Order of the Butterfly
Posts: 418 from 2004/2/19
Hitch Hiker:
Oh, Scumm is Hardcoded here? Strange...So lets hope Tomjoad does still read here and perhaps can put this somewhere on his to do list

My personal feature request for Scumm would still be an additional overlay scaler

Acill:
Well, don`t judge from Steel Sky, because this game is really terrible slow here on MOS.
(Even MI 3 feels faster sometimes)
But all the Lucas Arts Games (well maybe except full throtle) work very good and fast, thanks to Rüdigers native Port (I `ve tried SDL Versions with MOS and Linux... forget it).
You can also use the Amiga Versions of the games, just use the tooltype Amiga or enable the Amiga switch in Scumm itself, otherwise you will have wrong colours.
A list with required datafiles is found
here But i would recomend the PC versions.
Ok, Hitch Hiker is right with the Sound (but are the amiga sound played in scumm anyway??) but on the other hand you will have 256 colour against the 32/64 Colour Versions from the Amiga (And believe me, you will notice it)
If you have PC Versions with Sound you might want to have the scummVM Tools, to convert the monster.sou dat files to mp3. Unfortunatelly, Butterflyvale is still death, but you will find a complete Backup of Rüdigers Tools here on
Morphzone BTW, allready downloaded Scumm Bubble Icons?