Wings Battlefield
  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    eliot
    Posts: 565 from 2004/4/15
    Really nice new Game from Cherry Darling.Watch out this video.

    Hopefully it will also be released for MorphOs, as they said in the interview
    of last Boings World podcast.
    EDIT: The descritpion of video says that it will also be available for aros and mos :)

    [ Edited by eliot 22.12.2014 - 15:33 ]
    regards
    eliot
  • »22.12.14 - 14:19
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    Yasu
    Posts: 1724 from 2012/3/22
    From: Stockholm, Sweden
    Not hopefully, it will be. I know from first hand knowledge ;-)
    AMIGA FORUM - Hela Sveriges Amigatidning!
    AMIGA FORUM - Sweden's Amiga Magazine!

    My MorphOS blog
  • »22.12.14 - 15:58
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  • Acolyte of the Butterfly
    Acolyte of the Butterfly
    Drako^lM
    Posts: 144 from 2005/8/10
    From: Poland , Chelm
    Look nice :)
    Hardware :
    Power Mac G5 2.3 Ghz & MorphOS 3.18 & OSX 10.5
    Mini G4 1.5 Ghz & MorphOS 3.18
    BlaBla Team Member -> http://blabla.ppa.pl
    AmiParty Team Member -> http://www.chal.pl/
  • »22.12.14 - 16:15
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  • Just looking around
    robdun
    Posts: 8 from 2011/5/9
    Its nice that new games are being released for the Amiga(amiga-like) platform.
  • »23.12.14 - 02:39
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  • ASiegel
    Posts: 1376 from 2003/2/15
    From: Central Europe
    It would be very nice if the muzzle fire used some additive or similar blending to achieve a more organic visual transition from the flat 2D foreground to the 3D background.

    Speaking of blending, darkening the 2D plane graphics depending on the direction of the plane might also add a welcome additional layer of visual depth and greatly enhance the feeling of immersion. If you fly towards the virtual sun, the graphics would be shown as-is. If you fly in the opposite direction, the 2D cockpit and wings would be darkened by, say, 10 percent. For anything between these two directions, one would adapt the darken effect accordingly. Right now, a large portion of the game view remains static at all times. Even a small subtle change like this should make everything feel more dynamic and help to further differentiate the two player viewports visually.
  • »23.12.14 - 08:25
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  • Acolyte of the Butterfly
    Acolyte of the Butterfly
    Daytona675x
    Posts: 109 from 2013/12/5
    @eliot:

    There will be a MorphOS version, of course, just as promised ;-)

    @ASiegel:

    don't forget that this video is showing the AOS4 Compositing version... of course for this version some compromises have to be made. Compromises the other versions don't need :-) The compositing apis of AOS4 lack so many (pretty crucial) 2D features (especially no vertex level coloring)... it's really super basic (not to mention the new bugs I found). You won't believe what stunts are necessary for the fog alone. It actually only works on such machines because the RadeonHD class GPUs are so fast.

    Regarding the gun-fire: beta :-) Like some other things this is actually still a coder's art dummy asset.

    [ Editiert durch Daytona675x 23.12.2014 - 10:51 ]
  • »23.12.14 - 08:49
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  • ASiegel
    Posts: 1376 from 2003/2/15
    From: Central Europe
    @Daytona675x

    I´ll be looking forward to see the other versions.
  • »23.12.14 - 20:16
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  • jPV
  • Yokemate of Keyboards
    Yokemate of Keyboards
    jPV
    Posts: 2096 from 2003/2/24
    From: po-RNO
    Wow, looking forward for MorphOS version! This could have potential for our different kind of gaming events :) Will this have some multiplayer rankings/stats system, it would be great to have games suitable for for example 8 players matches even if players would play one-on-one rounds etc :)
  • »24.12.14 - 06:53
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