Acolyte of the Butterfly
Posts: 109 from 2013/12/5
@Yasu
@BSzili
It's hard to come up with the right strategy here. We decided to take the "how many boxes we need to sell at which price at these and those production costs and these and those development costs" route.
From experience with previous games and also considering the high demand for an Amiga version when the Wings Kickstarter campaign was running, the number 300 seemed to be optimistic but realistic.
It's still realistic that those 300 will sell. However not as preorders. Yet the number of preorders is good enough for me to take the risk and to continue to work (see below).
The thing with digital versions is that our calculation is not made for it
A digital version, to be worth it, has to be much cheaper than the box, of course. So if we had offered a digital version then the potential number of preorders had to be much higher. Much higher than 300. But 300 is already an optimistic number of customers...
Last not least that "magic 300" is a good value when it comes to production costs.
@all who preordered:
Thanks a lot, guys
@all
The minimum amount of 150 preorders has been reached by now which means: I'm working on the port again
However, 300 are the amount we really need to fully cover all costs, including my development costs. Since this here is a complete rewrite and no "simple" port like for example Tower57 will be, those sum up.
The 300-calculation was meant to cover about three months of full time work on this title (plus production costs plus some other Cinemaware outlays, and taxes of course).
As you may guess with 150 preorders things look different. I am not able to work full time on this title for now. Consequently it is unlikely that the Feb. 2016 release date can be achieved.
I'll do as much as I can, but I'll have to take care first that my warchest stays filled to a certain level.
Because forum work eats up my time too I decided to keep a small
development diary (not much there yet) instead of answering question X over there and talk about progress Y somewhere else.
That way you can always check out the current progress. I'll also answer (technical, gameplay related) questions there when I see some on any forum.
I'll also update the demo version from time to time, of course.
Cheers,
Daniel