Kickstarter: Tower 57 for MorphOS
  • Yokemate of Keyboards
    Yokemate of Keyboards
    amigadave
    Posts: 2792 from 2006/3/21
    From: Northern Calif...
    Quote:

    ernsteiswuerfel wrote:
    Quote:

    redrumloa schrieb:
    I was unaware he expected this game to be his full time income. The Amiga NG market, even if you include all variants, is simply not big enough to support someone full time. Certainly not a single game. It's a shame.

    I think you're mixing things a little bit up.

    Benitosub, the guy who kickstarted & wrote the original PC game perhaps did write this game full time, seeing it as full time income for some time. And unfortunally failed commercially. :(

    Daytona675x who did the excellent AmigaNG ports (and improved the speed of the engine a lot during this process!) did not do this as his full time job, neither he expected to do so. He's still in the Amiga scene and maybe already contemplating future projects. Who knows? ;-)


    Well said!

    It is a shame that the original developer did not get the level of success that he had hoped for from Tower 57 sales on all platforms, but hopefully he will learn from this experience, and go into his next project with more realistic expectations, so that the result will seem to him to be more successful, and he will be encouraged to continue doing the excellent work that he can do. Given that he is a fan of the Amiga community, including MorphOS users as well, I wish him well, and don't want this experience to dampen his enthusiasm for pursuing his art form.
    MorphOS - The best Next Gen Amiga choice.
  • »24.07.19 - 23:57
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    redrumloa
    Posts: 1423 from 2003/4/13
    Quote:

    ernsteiswuerfel wrote:
    I think you're mixing things a little bit up.

    Benitosub, the guy who kickstarted & wrote the original PC game perhaps did write this game full time, seeing it as full time income for some time. And unfortunally failed commercially. :-(

    Daytona675x who did the excellent AmigaNG ports (and improved the speed of the engine a lot during this process!) did not do this as his full time job, neither he expected to do so. He's still in the Amiga scene and maybe already contemplating future projects. Who knows? ;-)


    Thank you for clarifying. Yes, I did read it wrong.
  • »25.07.19 - 02:18
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    koszer
    Posts: 1169 from 2004/2/8
    From: Poland
    Quote:

    Benitosub, the guy who kickstarted & wrote the original PC game perhaps did write this game full time, seeing it as full time income for some time. And unfortunally failed commercially. :-(

    Daytona675x who did the excellent AmigaNG ports (and improved the speed of the engine a lot during this process!) did not do this as his full time job, neither he expected to do so. He's still in the Amiga scene and maybe already contemplating future projects. Who knows? ;-)



    Sure thing, Daytona is a skilled coder and did a massive huge task porting the game for us (despite the numerous bugs the code was plagued with). But the content didn't get from nowhere. All these level/character graphics, music, sounds, level design - just read the credits at the end of the game - a lot of people were involved in creating Tower57 and I somehow doubt that would happen ever again.
  • »25.07.19 - 08:07
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  • Yokemate of Keyboards
    Yokemate of Keyboards
    Andreas_Wolf
    Posts: 11575 from 2003/5/22
    From: Germany
    > I somehow doubt that would happen ever again.

    You mean an Amiga porting/coding wizard like Daytona675x porting a closed-source Windows/macOS game to OS4, MorphOS and/or AROS?

    (Btw, Wings Remastered for OS4/MorphOS/AROS is still to be released.)
  • »25.07.19 - 10:24
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    koszer
    Posts: 1169 from 2004/2/8
    From: Poland
    Quote:

    Andreas_Wolf wrote:
    > I somehow doubt that would happen ever again.

    You mean an Amiga porting/coding wizard like Daytona675x porting a closed-source Windows/macOS game to OS4, MorphOS and/or AROS?


    Yep.
  • »25.07.19 - 12:04
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  • Order of the Butterfly
    Order of the Butterfly
    BatteMan
    Posts: 265 from 2003/2/24
    From: France
    Sad to read this. I backed this project for the boxed version.
    But I'm not angry, just sorry for backers and for BenitoSub and his team...

    But, I have a good news for Tower 57 MorphOS fan ! ;)
    Until a few days, I couldn't play it with a dual stick gamepad (I tried a lot of gamepads, fully working with others games but not with Tower 57, I modified the controllers_mos.ini files without success, etc.)...
    I tried an XBox 360 USB Gamepad this week-end and it works perfectly ! And without modification ! (true plug&play ^^)

    So, I bought 2 XBox 360 gamepad (a wireless with USB adaptor and a wire USB version). I'll test those when I'll receive it and I'll tell you if they work.

    --
    /me likes this game so much, and is very impressed by the wonderful work of Daytona to port it to MorphOS !
    Proud user of MorphOS since 2003 !
  • »31.07.19 - 11:04
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  • Order of the Butterfly
    Order of the Butterfly
    BatteMan
    Posts: 265 from 2003/2/24
    From: France
    jPV : I have two PS4's controllers too but they don't work with Tower 57 (no problem with others games...).

    How did you do this trick ? ;-)
    Did you modify the configuration in Poseidon ? Here and by default, it's a "Wireless controller", binding usbaudio.class and hid.class, and it merges port 1 to USB.
    Or maybe the controllers_mos.ini ? A [Wireless controller] configuration is in my .ini file but Tower 57 doesn't recognize my PS4' controller...

    It's like Tower 57 doesn't recognize HID controllers. But it recognizes automagically the XBox360's controller which uses xbox360.class...

    I bang my head on the wall ! :-D

    --
    /me maybe bought XBox360's controllers for nothing ! :-D
    Proud user of MorphOS since 2003 !
  • »31.07.19 - 21:54
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  • Order of the Butterfly
    Order of the Butterfly
    BatteMan
    Posts: 265 from 2003/2/24
    From: France
    XBox360's controller with wire and wireless version work both directly and perfectly with Tower 57 ! I'm happy ! ^^

    I hope that I'll succeed in using PS4's controller one day.

    --
    /me is happy ! :-D
    Proud user of MorphOS since 2003 !
  • »02.08.19 - 21:37
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    koszer
    Posts: 1169 from 2004/2/8
    From: Poland
    Quote:

    BatteMan wrote:
    XBox360's controller with wire and wireless version work both directly and perfectly with Tower 57 ! I'm happy ! ^^


    Can you play in two player co-op game using two controllers (I'm not sure but I seem to remember that Tower57 supports two players)?
  • »03.08.19 - 07:49
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  • Order of the Butterfly
    Order of the Butterfly
    BatteMan
    Posts: 265 from 2003/2/24
    From: France
    koszer : It fully works with 2 XBox360's controllers !

    PS : The wireless plugin "mounts" 4 xbox360.class in Poseidon, so I think you could "connect" 4 controllers to 1 wireless plugin ! But I only have 1 wireless controller...

    --
    /me hopes the update server of Tower 57 will be OK soon.
    Proud user of MorphOS since 2003 !
  • »03.08.19 - 08:44
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    NewSense
    Posts: 1240 from 2012/11/10
    From: Manchester, UK/GB
    Quote:

    BatteMan wrote: /me hopes the update server of Tower 57 will be OK soon.

    If you contact Daytona675x via his email - from the game archive - he will almost certainly supply you with the missing update(s) which you can install manually.

    I've not heard back from him since my last message - update on this forum/thread, and in any case he's probably busy getting things ready for heading to GamesCom between 20 to 24-8-2019, so I've no further update from him at this stage
    MacMini 1.5GHz,64MB VRAM, PowerBooks A1138/9 (Model 5,8/9),PowerMac G5 2.3GHz(DP), iMac A1145 2.1GHz 20", all with MorphOS v3.17,Airport,Bluetooth,A1016 Keyboard,T-RB22 Mouse,DVD-RW-DL,MiniMax,Firewire/USB2 & MacOSX 10.4/5.
  • »03.08.19 - 10:39
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  • Order of the Butterfly
    Order of the Butterfly
    BatteMan
    Posts: 265 from 2003/2/24
    From: France
    Quote:

    NewSense wrote: If you contact Daytona675x via his email - from the game archive


    I tried to send an email but it doesn't work anymore (mail @goldencode.de).
    In fact, with my new installation of Tower 57, I don't have the relnotes.txt (the release note file) anymore...
    And I'm pretty sure there is an other email in this file.

    I'll try to find it on a backup (if I backuped it ^^)

    --
    /me actually uses version 10 of MorphOS executable, from an another backup, and it works. But update maybe requires others updated files...
    Proud user of MorphOS since 2003 !
  • »03.08.19 - 19:51
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  • jPV
  • Paladin of the Pegasos
    Paladin of the Pegasos
    jPV
    Posts: 1886 from 2003/2/24
    From: po-RNO
    Quote:

    BatteMan wrote:
    jPV : I have two PS4's controllers too but they don't work with Tower 57 (no problem with others games...).

    How did you do this trick ? ;-)
    Did you modify the configuration in Poseidon ? Here and by default, it's a "Wireless controller", binding usbaudio.class and hid.class, and it merges port 1 to USB.
    Or maybe the controllers_mos.ini ? A [Wireless controller] configuration is in my .ini file but Tower 57 doesn't recognize my PS4' controller...

    It's like Tower 57 doesn't recognize HID controllers. But it recognizes automagically the XBox360's controller which uses xbox360.class...


    OK, I made some tests now, and found some interesting things. I have two DualShock4 controllers, but only my older one does get binded to xbox360.class and it works with Tower 57. The newer one does have multiple interfaces (several for audio and one HID) and this doesn't work with Tower 57!

    So, I think it's that controllers binded to xbox360.class are using sensors.library and only this is supported by Tower 57?

    Another interesting thing is that when I have that non-working pad connected to the machine, it reports some values constantly to Poseidon even when I don't touch it, and it also makes constant 50% CPU load, not nice at all! The working one doesn't do any useless CPU load when idling.

    Here are the specs of my older PS4 pad: dualshock4old.jpg
    and how it looks in Poseidon: dualshock4old.png

    And here's the newer one specs: dualshock4new.jpg
    and in Poseidon: dualshock4new.png

    Maybe jaca has some comments about these?

    PS. Tower 57's updater thing hits on MorphOS now... that's not nice... here's the log.
  • »04.08.19 - 09:46
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  • Order of the Butterfly
    Order of the Butterfly
    BatteMan
    Posts: 265 from 2003/2/24
    From: France
    jPV : That's it ! My 2 PS4's controllers are new version... And they also "use" 50% of CPU !
    Maybe a new "xbox360.class" will solve this ;)

    NewSense : Daniel answered me and I now have v12 of Tower 57. For information, the problem with the server is not solved yet.
    Thank you for your advice.

    --
    /me will try to find others PS4's controllers.
    Proud user of MorphOS since 2003 !
  • »04.08.19 - 22:37
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    NewSense
    Posts: 1240 from 2012/11/10
    From: Manchester, UK/GB
    @ Batteman - I thought you'd get updated quickly, as Daniel, aka Daytona675x is a very efficient guy, and thanks for the server update. 8-)

    [ Edited by NewSense 04.08.2019 - 23:54 ]
    MacMini 1.5GHz,64MB VRAM, PowerBooks A1138/9 (Model 5,8/9),PowerMac G5 2.3GHz(DP), iMac A1145 2.1GHz 20", all with MorphOS v3.17,Airport,Bluetooth,A1016 Keyboard,T-RB22 Mouse,DVD-RW-DL,MiniMax,Firewire/USB2 & MacOSX 10.4/5.
  • »04.08.19 - 23:53
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    NewSense
    Posts: 1240 from 2012/11/10
    From: Manchester, UK/GB
    Quote:

    jPV wrote: ... here's the newer [PS4] one's specs: dualshock4new.jpg
    and in Poseidon: dualshock4new.png

    Is this yet another device with hidden audio hardware, that listens into users that are unaware of them being spied on?

    Additionally it could just be the Isochronous usbaudio is just showing still how out of control it is in MorphOS, as I've got nothing good to say about it as yet with v3.11. For me it still needs some serious work to get it functional with ALL, or at least with as many as possible, USB audio devices, and the Hardware Compatibility list in the MorphOS Library needs to be kept up to date with any newer devices that actually function correctly, once Isochronous USB audio is working as it is expected to, which it isn't at the moment from my hardware perspective.
    Quote:

    jPV wrote: Maybe jaca has some comments about these?

    PS. Tower 57's updater thing hits on MorphOS now... that's not nice... here's the log.

    Might be a good idea to forward that info to Daytona675x via his email seeing as he's having issues with fixing the server update process as this might offer some idea as to why it's failing from a user's perspective? :-?
    MacMini 1.5GHz,64MB VRAM, PowerBooks A1138/9 (Model 5,8/9),PowerMac G5 2.3GHz(DP), iMac A1145 2.1GHz 20", all with MorphOS v3.17,Airport,Bluetooth,A1016 Keyboard,T-RB22 Mouse,DVD-RW-DL,MiniMax,Firewire/USB2 & MacOSX 10.4/5.
  • »05.08.19 - 00:10
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  • Order of the Butterfly
    Order of the Butterfly
    BatteMan
    Posts: 265 from 2003/2/24
    From: France
    NewSense : There is a speaker inside the PS4's controller, this is why Poseidon loads usbaudio.device and hid.device for this controller.
    But, there is a lot of audio device, that's true !


    All : I tried an old xbox360.class last night because the last version on MorphOS 3.11 doesn't work with the joysensors plugin of FPSE (L2 and R2 buttons were inactives), and it works with the old one!
    But I don't try "new" PS4's controller with this "old" xbox360.class. I'll give a try tonight.

    [EDIT] No difference for "new" PS4's controller with this old xbox360.class, only less CPU load but still usbaudio and hid.class.[/EDIT]

    --
    /me makes a lot of tests those days ;)

    [ Edited by BatteMan 06.08.2019 - 15:04 ]
    Proud user of MorphOS since 2003 !
  • »06.08.19 - 11:37
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  • MorphOS Developer
    jacadcaps
    Posts: 2650 from 2003/3/5
    From: Canada
    The new PS4 controller PID was added already, so it'll work with 3.12.
  • »07.08.19 - 08:19
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    NewSense
    Posts: 1240 from 2012/11/10
    From: Manchester, UK/GB
    Just got an interim message from Daytona675x, that he is still aware the MorphOS built-in game update option still needs fixing/resolving with his server, but that he's very busy at the moment, but it's still on his TO-DO list - not forgotten.

    If you own the game and cannot get the update(s), as is likely to be the case until he fixes it, then send him a message to the email address in the game files that he requests any issues be reported to, and he will likely get back to you with a manual update file(s). 8-)

    [EDIT] - UPDATE - message to me from Daytona675x -> "fixed it :) The updater works again on all my systems.
    Reason was that the new server / PHP setup sends a slightly different HTTP header than my old setup which in turn triggered a stupid crash bug in the updater's HTTP code :P Once I found the cause the remote-"fix" was easy: I edited my server scripts to manipulate the HTTP header to make it updater-friendly again."

    The last update for MorphOS / Amiga systems I believe is game release 19.44 (Amiga Ver. 12), so if you haven't got that version then you should be able to update to it simply by being online and launching the main game executable, for it to find any required update you need. 8-)

    Thanks Daniel aka Daytona675x
    MacMini 1.5GHz,64MB VRAM, PowerBooks A1138/9 (Model 5,8/9),PowerMac G5 2.3GHz(DP), iMac A1145 2.1GHz 20", all with MorphOS v3.17,Airport,Bluetooth,A1016 Keyboard,T-RB22 Mouse,DVD-RW-DL,MiniMax,Firewire/USB2 & MacOSX 10.4/5.
  • »08.08.19 - 01:02
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  • Order of the Butterfly
    Order of the Butterfly
    ernsteiswuerfel
    Posts: 460 from 2015/6/18
    From: Funeralopolis
    @Andreas: Thanks! I was not aware of that.
    Talos II. [Gentoo Linux] | PMac G5 11,2. PMac G4 3,6. PBook G4 5,8. [MorphOS 3.17 / Void Linux / Gentoo Linux] | Vampire V4 SA [ApolloOS / Amiga OS 3.2.1]
  • »03.02.20 - 22:07
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  • Yokemate of Keyboards
    Yokemate of Keyboards
    Andreas_Wolf
    Posts: 11575 from 2003/5/22
    From: Germany
    > I was not aware of that.

    Me neither, and I wonder if there was an announcement a month ago as I can't remember to have seen any.
  • »03.02.20 - 22:44
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