I am adding OpenGL hardware acceleration to XAMOS. On MorphOS it appears that TinyGL supports the OpenGL subset I have used, however I'm getting serious graphical corruption using oversized textures bigger than 1024x1024.xamos_mos_bug.pngPost on XAMOS thread
Any suggestions? It appears I have plenty of VRAM left. Do I need to chop up the textures into smaller ones?
(The colour/alpha endianness issue here is likely to be easier to resolve than this graphical corruption.)
I haven't yet released the updated source, that will be pushed to SourceForge when it's working better on other platforms.
(Note: This isn't 3D graphics per se, however OpenGL/TinyGL is also used for accelerated 2D graphics, so I posted this here.)[ Edited by Mequa 28.08.2012 - 03:12 ]