DosBox performance on MorphOS/Powerbook
  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    Cego
    Posts: 712 from 2006/5/28
    From: Germany
    Hi there,

    i am using MorphOS on my Powerbook 5,8 with 2GB installed RAM.

    I wanted to fire up DosBox to play a round of one of my most favourite racer games called Screamer.
    To my suprize it runs very slow on my config and can't even run it smoothly when i select the low spec version of the game.

    I disabled all the unnecessary hardware emulation in the config file of DosBox, i played around with the cpu types and cycles it won't get any better. So i'm wondering if the MorphOS hardware is just too slow to emulate a x86 pc designed to run a game which only needs a 486 and some memory or if the dosbox port is not optimized?
    can it be related to the missing opengl drivers in morphos? would that increase the performance?

    The funny thing is, that the setup programm of that game shows me as CPU an x86 running at 68MHz, which should be more than enough for this game.

    Now maybe there are some of you who may want to test that game and give me some feedback about the performance.
    Pegasos II G4 @1.0GHz, 1GB DDR Ram, Radeon 9200Pro, 240GB SSD+160GB HD, MorphOS 3.18, AmigaOS4.1 FE, Debian 8
  • »08.02.13 - 14:46
    Profile
  • Yokemate of Keyboards
    Yokemate of Keyboards
    Andreas_Wolf
    Posts: 12075 from 2003/5/22
    From: Germany
    > i'm wondering if the MorphOS hardware is just too slow to emulate a x86 pc
    > designed to run a game which only needs a 486 and some memory or if the
    > dosbox port is not optimized?

    I guess the answer is a matter of perspective, given that DOSBox lacks an x86-to-PPC JIT compiler. You may want to have a look at those references:

    http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=32295&forum=32&start=60#672503
    http://www.roylongbottom.org.uk/dhrystone%20results.htm

    From there you can see that the x86 CPU that DOSBox emulates on your PowerBook should be performing somewhere between a 40 MHz 80386 and a 50 MHz 80486.

    > can it be related to the missing opengl drivers in morphos?
    > would that increase the performance?

    I doubt it. DOSBox is a 2D application. Even 3D games running within DOSBox are rendered by the (emulated) CPU. I don't know if it's technically feasible to enhance DOSBox in a way that makes it possible for 3D software running within the guest system to have its graphics rendered by the hardware-acceleration infrastructure of the host system (like is possible with WinUAE for instance).
  • »08.02.13 - 16:10
    Profile
  • Paladin of the Pegasos
    Paladin of the Pegasos
    pampers
    Posts: 1061 from 2009/2/26
    From: Tczew, Poland
    Hi Cego

    I can confirm that this game is really slow on my PB 5,9 as well, even with some DosBox config tweaking. Well, probably we will have to wait for G5 MorphOS port to be able to emulate pc a little bit faster.

    I'd love to see Q ported for MorphOS ;)
    MorphOS 3.x
  • »09.02.13 - 17:24
    Profile Visit Website
  • MorphOS Developer
    zukow
    Posts: 642 from 2005/2/9
    From: Poland
    i suggest using FPSE for playing old games
  • »09.02.13 - 20:48
    Profile Visit Website
  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    analogkid
    Posts: 657 from 2004/11/3
    From: near myself
    Andreas_Wolf,
    Quote:


    I don't know if it's technically feasible to enhance DOSBox in a way that makes it possible for 3D software running within the guest system to have its graphics rendered by the hardware-acceleration infrastructure of the host system (like is possible with WinUAE for instance).


    There's a patch for DOSBox to emulate Glide (the API used by 3dfx for its Voodoo cards) in Dosbox. I don't know whether this patch is of any use for the MorphOS version.

    http://vogons.zetafleet.com/viewtopic.php?t=16462

    [ Edited by analogkid 10.02.2013 - 17:24 ]
  • »10.02.13 - 17:23
    Profile
  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    stephen_robinson
    Posts: 746 from 2007/4/22
    I've just had a nice afternoon playing the original (and best!) Dark Forces game on MorphOS 3.1 on 1.5Ghz macmini, Very impressed at the speed of it.
  • »23.03.13 - 18:00
    Profile
  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    XDelusion
    Posts: 602 from 2010/10/27
    Stephen: If your Mini is pulling off Dark Forces at full speed that that is great news! I just bought Soviet's old Efika board which I know will not be much use in regards to DOSbox, but later down the road when G5 support is officially added I do intend to get one of those. Considering that Dark Forces can be run at full speed on a Mini, I'm sure that the Terminator FPS and Anvil of Dawn will run just fine on the G5 as well!
    "I hope life isn't a big joke, because I don't get it." - Jack Handey

    Registered MorphOS user, Amiga user, and Atari 8-bit user.
  • »23.03.13 - 19:53
    Profile Visit Website
  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    stephen_robinson
    Posts: 746 from 2007/4/22
    Just tried the rather obscure game Normality on my 1.67 Powerbook, took a right load of fafing about to get it installed as it kept crashing and freezing the whole computer, but anyway, got it installed

    works ok, but I did have to drop down to low detail or else the movement was a bit jerky, check out this video, (skip the first 5 minutes) to see the 3d environment of the game.

    http://www.youtube.com/watch?v=lkcfNV-jkaY
  • »23.03.13 - 23:27
    Profile
  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    XDelusion
    Posts: 602 from 2010/10/27
    Normality, what a game! :)
    "I hope life isn't a big joke, because I don't get it." - Jack Handey

    Registered MorphOS user, Amiga user, and Atari 8-bit user.
  • »24.03.13 - 06:18
    Profile Visit Website
  • MorphOS Developer
    zukow
    Posts: 642 from 2005/2/9
    From: Poland
    i'll check that, i also have some hacked powersdl.library with support for additional overlay formats to allow dosbox use overlay on radeons
  • »19.12.19 - 17:41
    Profile Visit Website
  • MorphOS Developer
    zukow
    Posts: 642 from 2005/2/9
    From: Poland
    bah, it crashes when using dynamic cpu type
  • »19.12.19 - 20:08
    Profile Visit Website
  • MorphOS Developer
    zukow
    Posts: 642 from 2005/2/9
    From: Poland
    i'll try to do it today.
  • »21.01.20 - 17:24
    Profile Visit Website
  • MorphOS Developer
    zukow
    Posts: 642 from 2005/2/9
    From: Poland
    Ok, i got working version (thx to Piru). 22 fps in Quake1 timedemo demo1 (2.3 G5, PCie)
    I'll release binaries tommorow.
  • »22.01.20 - 10:48
    Profile Visit Website
  • Butterfly
    Butterfly
    kas1e
    Posts: 97 from 2005/10/31
    @Zukow
    x5000/020 with 2ghz : 17 fps. Probably x5000/040 with 2.2ghz will be around 20, and so G5 with 2.3 22. Seems all sane enough everywhere then. SDL1 version used in your tests?

    EDIT: managed to get 18 fps on my x5k/020 with removing from memory all crap i have loaded on running. That with SDL2 version.

    [ Edited by kas1e 22.01.2020 - 11:21 ]
  • »22.01.20 - 12:12
    Profile
  • MorphOS Developer
    zukow
    Posts: 642 from 2005/2/9
    From: Poland
    Yes, it quick recompile (with only fixing most important parts) of latest sources + ppc jit diff for SDL1. I need to merge it with my older port with better path handling and some experimental overlay support (but it need special hacked version of powersdl.library as normal powersdl.library (and LibSDL) doesnt work with most popular overlay pixelformats on MorphOS)
  • »22.01.20 - 12:22
    Profile Visit Website
  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    ernsteiswuerfel
    Posts: 545 from 2015/6/18
    From: Funeralopolis
    \o/
    Talos II. [Gentoo Linux] | PMac G5 11,2. PMac G4 3,6. PBook G4 5,8. [MorphOS 3.18 / Gentoo Linux] | Vampire V4 SA [ApolloOS / Amiga OS 3.2.2]
  • »22.01.20 - 19:40
    Profile
  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    beworld
    Posts: 590 from 2010/2/10
    From: FRANCE
    Quote:

    zukow a écrit :
    Yes, it quick recompile (with only fixing most important parts) of latest sources + ppc jit diff for SDL1. I need to merge it with my older port with better path handling and some experimental overlay support (but it need special hacked version of powersdl.library as normal powersdl.library (and LibSDL) doesnt work with most popular overlay pixelformats on MorphOS)


    hi Zubow and all


    Why not update PowerSDL to share with everyone or at worst between developers?

    I do a lot of porting with PowerSDL and each update will be a plus for the MorphOS community.

    And I'm not even talking about SDL 2.0, I asked for the sources (and I'm not the only one) but no answer ...
    Why does nobody want to work on SDL 2.0 ???
    Do not tell me "do it", because I am not experienced enough on the system, I started to look but I am a little inexperienced in this area, video management, thread ...

    BeWorld
    IMac G5 2.1,PowerBook G4 1.5,MacMini 1.5, PowerMac G5 2.7 died !!!
    My MOS ports
  • »23.01.20 - 07:52
    Profile Visit Website
  • MorphOS Developer
    zukow
    Posts: 642 from 2005/2/9
    From: Poland
    ok, some version for testing

    https://drive.google.com/file/d/1z929KfWOCfvZcmuqw-9K3Dsxiq-uNt31/view?usp=sharing

    overlay support hasn't been merged yet.
  • »23.01.20 - 23:36
    Profile Visit Website
  • Butterfly
    Butterfly
    kas1e
    Posts: 97 from 2005/10/31
    @zukow (or anyone else who may check morphos version)

    While you at it, can you plz check on morphos that:

    https://files.scene.org/get:nl-ftp/mags/hugi/hugi17.zip

    (only 3mb, just unpack, and run hugi17d.exe).

    On OS4 it produces that kind of color issues:

    http://kas1e.mikendezign.com/aos4/dosbox/dosbox_badcolors_hugi.jpg

    It happens with all games/apps which want 65k colors. That diskmag as an example, but the same issues happen in games 11th hour, TombRaider, Screamer2, Earth2140, etc.

    Want to know if you have the same on morphos or not, because if yes, then it probably DOSBox endian issue, and if not, then it our SDL. The issue happens with both dynamic and normal core, so not related to jit.


    [ Edited by kas1e 24.01.2020 - 05:23 ]
  • »24.01.20 - 06:13
    Profile
  • MorphOS Developer
    zukow
    Posts: 642 from 2005/2/9
    From: Poland
    Seems to be endian issue as MorphOS version has the same/similar problem.
  • »24.01.20 - 08:22
    Profile Visit Website
  • Butterfly
    Butterfly
    kas1e
    Posts: 97 from 2005/10/31
    @zukow
    Interestingly that seems MacOS PPC and other PPC (but not morphos/aos4) didn't have that issue:) Maybe our SDLs both share some code that has an endian thing to be fixed..

    Need to try on LinuxPPC and on macOS PPC...
  • »24.01.20 - 08:26
    Profile
  • MorphOS Developer
    zukow
    Posts: 642 from 2005/2/9
    From: Poland
    It should be some easy bug to fix (maybe MacosX uses RGB16 and we mostly use RGB16PC), but still for me overlay support is more important as it gives about 2 fps more.


    UPDATE:
    I managed to run Hugi with normal colors:
    - set ambient to 16bit
    - run dosbox, run hugi -> wrong colours
    - alt+enter -> go to fullscreen
    - alt+enter -> go to window mode -> good colors :)

    something is really broken here :)


    UPDATE 2:
    Mac mini G4 1.42Ghz - 12 fps for timedemo demo1

    [ Edited by zukow 24.01.2020 - 10:05 ]
  • »24.01.20 - 08:35
    Profile Visit Website