AmigaOS Version of Settlers 2
  • Cocoon
    Cocoon
    Posts: 54 from 2024/7/11
    Hi!

    Might be interesting to some despite no native port:

    Settlers 2 has been ported to AmigaOS (by me). A AmigaOS 3.x + WarpOS Version is also included which also runs on MorphOS.

    The version of the game ported is NOT Return to the Roots, but the original - Settlers 2 Gold Edition. The game will be released by Look Behind You for AmigaOS 68k/WarpOS/AmigaOS4.

    Steffen "MagicSN" Haeuser
  • »13.08.25 - 10:02
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  • MDW
  • Order of the Butterfly
    Order of the Butterfly
    MDW
    Posts: 497 from 2003/7/25
    From: Wroclaw, Poland
    The legendary game for the legendary operating system. I am not a gamer, but I will consider buying it since the WOS version works on MorphOS/PPC.

    Thank you and respect for creating this version! :)
  • »13.08.25 - 10:55
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  • Caterpillar
    Caterpillar
    Posts: 40 from 2019/9/5
    I just pre-ordered the collectors edition. Thank you very much for this gem, you made my day (year!).

    My humble Amiga will not be able to run it, so I'm hoping that MorphOS is. But even if it can't, I am still extremely happy to add this to my collection.
  • »14.08.25 - 02:13
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  • Cocoon
    Cocoon
    Posts: 54 from 2024/7/11
    @retrolinuz Don't worry, it runs fine on MorphOS. Just select the WarpUP Version on installation. If default MorphOS installer makes troublle, use geit installer or InstallerLG or InstallerNG.
  • »14.08.25 - 13:17
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  • MorphOS Developer
    cyfm
    Posts: 577 from 2003/4/11
    From: Germany
    Quote:

    MagicSN schrieb:
    @retrolinuz Don't worry, it runs fine on MorphOS. Just select the WarpUP Version on installation. If default MorphOS installer makes troublle, use geit installer or InstallerLG or InstallerNG.






    geit installer equals "default" MorphOS installer afaict...
  • »14.08.25 - 21:32
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  • Cocoon
    Cocoon
    Posts: 54 from 2024/7/11
    Interesting. Maybe it was an older version which caused the issues ? It was always some issue with copyfiles with the "all" attribute this always failed (for example with Gorky 17).

    I later let people with MorphOS test installers of more recent stuff (Settlers 2 Beta, RetroArch). I have to admit we did not try the default installer anymore then (and the testers who tried this where not really MorphOS people - they were AmigaOS 4 people who also had a MorphOS system, MacMini), we only tried Geit installer (Aminet version) and various other installers then, and none of them caused any problems.

    Anyways the game itselves absolutely runs great on MorphOS (using the WarpOS version of the game), it was actually tested on several MacMini machines.
  • »15.08.25 - 05:26
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  • MorphOS Developer
    geit
    Posts: 1073 from 2004/9/23
    Yes, the MorhOS default installer is the one I made.

    But even more shocking (especially for me) is that the 68K Installer Settler2 will come with, is also mine! :D

    I should have demanded on a review copy! :D
  • »15.08.25 - 13:56
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  • jPV
  • Yokemate of Keyboards
    Yokemate of Keyboards
    jPV
    Posts: 2197 from 2003/2/24
    From: po-RNO
    How is the two/multi player support in this version? I don't have any interest/time to single player gaming, but we do play Settlers 1 as two player split-screen game regularly with my wife on classic Amiga. Is there a split-screen or network option in this Setters 2 port? Does it work (with two mice?) in MorphOS?
    The wiki based MorphOS Library - Your starting point for MorphOS
    Software and other things made by me
  • »15.08.25 - 14:50
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  • MorphOS Developer
    geit
    Posts: 1073 from 2004/9/23
    The pc version worked with two mice and split screen. We played it a ton back than.

    I could not find any information on how the new amiga version handles this. Probably they silently killed the two player mode.

    [ Edited by geit 15.08.2025 - 20:17 ]
  • »15.08.25 - 19:16
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  • jPV
  • Yokemate of Keyboards
    Yokemate of Keyboards
    jPV
    Posts: 2197 from 2003/2/24
    From: po-RNO
    I think it was said that the port is based on the Mac version of the game, and now a user at EAB told:
    "There was no multiplayer in MAC version so I expect no for Amiga version too."

    I haven't seen MagicSN confirming this, but it seems very likely that there isn't two-player option, which is a shame, because the original Settlers was famous, and quite unique, with its two-mice multiplayer feature.
    The wiki based MorphOS Library - Your starting point for MorphOS
    Software and other things made by me
  • »21.08.25 - 03:47
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    analogkid
    Posts: 709 from 2004/11/3
    From: near myself
    I remember MagicSN saying (IIRC on a1k.org forum, but I can't find it there) that he might reimplement the two-player option in a later update.
  • »21.08.25 - 04:55
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    polluks
    Posts: 838 from 2007/10/23
    From: Gelsenkirchen,...
    Many sales at Amiga40 and we'll see the update  :-)
    Pegasos II G4: MorphOS 3.9, Zalman M220W · iMac G5 12,1 17", MorphOS 3.18
    Power Mac G3: OSX 10.3 · PowerBook 5,8: OSX 10.5, MorphOS 3.18
  • »21.08.25 - 09:40
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    Cool_amigaN
    Posts: 776 from 2011/11/30
    Yesterday I received my downloadable link: installation went smooth (just choose WarpUP version). Like with Gorky 17, mplayer needs to do cache after initial run. So, if the intro vid is stalled, the game isn't paused/hasn't crashed, just be patient a couple of mins. This happens only at the first run. Ingame at 1024x768 I get 40fps, which is awesome.

    This is my second purchase of MagicSN's port and the quality is truly professional (to both), to say the least.

    By the way, how do I setup window mode? I wanna do some grabs :)

    [ Edited by Cool_amigaN 19.10.2025 - 19:00 ]
    Amiga gaming Tribute: Watch, rate, comment :)
  • »19.10.25 - 16:59
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  • Cocoon
    Cocoon
    Posts: 53 from 2018/6/9
    Just interested if anyone here is running it successfully on an X5040? I get a crash on start. I have emailed the crash log, just curious to hear if anyone (on X5040) has it working.
  • »19.10.25 - 19:34
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  • Caterpillar
    Caterpillar
    Posts: 40 from 2019/9/5
    What a great port it is! Kudos to the devs seriously. I've been playing it for a couple of hours already and it runs perfectly well on my G4. Very well done.
  • »21.10.25 - 13:20
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  • Order of the Butterfly
    Order of the Butterfly
    Zetec-s
    Posts: 198 from 2008/7/10
    From: Cheshire, UK
    Brilliant port. I've played it for a couple of hours on my PowerMac G5 and its really stable.
    PowerMac G5 Quad 2.5Ghz/2GB MorphOS 3.18 Registered
    Powerbook 1.67Ghz/1.5GB MorphOS 3.18 Registered
    MacMini 1.5Ghz/1GB MorphOS 3.18 Registered
    Efika 5200B 400Mhz/128MB MorphOS 2.3 Registered
  • »22.10.25 - 14:46
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  • Caterpillar
    Caterpillar
    Tomtom76
    Posts: 36 from 2021/6/26
    From: UK
    Recently i installed Settlers 2 on my Powerbook A 1106. I experience screen flickering and only 640x480 filling up all screen of my machine. I hope its not hardware issue. Anybody can help me to fix the problem please ?
    Powerbook got 128 MB V-RAM, 2 GB RAM and is not HiRes version.
    Thanks in advance
    Powerbook G4 A1106 MorphOS 3.19 & MacOSX 10.4
  • »05.02.26 - 16:00
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  • EVX
  • Caterpillar
    Caterpillar
    Posts: 28 from 2026/1/10
    I nearly have Settlers II Gold installed on 3.19. Full screen graphics are not legible enough to work with at the moment. Brings me back to the days when we had to work for a few nights to get our software configured just right! Ug!
  • »07.02.26 - 04:37
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  • Caterpillar
    Caterpillar
    Tomtom76
    Posts: 36 from 2021/6/26
    From: UK
    So it's normal behave at this point ? Everyone got the same problem ? Controversial.
    Powerbook G4 A1106 MorphOS 3.19 & MacOSX 10.4
  • »07.02.26 - 05:42
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  • Caterpillar
    Caterpillar
    Alexco
    Posts: 36 from 2015/5/16
    Oh, I missed your question. Make sure that all the possible game resolutions are correctly configured in screen mode prefs, for all colour depths. I could then switch to higher resolutions in the game without problems.
    But in 640x480 I always have massive screen flicker with white pixels (looks a little bit like chip men remnants if a bitplane pointer is set to some strange values on classic Amiga). I asked the developer about that, and he insists on a driver issue. But other WOS programs do not show that.
  • »08.02.26 - 09:15
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  • EVX
  • Caterpillar
    Caterpillar
    Posts: 28 from 2026/1/10
    As in:

    Add 320x256 (etc) to the Prefs/Monitors for 8 bit. 15/16bit and 24bit ?

    I was hoping to see the supported 1024 x 768 on Morph 3.19 but I'm unsure if I should be adding Ram:ENV/Settlers2 "ResX" "ResY" ENV variables for that...

    All I see in the Readme is:

    The Settlers II runs on Picasso 96, CyberGraphX and AGA. On AGA it only runs at 320x256, while on CyberGraphX, and Picasso 96, 640x480, 800x600, and 1024x768 are available.

    Thanks,

    -E

    Quote:

    Alexco wrote:
    Oh, I missed your question. Make sure that all the possible game resolutions are correctly configured in screen mode prefs, for all colour depths. I could then switch to higher resolutions in the game without problems.
    But in 640x480 I always have massive screen flicker with white pixels (looks a little bit like chip men remnants if a bitplane pointer is set to some strange values on classic Amiga). I asked the developer about that, and he insists on a driver issue. But other WOS programs do not show that.
  • »08.02.26 - 14:33
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  • Caterpillar
    Caterpillar
    Tomtom76
    Posts: 36 from 2021/6/26
    From: UK
    Quote:

    Alexco wrote:
    Oh, I missed your question. Make sure that all the possible game resolutions are correctly configured in screen mode prefs, for all colour depths. I could then switch to higher resolutions in the game without problems.
    But in 640x480 I always have massive screen flicker with white pixels (looks a little bit like chip men remnants if a bitplane pointer is set to some strange values on classic Amiga). I asked the developer about that, and he insists on a driver issue. But other WOS programs do not show that.


    Thank you Alexco. Works perfectly. I must admit I have loads to learn. Let's play now :-)


    [ Edited by Tomtom76 08.02.2026 - 14:54 ]
    Powerbook G4 A1106 MorphOS 3.19 & MacOSX 10.4
  • »08.02.26 - 14:53
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  • jPV
  • Yokemate of Keyboards
    Yokemate of Keyboards
    jPV
    Posts: 2197 from 2003/2/24
    From: po-RNO
    Quote:

    EVX wrote:
    I was hoping to see the supported 1024 x 768 on Morph 3.19 but I'm unsure if I should be adding Ram:ENV/Settlers2 "ResX" "ResY" ENV variables for that...

    All I see in the Readme is:

    The Settlers II runs on Picasso 96, CyberGraphX and AGA. On AGA it only runs at 320x256, while on CyberGraphX, and Picasso 96, 640x480, 800x600, and 1024x768 are available.


    I finally tried the game and I was thinking that the resolution selection doesn't work, because it didn't change the menu screen, even after restarting the game. Then I finally noticed that the resolution selection only affects to the actual gameplay screen, not for the menu screen which is always 640x480.

    After realizing that the game looked to work ok. Only thing that gives me some unfinished feeling is that graphics refresh under the mouse pointer isn't synced properly and there's some wobbling under the pointer, seen especially well in Activity windows, for example. Anyone knows if the original game had that issue?
    The wiki based MorphOS Library - Your starting point for MorphOS
    Software and other things made by me
  • »09.02.26 - 12:18
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  • EVX
  • Caterpillar
    Caterpillar
    Posts: 28 from 2026/1/10
    Quote:

    jPV wrote:
    I finally tried the game and I was thinking that the resolution selection doesn't work, because it didn't change the menu screen, even after restarting the game. Then I finally noticed that the resolution selection only affects to the actual gameplay screen, not for the menu screen which is always 640x480.




    The startup menu and screens are so blurry, I can't even see the options in the menu to change anything. ENV ResX and ResY didn't change anything either. Where / how did you tweak the resolution?

    So. Close.

    -E
  • »10.02.26 - 22:07
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  • jPV
  • Yokemate of Keyboards
    Yokemate of Keyboards
    jPV
    Posts: 2197 from 2003/2/24
    From: po-RNO
    Quote:

    EVX wrote:
    Quote:

    jPV wrote:
    I finally tried the game and I was thinking that the resolution selection doesn't work, because it didn't change the menu screen, even after restarting the game. Then I finally noticed that the resolution selection only affects to the actual gameplay screen, not for the menu screen which is always 640x480.



    The startup menu and screens are so blurry, I can't even see the options in the menu to change anything. ENV ResX and ResY didn't change anything either. Where / how did you tweak the resolution?



    I didn't do anything. Just installed the game and ran it, and I always get 640x480 menu screens with readable text. I even tried to re-install it to another location and selected the Low Res version when the installer asked for it (first time I didn't choose that version). Menu screens are still 640x480 even though the game screen is smaller resolution (and you can't even choose resolution for it anymore). BTW. got some graphics corruption from the mouse pointer in the in-game menu where you quit the game, as a side-note.

    If you swap back to Ambient screen when the game is running in the menus, and launch the Utilities/Grabber program, what resolution you can see for the Settlers screen? Is it 640x480 or something else? And do you have such modes in MorphOS Preferences -> Monitors?
    The wiki based MorphOS Library - Your starting point for MorphOS
    Software and other things made by me
  • »11.02.26 - 12:24
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