PowerSDL 15.3 uploaded to Aminet
  • Butterfly
    Butterfly
    SixK
    Posts: 72 from 2004/11/16
    @itix, for graphics corruptions, it looks like some little endian --> big endian problems.
    As most games are ok, it's probably a particular case.

    SixK
  • »13.10.12 - 10:20
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  • Just looking around
    Tech-Man
    Posts: 10 from 2012/9/30
    Hi All,

    Any tested with e-uae.sdl? as mine just hangs on black screen, console shows found P96 resolutions etc...
    can switch back to console and quit, looks like it's pausing at stages of screen initialization when in full screen..

    PB G4 1.67..

    Al.
  • »13.10.12 - 10:33
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  • MorphOS Developer
    itix
    Posts: 1520 from 2003/2/24
    From: Finland
    I dont have a personal web site anymore. New version 15.6 is uploaded to Aminet now :)

    There are still problems especially graphics glitches in certain games. Those are next on my todo.
    1 + 1 = 3 with very large values of 1
  • »13.10.12 - 12:12
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  • MorphOS Developer
    geit
    Posts: 1049 from 2004/9/23
    If you need a place for testing/parallel hosting, I can provide the archive using geit.de.

    Geit
  • »13.10.12 - 12:49
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  • MorphOS Developer
    geit
    Posts: 1049 from 2004/9/23
    V15.6 works hell better. Tested quit a lot games and all worked fine.

    Hex-A-Hop has some issues, but I guess it is path related. It tries to open a file named "", but HAK already mentioned, that he waits until release of the new powersdl till he updates the game.

    Armagetron Advance seem to work fine too now. It had some issues with V14 and upper case characters. Please HAK, release now! :D

    Thanks for this update.

    Geit
  • »14.10.12 - 09:16
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  • MorphOS Developer
    itix
    Posts: 1520 from 2003/2/24
    From: Finland
    If you (geit/papiosaur) can provide me small temp space where I can upload new builds it would be nice. Then I dont have to spam Aminet with every single beta build anymore.

    Meanwhile I found out problem in HW accelerated alpha blits. For some reason it does not work like it is supposed to work. I have to investigate this but next build is going to be without HW accelerated alpha ops. In return you get graphics and not just an empty screen :)

    Another bug I found from triple buffering which can flicker depending on how screen is updated. This is fixed in a next release.
    1 + 1 = 3 with very large values of 1
  • »14.10.12 - 19:36
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  • MorphOS Developer
    geit
    Posts: 1049 from 2004/9/23
    Just send the archive per mail or dcc on irc and I will provide it as tmp on geit.de.

    Geit

    [ Edited by geit 14.10.2012 - 23:17 ]
  • »14.10.12 - 22:16
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  • MorphOS Developer
    Krashan
    Posts: 1107 from 2003/6/11
    From: Białystok...
    You can "spam" morphos-files.net. There is no problem with this :-). Drop me an email each time, or just tell me on IRC.
  • »15.10.12 - 04:22
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    Cool_amigaN
    Posts: 761 from 2011/11/30
    Had a problem also downloading PowerSDl from Grunch as well yesterday morning, as described by Papi. I will check late today for newer version :)
    Amiga gaming Tribute: Watch, rate, comment :)
  • »15.10.12 - 07:30
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  • Yokemate of Keyboards
    Yokemate of Keyboards
    Papiosaur
    Posts: 2227 from 2003/4/10
    From: France
    @itix: you can send beta via mail too (papiosaur2 @ hotmail.fr), i will copy it on server of meta-morphos.org and will propose a "beta test" section in MOS2DEPOT.

    @Coll_AmigaN: it's work now

    [ Edité par Papiosaur 15.10.2012 - 11:45 ]
  • »15.10.12 - 10:44
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  • Order of the Butterfly
    Order of the Butterfly
    _DaNi_
    Posts: 154 from 2010/5/4
    From: Barcelona, Spain
    itix: OpenBOR is released, see download section here for if you found problems with PowerSDL v15.6

    Great work itix :)
  • »15.10.12 - 17:55
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  • Order of the Butterfly
    Order of the Butterfly
    Fraggle
    Posts: 203 from 2012/9/2
    Well my sound is working now so I`m happy :o)

    Well done itix and thanks!
    Fraggle
  • »15.10.12 - 20:24
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  • Butterfly
    Butterfly
    SixK
    Posts: 72 from 2004/11/16
    @itix,
    Flare 0.17 seem's to crash in powersdl_ttf.library when looking at logTool.
    Pingus is OK now as you said.

    SixK
  • »16.10.12 - 19:06
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  • MorphOS Developer
    itix
    Posts: 1520 from 2003/2/24
    From: Finland
    @SixK

    I only find Flare 0.16, is version 0.17 available somewhere?

    Anyway, I decided to upload PowerSDL 15.7 directly to Aminet now since it appears to be quite stable. I havent looked at 3D problems yet but will look at it later.
    1 + 1 = 3 with very large values of 1
  • »20.10.12 - 12:07
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  • Butterfly
    Butterfly
    SixK
    Posts: 72 from 2004/11/16
    Well It's available only on my HDD ;)
    There is not that much to do to compile it...

    V15.7 fix menu graphics issue,
    but now I have an ennemy sprite (double of size as normal ennemy) that appear behind my hero.

    I have also some big lags in game (but no hits in logTool) !

    FreedroidRPG V15.1 graphics are broken. (walls and objects are broken, floor is ok)

    Flare 0.17 still crash in powersdl_ttf.library.
    I have to release it...

    SixK
  • »20.10.12 - 18:35
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  • MorphOS Developer
    itix
    Posts: 1520 from 2003/2/24
    From: Finland
    Ok, Freedroid RPG will be checked.

    From Flare 0.17 I need a crash log so I can check sdl_ttf source code.
    1 + 1 = 3 with very large values of 1
  • »20.10.12 - 18:39
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  • Moderator
    guruman
    Posts: 461 from 2003/7/21
    Hi itix,

    I found that PowerSDL 15.x (not tried a lot of releases, just 15.2 and 15.7 IIRC) has a problem with Battle of Wesnoth: the application meditates (but the window can be killed and the system will still be up and running) as soon as it is loaded, it displays the main menu and you try to select any option in it, even just to see the next tip in the hint-window. It does work with PowerSDL 14, but this is not an option with the PowerBook..

    Kind regards,
    Andrea
  • »25.11.12 - 22:38
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  • MorphOS Developer
    itix
    Posts: 1520 from 2003/2/24
    From: Finland
    @guruman

    Thank you for reporting this. I didnt have time until now to check it out. There is no actual stacktrace back to powersdl.library but I probably know where this is coming from.
    1 + 1 = 3 with very large values of 1
  • »30.12.12 - 20:36
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  • MorphOS Developer
    itix
    Posts: 1520 from 2003/2/24
    From: Finland
    Found it and fixed. I also tuned compiler flags and SDL is now G5 friendly (removed multiple load/store instructions from compiler flag). In theory it should run faster on G3 or G4 due to better scheduling but it probably isnt significant.

    Thanks to Phantom I have got hosting space for my stuff so here we go:
    http://itix.amiga-projects.net/SDL/powersdl_g5.lha
    1 + 1 = 3 with very large values of 1
  • »31.12.12 - 19:59
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  • MorphOS Developer
    itix
    Posts: 1520 from 2003/2/24
    From: Finland
    http://itix.amiga-projects.net/SDL/powersdl_15.9.lha

    Archive contains main powersdl.library only. Proper release is done later.

    This build fixes fullscreen graphics in 1941DX (and probably many more).
    1 + 1 = 3 with very large values of 1
  • »01.01.13 - 20:56
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  • MorphOS Developer
    itix
    Posts: 1520 from 2003/2/24
    From: Finland
    All packages uploaded to Aminet. SDK, sources and SDL libraries.
    1 + 1 = 3 with very large values of 1
  • »02.01.13 - 20:44
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  • Yokemate of Keyboards
    Yokemate of Keyboards
    Andreas_Wolf
    Posts: 12150 from 2003/5/22
    From: Germany
    > why my posts are posted as "visitor" ?

    I don't know the cause for the issue, but it is a general one:

    https://morph.zone/modules/newbb_plus/viewtopic.php?topic_id=8929&forum=3&start=12
  • »02.01.13 - 22:50
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