Priest of the Order of the Butterfly
Posts: 661 from 2010/2/10
From: FRANCE
To active new functions of tinygl (sharders), you need new SDL2 (TinyGL53 branch), actually i working on it... (I test and I give feedback to bigfoot)
I rebuild R6 with my SDL2 beta, i see some errors with shaders but ARB2 is available...
i reactive SDL_SetWindowGrab and i dont see any problem with that here (G5 X800)
Need more test i think...
PowerMac G5 Quad 2.5, IMac G5 2.1, PowerBook G4 1.5, MacMini 1.5
My MOS ports