!!!!!!!!!!

    It likely will be "3D-only" game, but with MOS1.5 ("when it's ready") more people should be able to play it.

    And hey, it's far from finished now anyway...
  • »14.08.04 - 20:08
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    Jupp3
    Posts: 1193 from 2003/2/24
    From: Helsinki, Finland
    UPDATE:

    +Block moving & rotation works (but could use some "fine tuning")
    +Checking for (and removing) complete planes works
    +Using seweral different (2D and 3D) blocks works
    -It's still possible (but MUCH harder) to crash the game
    -Blocks don't (yet) drop automatically after some time
    -Game still lacks score
    -It isn't (yet) possible to set grid resolution
    -There are no textures yet (but there WILL be)
  • »19.08.04 - 18:51
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    Crumb
    Posts: 732 from 2003/2/24
    From: aGaS & CUAZ Al...
    I loved Block out :-)
    Kewl!

    Could you add a wire to the border of the pieces? I think that it would make them look better. If the pieces were formed by wireframe boxes of a lighter colour it would look even better...
  • »20.08.04 - 12:39
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    Jupp3
    Posts: 1193 from 2003/2/24
    From: Helsinki, Finland
    Quote:

    Could you add a wire to the border of the pieces?

    That will be implemented. But as long as it isn't 100% working, there will be option only for transparency, as it's used now.

    Quote:

    If the pieces were formed by wireframe boxes of a lighter colour it would look even better...

    What do you mean with that?

    The blocks at the "pit" will have textures, when I bother implementing that :-)

    And of course, the current palette is only temporary :-)
  • »20.08.04 - 13:41
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    TheMagicM
    Posts: 1220 from 2003/6/17
    looks good!
  • »20.08.04 - 13:42
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    Acill
    Posts: 1926 from 2003/10/19
    From: Port Hueneme, Ca.
    I cant wait to see a finished version of it. It sounds like it should be a great game.
    Powermac Dual 2.0 GHZ G5 PCI-X (Registration #1894)
    Powerbook 1.67GHZ
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  • »20.08.04 - 16:22
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  • MorphOS Developer
    Henes
    Posts: 507 from 2003/6/14
    Yet another teaser :)

    teaser1.png


    [ Edited by Henes on 2004/8/20 20:00 ]
  • »20.08.04 - 17:49
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  • Order of the Butterfly
    Order of the Butterfly
    AyoS
    Posts: 410 from 2003/8/13
    From: West Palm Beac...
    Nice!!

    Gave me one more reason to hold onto my Voodoo 5500 ;-)
  • »17.09.04 - 02:34
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  • Order of the Butterfly
    Order of the Butterfly
    AyoS
    Posts: 410 from 2003/8/13
    From: West Palm Beac...
    Nice!!

    Gave me one more reason to hold onto my Voodoo 5500 ;-)
  • »17.09.04 - 02:35
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    Posts: 979 from 2003/6/28
    @Henes

    There are more good games from those, do you will port the others ;-)

    The name of that game begins by r... ;-)
  • »17.09.04 - 03:23
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  • Order of the Butterfly
    Order of the Butterfly
    Neko
    Posts: 301 from 2003/2/24
    From: Genesi
    @henes;

    You're being cruel to these people :)
    Matt Sealey, Genesi USA, Inc.
    Developer Relations
    Product Development Analyst
  • »17.09.04 - 13:17
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  • Butterfly
    Butterfly
    ultraspec
    Posts: 94 from 2004/1/29
    I used to play a game for DOS called Welltris that looked like that first pic. Lots of fun... maybe I will be able to play this game again some day :)
  • »17.09.04 - 20:33
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  • Order of the Butterfly
    Order of the Butterfly
    tarbos
    Posts: 221 from 2003/4/19
    I like it better than Planet-Z already. :)
  • »18.09.04 - 00:20
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    Jupp3
    Posts: 1193 from 2003/2/24
    From: Helsinki, Finland
    Quote:

    I used to play a game for DOS called Welltris that looked like that first pic. Lots of fun...

    Actually it's more like Blockout than Welltris...

    There's already a port of xWellTris for MorphOS available here.

    The main difference between Blockout and Welltris is that, Blockout is really 3D while Welltris isn't.
  • »21.09.04 - 07:24
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  • Order of the Butterfly
    Order of the Butterfly
    tarbos
    Posts: 221 from 2003/4/19
    >The main difference between Blockout and Welltris is that, Blockout is really 3D while Welltris isn't.

    You mean if someone used 3d goggles it is possible to see the depth?
  • »21.09.04 - 12:56
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    Jupp3
    Posts: 1193 from 2003/2/24
    From: Helsinki, Finland
    Quote:

    You mean if someone used 3d goggles it is possible to see the depth?

    Not really... Although I guess that feature COULD be added later... (Too bad the gameplay practically NEEDS colours)

    But in welltris you move 2 dimensional pieces along the edges of the "pit" (So, you can drop piece from ANY direction to the 2 dimensional bottom plane)

    In Blockout, however, the blocks are really 3 dimensional, and you can have seweral (incomplete) planes on top of each other.

    Test xWellTris and look at my screenshot, you'll probably see the difference then.
  • »21.09.04 - 16:38
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    Jupp3
    Posts: 1193 from 2003/2/24
    From: Helsinki, Finland
    okay, the name of the game is "Blockmorph"

    Recent changes include:
    -Working multiplayer gameplay
    -Initial AI code (needed to do that for a school course)

    About the release of a public version... I might wait for MOS 1.5 release (The game might already require newer tinygl than MOS1.4 was shipped with) and obviously the game works only with supported 3D hardware (Voodoo only for now)

    Last week I started a game programming course, where we will code some game as a project. Next week we will supply our ideas on paper.

    I'll demonstrate Blockmorph live becouse I'm too lazy to write documentation rather than code :-D

    I already told the teacher about that, but what I didn't tell was that, it doesn't run on Microsoft Windows :-D
  • »22.10.04 - 13:07
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  • Acolyte of the Butterfly
    Acolyte of the Butterfly
    James
    Posts: 110 from 2004/9/26
    From: The Land of En...
    Quote:


    Acill wrote:
    That would be 3D tetris! Nice!!!! I want 3D drivers for my Radeon 7000 card!!!!!!!!!!!!


    I want 3D drivers for all ATI Radeon cards... ;)
  • »22.10.04 - 18:58
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  • MorphOS Developer
    stefkos
    Posts: 96 from 2004/2/4
    Some people also work on 'Titler' and maybe will finish Arka3oid.

    stefkos.amigazeux.net/arkanoid3d.jpg
  • »22.10.04 - 20:14
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