Order of the Butterfly
Posts: 171 from 2006/10/6
From: Spain
I'm developing a game for iPhone and MorphOS, i started the project on OSX, but my macbook was broken, and i must send it to repair, the perfect moment to porting it to MorphOS. I have my small OpenGL 2d engine working on MorphOS, but cpu is busy at 100%.
I have tested some examples of TinyGL SDK, and it causes same behaviour. Gears2 and Gears3 examples makes the cpu to be busy, so it's not my code.
My system is a Mac Mini G4 at 1.5ghz, MorphOS 2.7, and gcc 4.4.4, someone have similar issues?
Balrog Software -
AmigaSkool.netMac Mini - MorphOS 3.8 - G4 1.5Ghz - Ati 9200 64 Mb
Efika - MorphOS 3.6 - Ati 9200 64Mb - 80 Gb HD
Amiga 1200D - OS 3.9 - Blizzard 603e/240mh