Port of BitRiot
  • Yokemate of Keyboards
    Yokemate of Keyboards
    Papiosaur
    Posts: 2487 from 2003/4/10
    From: France
    Hello,

    i'm trying to port BitRiot on MorphOS.

    i have added includes and libs for SDL2 and OpenGL in the CMakeList.txt (all seems ok after a CMake ..) but i have a problem when i "make" because the game need RmlUI...

    Do you have any idea for this problem please?

    Must i port it to MorphOS?

    RmlUi

    or adapt something equivalent on MorphOS?

    Thanks for your help.
  • »14.09.24 - 08:28
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  • Moderator
    Kronos
    Posts: 2526 from 2003/2/24
    This one?

    You got to decide at which layer you want to "port" it.

    Either you port everything it depends on, or rework the code to use CGX/MUI or what ever is suitable.
  • »14.09.24 - 08:44
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  • Yokemate of Keyboards
    Yokemate of Keyboards
    Papiosaur
    Posts: 2487 from 2003/4/10
    From: France
    @Kronos: yes, i have added the link after.

    Quote:

    Either you port everything it depends on, or rework the code to use CGX/MUI or what ever is suitable.

    Thanks for your answer.
    What is the more easy? :-D

    [EDIT] Normally SDL2 game don't have necessary CGX/MUI adaptation? Maybe i can remove this dependency and replace it by some SDL2 functions for the window/screen?

    [EDIT2] I have just see v1.3 seems not need RmlUI or librocket, i will try to port this version. Cross fingers :-D

    [EDIT3] v1.3 dont want to load bitmaps/wall.bmp...
  • »14.09.24 - 08:46
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  • Just looking around
    Posts: 7 from 2019/12/5
    Hello,

    finally i succeeded in compiling ( & do some tuning to get it work) BitRiot after RmlUI, i'll submit it as soon as possible on the MorphOS Storage server (first contribution of mine, very happy of that ;-)).

    good evening.
  • »19.01.26 - 16:01
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  • Just looking around
    Posts: 7 from 2019/12/5
    i just submitted the archive lha, video, photo and readme to the MorphOS Storage.
  • »19.01.26 - 18:55
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