2. Testing is finished on Interlagos. Will be available on Friday. This is by far the biggest track change made so far. My most ambitious endeavor yet. Not everything worked right, but it is quite a difference between the original and this version.
Very nice results there! A bit "heavier" than all the other circuits, too. Can anybody confirm this is the "mod" that results in slower framerate? Does it happen also on other systems? Still playable, but I was wondering if we are finally nearing the limits of our hardware.
It is definitely happening on a lot of hardware configs. I am pretty positive the overlays have a lot to do with it along with the city skylines. If this becomes a problem, I may make a second configuration of the Interlagos track that does not have the overlays. Maybe that will help. We'll see in the near future.
I am very busy with some VGP3 v1.0 updates along with a few other things for VGP3. I need to have these done before the game goes to v1.0.
Nice thing is that this means there 'WILL BE' a 2008 Carset for VGPHD when all is said and done. Porting between VGP3 and 2 is fairly quick. But again, don't expect anything too fast as I have to really work on my VGP3 obligations.
VGP3 is really taking up all of my time. But in the coming months, there will be some announcements made for my VGPHD project and a few releases. I apologize for the slow going. I will keep all of you informed.