Sound in ScummVM5.1
  • Order of the Butterfly
    Order of the Butterfly
    hiTCH-HiKER
    Posts: 172 from 2003/12/31
    I just tried Indy 4 Talkie version in ScummVM5.1, but no speech and no
    music is played. Why?
  • »29.05.04 - 09:07
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  • Order of the Butterfly
    Order of the Butterfly
    hiTCH-HiKER
    Posts: 172 from 2003/12/31
    I found the problem.
    It seems that in ScummVM5.1 for MorphOS the sound output is hardcoded
    to use the onboard chipset. But my AHI is configured to use a SB Live
    card. Pretty lame, is there a way to tell ScummVM to use the proper
    AHI unit instead of the onboard chipset?

    Well and the music in the PC version of Indy 4 is MIDI... i hate it :)
    Best would be the Amiga version with speech of PC version!
  • »29.05.04 - 09:16
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    Acill
    Posts: 1933 from 2003/10/19
    From: Port Hueneme, Ca.
    How does ScummVM work for you? Is the spped good? I've only tried it using the downloadable versions of Steel Sky and its not stable at all. It locks up and is slow. I've got a G4 too.

    On another note, can I use the Amiga versions of Scumm games? I have Loom, all the monkey islands ect that I even turned into ADF files for UAE. I hear there is a tool to extract the data files you need from them, but cant find any info on how to get or use them.
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  • »29.05.04 - 12:34
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  • Order of the Butterfly
    Order of the Butterfly
    Bladerunner
    Posts: 418 from 2004/2/19
    Hitch Hiker:
    Oh, Scumm is Hardcoded here? Strange...So lets hope Tomjoad does still read here and perhaps can put this somewhere on his to do list ;-)
    My personal feature request for Scumm would still be an additional overlay scaler :-D

    Acill:
    Well, don`t judge from Steel Sky, because this game is really terrible slow here on MOS.
    (Even MI 3 feels faster sometimes)
    But all the Lucas Arts Games (well maybe except full throtle) work very good and fast, thanks to Rüdigers native Port (I `ve tried SDL Versions with MOS and Linux... forget it).

    You can also use the Amiga Versions of the games, just use the tooltype Amiga or enable the Amiga switch in Scumm itself, otherwise you will have wrong colours.
    A list with required datafiles is found here
    But i would recomend the PC versions.
    Ok, Hitch Hiker is right with the Sound (but are the amiga sound played in scumm anyway??) but on the other hand you will have 256 colour against the 32/64 Colour Versions from the Amiga (And believe me, you will notice it)
    If you have PC Versions with Sound you might want to have the scummVM Tools, to convert the monster.sou dat files to mp3. Unfortunatelly, Butterflyvale is still death, but you will find a complete Backup of Rüdigers Tools here on Morphzone
    BTW, allready downloaded Scumm Bubble Icons? :-D
  • »29.05.04 - 14:04
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  • Order of the Butterfly
    Order of the Butterfly
    hiTCH-HiKER
    Posts: 172 from 2003/12/31
    @Acill:
    I have a PegII G3 and I tried Maniac Mansion 2 (DOTT) and Indy 4, both "Talkie"-versions working stable and fast in ScummVM5.1!

    @Bladerunner:
    The screen where Indy 4 really starts (street with newspaper stand) is so freakin ugly in the PC version (big fat pixels everywhere, looks like Lego), I'm 100% sure it looked better on the Amiga. Maybe because the PC version is 320x200 and not 320x256... I really don't know but it looks awful and the MIDI sound reminds me of ringing tones on my mobile phone, but not of the nice melody I remember from the Amiga version!
    There seem to be some screens that look better because of the 256 colors, but even the best interpolating algorithms can't make this PC version look good on a TFT.
  • »29.05.04 - 15:00
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  • MorphOS Developer
    itix
    Posts: 1521 from 2003/2/24
    From: Finland
    Remove pegasos.audio from MOSSYS:Devs and try again.
    1 + 1 = 3 with very large values of 1
  • »29.05.04 - 15:04
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