Archive : : OpenGL 2.0 has now been oficially launched
Posted By: timofonic. on 2004/8/11 15:53:34
OpenGL 2.0 has now been formally launched at the SIGGRAPH 2004 industry tradeshow in Los Angeles ( August 10, 2004 ).

OpenGL 2.0 is completely backward compatible with the previous versions of OpenGL.

About OpenGL: It's an idenpendant platform and open ( as the name describes ) 2D and 3D standard introduced by SGI in 1992, It's widely used, supported on a very wide variety of platforms and It has more than 60 hardware developer licenses.

Click on Read more for read about new features on OpenGL 2.0

Programmable shading. With the new release, both OpenGL Shading Language and its APIs are now core features of OpenGL. New functionality includes the ability to create shader and program objects; and the ability to write vertex and fragment shaders in OpenGL Shading Language.

Multiple render targets that enable programmable shaders to write different values to multiple output buffers in a single pass.

Non-power-of-two textures for all texture targets, thereby supporting rectangular textures and reducing memory consumption.

Two-sided stencil, with the ability to define stencil functionality for the front and back faces of primitives, improving performance of shadow volume and constructive solid geometry rendering algorithms.

Point sprites, which replace point texture coordinates with texture coordinates interpolated across the point. This allows drawing points as customized textures, useful for particle systems.

More info on SGI press release

official OpenGL website
 
  • Butterfly
    Butterfly
    ButterflyKisses
    Joined: 2004/3/10
    Posts: 85
    From:
    wow we haev been wating for this release for a longggg time
  • »2004/8/11 20:10
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    poundsmack
    Joined: 2003/6/8
    Posts: 1346
    From: USA California
    this is some cool stuff now opengl can really compete against direct x
    "Poundsmack, official morphzone thread creator" -LorD
    "Wanna be lord of the avatars." -JKD
  • »2004/8/11 22:10
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    Joined: 2003/6/28
    Posts: 979
    From:
    dholm, an open standard, open specifications...

    [ Edited by timofonic On 2004/8/12 14:30 ]
  • »2004/8/11 22:58
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  • Butterfly
    Butterfly
    killlbilll
    Joined: 2004/5/19
    Posts: 95
    From:
    "oficially" launched?

    Well..

    MorphOS hasn't got OpenGL support anyway.
  • »2004/8/12 12:40
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    poundsmack
    Joined: 2003/6/8
    Posts: 1346
    From: USA California
    we do have opengl suport its called tinygl
    "Poundsmack, official morphzone thread creator" -LorD
    "Wanna be lord of the avatars." -JKD
  • »2004/8/12 20:17
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  • Order of the Butterfly
    Order of the Butterfly
    Neko
    Joined: 2003/2/24
    Posts: 301
    From: Genesi
    tinygl is NOT "OpenGL Support". It's a subset with a similar API which doesn't reach even 1.1 OpenGL coformance standards :)

    tinygl would be (is!) practically impossible to expand to fit the terms of a modern graphics card (post Radeon 7000) with regards to pixel shaders and the more advanced functionality.

    What on earth is this "News" for "MorphOS" for anyway? *beats timofonic with a stick* :)
    Matt Sealey, Genesi USA, Inc.
    Developer Relations
    Product Development Analyst
  • »2004/8/12 23:08
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    poundsmack
    Joined: 2003/6/8
    Posts: 1346
    From: USA California
    my mistake, i hust have misread a while back about what tinygl was....
    "Poundsmack, official morphzone thread creator" -LorD
    "Wanna be lord of the avatars." -JKD
  • »2004/8/13 10:02
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