The Surprisingly Fruity Release Thread
  • MorphOS Developer
    tokai
    Posts: 1289 from 2003/2/25
    From: binaryriot
    Did you ever wonder... how your memory looks like when it is fragmented like hell?

    Well... now you can with the funky new "Fragment" tool, which you can download from here for free:

    http://tokai.binaryriot.org/fragment-1.2-200710210444.lha

    There is no documentation, but it should be quite self-explaining.

    Wrote it yesterday for my own pleasure and interest. It's probably not very useful, but I share anyway. If you have questions, feature requests or bugreports let me know here in this very thread. Maybe I'll answer, add or fix them if I'm in the mood. ;)

    Embedded image

    regards,
    tokai


    (p.s. please do not cross-link the file directly or upload it to another server, but link to this thread instead. thanks.)


    [ Edited by tokai on 2007/11/30 15:36 ]

    (wtf.. who messes with my posts? reverted back to original state)

    [ Edited by tokai on 2009/11/2 17:13 ]
  • »21.10.07 - 03:51
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  • MorphOS Developer
    tokai
    Posts: 1289 from 2003/2/25
    From: binaryriot
    Hoppla,

    a tiny release, just wrote this today for my own personal needs. Maybe useful for someone else too (no idea).

    Freeze 1.1 for MorphOS



    Introduction

    Freeze is a small commandline command to freeze (suspend) tasks or processes. A frozen task is still available in the system, but doesn't consume CPU time anymore.

    Freezing a task can be useful if the task misbehaves (e.g. if the task starts to busyloop and does not let have other tasks a turn frequently enough and hence renders the system unusable).

    There are similiar tools available already. F.ex. iKill (comes with MorphOS 2.0) can be used for the same purpose. But iKill needs an intution window to find the task, so does not work at all for window-less tasks. Further the well-known system monitor Scout offers in its tasklist window the possibility to freeze and activate tasks, but in case of a busyloop situation Scout can takes ages to load and initialize before it's possible to freeze a misbehaving task.

    Freeze can be used from commandline and without any mouse interaction. It's very small and does not require any extra dependecies. It should load even in a worst case situation relatively fast.

    To find a PID of a task or process the tasklist command (also provided by MorphOS 2.0) can be utilized from the commandline easily.


    Example


    > Tasklist MisterBanana
     pid    address type  pri   state 68kstack/used     ppcstack/used     name
    2217 0x261760A0 proc 0 wait 4096/100 32764/1712 MisterBanana


    > Freeze 2217 VERBOSE
    Task <2217, MisterBanana> successfully freezed.



    Requirements

    • MorphOS 2.0



    Download

    As usual the archive is available on my homepage:
    http://tokai.binaryriot.org/public/freeze-1.1.lha (3.0 KB)

    regards,
    tokai
  • »10.07.08 - 23:45
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  • Order of the Butterfly
    Order of the Butterfly
    XzIt
    Posts: 250 from 2005/1/19
    From: Norway
    I just use Scout :D
    But just tried Ikill, nice one :D


    X

    [ Edited by XzIt on 2008/7/11 10:01 ]
  • »11.07.08 - 09:47
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  • MorphOS Developer
    tokai
    Posts: 1289 from 2003/2/25
    From: binaryriot
    Hoppla,

    A new OpenTTD release after a very long time. Must be some evil magic making this possible.

    Please note this release should work fine on 1.4.x still (not tested though).

    I probably switch very soon to MorphOS 2.0 features (shared z.library, png.library and so on) to make the releases easier to maintain for me personally. So if someone still needs MorphOS 1.4.x compatibility then he has to do own builds with static link libraries, I guess. Just as info. If there is *really* *high* demand for 1.4.x compatibility I might keep stuff static for now... all depends on feedback...



    Embedded image

    Embedded image


    For more information and downloads please visit http://www.openttd.org.



    If you like to support further OpenTTD releases for MorphOS and motivate me in this regard (I haven't played OpenTTD myself for years now, because I don't have the time. And OpenTTD code has become evil C++ mess which I really dislike. So... I'm not doing this ports for myself after all. ;-) ) you'll find a nifty Paypal button at the bottom of my homepage: http://www.binaryriot.de/releases/index.php?lang=en. :-D


    Happy Tycoon'ing!
  • »17.07.08 - 13:31
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  • MorphOS Developer
    tokai
    Posts: 1289 from 2003/2/25
    From: binaryriot
    tokai the solo entertainer is back... with another release probably noone will use anyway. :-)



    Hoppla,

    Debug 1.1 for MorphOS 2.0 is a small commandline tool to enable/ disable Exec debug flags from the commandline. Just like you can do in "System Settings > Debug".

    This can be useful if you want to handle this from a shell script or something (f.ex. I have a shell script which puts my MorphOS into a more powerful debug state if required (activates invzeropage, starts extra debugtools like mungwall, etc.), so I don't have to run all the slowing-down extra debug stuff all the time).

    Well... this is mostly useful for developers or experienced power users which want to help developers. ;-)


    As usual the archive is available on my homepage:
    http://tokai.binaryriot.org/public/debug-1.1.lha

    regards,
    tokai
  • »22.07.08 - 08:37
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  • MorphOS Developer
    tokai
    Posts: 1289 from 2003/2/25
    From: binaryriot
    And another one (completly untested like last OpenTTD build, but analogkid said it works for him, so if something fails please blame him for not properly testing my builds ;-) ).


    MLdonkey 2.9.5


    Quote:


    ChangeLog

    2008/05/02: version 2.9.5 = tag release-2-9-5
    6503: Remove release status when download is finished

    2008/03/31
    6465: BT: Send correct downloaded value when download starts to tracker
    (colchaodemola)
    6477: Use $MLDONKEY_DIR/mlnet_tmp instead of /tmp
    - This patch fixes problems with hash checking of multifile BT
    downloads when /tmp is too small.
    - To override $MLDONKEY_DIR/mlnet_tmp use variable $MLDONKEY_TEMP.
    This patch has nothing to do with option temp_directory.
    6472: Multiuser: Count only files in download queue for user/group statistics
    6471: Clean logfile
    6470: BT: Use default of max_upload_slots as minimum for BT-max_bt_uploaders
    instead of hard-coded value

    2008/03/18
    6466: Fix option_hook loop when changing max_upload_slots < 3,
    caused by patch #6451

    2008/03/14
    6462: Multiuser: Restrict chown to admin users only

    2008/03/11
    6458: Fix commit bug when filesystem reports negative values
    for maximum filename length

    2008/03/07
    6451: BT: Implement minimum of 3 (like max_upload_slots)
    for option max_bt_uploaders
    -------------------------------------------------------------------------------
    2008/03/02: version 2.9.4 = tag release-2-9-4
    6440: GTK2 GUI: Compile with lablgtk-2.10.1 by default
    - lablgtk-2.10.0 does not compile with Ocaml 3.10.2

    2008/02/29
    6439: Configure: Make Ocaml 3.10.2 the default compiler

    2008/02/06
    6407: New options run_as_group/run_as_groupgid
    - works the same way as options run_as_user/run_as_useruid
    - display system user:group running MLDonkey core in runinfo
    6406: Mail: Fix bug in rfc2047 encoding

    2008/02/05
    6404: New option release_new_downloads
    - set to true to activate release slot feature for all newly started downloads

    2008/02/04
    6080: HTTP interface: new command/button "logout" (Schlumpf)
    6077: bw_toggle: support new option "max_opened_connections_2" (Schlumpf)
    6401: Swarmer: Correctly update file_downloaded during recover_temp (pango)
    6400: EDK: Correctly update filename after recover_temp
    6396: Log: Print user:group when starting a download
    6395: Makefile: Do not strip shared linked binaries on Mac OS X, clean Makefile

    2008/01/24
    6381: Multiuser: Block commands "shares" and "share" for non-admin users





    Archive is available at:
    http://tokai.binaryriot.org/public/

    regards,
    tokai
  • »28.07.08 - 15:49
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    analogkid
    Posts: 580 from 2004/11/3
    From: near myself
    Well. i've only given it a short test, because i'm mainly using mldonkey on linux... but it continued a download, which started in the ancient times of MorphOS 1.4 :-) without problems.
  • »29.07.08 - 07:57
    Profile
  • MorphOS Developer
    tokai
    Posts: 1289 from 2003/2/25
    From: binaryriot
    Did you ever wonder where the hell all the CON tasks come from? Yes? Now you easily can find out with:


    TaskTree 1.3 for MorphOS

    TaskTree is an informative command line utility printing out a current list of tasks in a hierarchic structure showing possible parent-child relations. That way it is possible to see which task launched another.



    Sample Output

    # PID Address Taskname
    ---- ----- ---------- ------------------------------------
    1 2 0x222ECF08 Workbench?[MOSSYS:Ambient/Ambient]
    2 1109 0x21DF4B98 |- MUI-ImageFlusher
    3 1110 0x21DE9148 |- Ambient Thread 1
    4 1111 0x21DEA380 |- Ambient Thread 2
    5 7 0x25E9AEB0 | |- Shell Process?[TaskTree]
    6 6 0x237589E0 | | |- CygnusEd ver. 3.5+?[work:edit/ced/CED.elf]
    7 2143 0x25684140 | | | |- CON
    8 2144 0x23FC5C18 | | | +- CygnusEd mouse blanker
    9 1263 0x2523C8B0 | | +- MUICON
    10 1264 0x2523E8E8 | | +- ? MUI Console Server ?
    11 1142 0x2339C610 | |- AmIRC.morphos
    12 1143 0x2332CF68 | | |- Vapor Toolkit Lib Rexx Reply Handler
    13 1144 0x23488DB8 | | |- sound.datatype player 1
    14 1145 0x234A8CE0 | | |- sound.datatype player 2
    15 1146 0x234D2AC0 | | |- sound.datatype player 3
    16 1147 0x234F2E38 | | |- sound.datatype player 4
    17 1148 0x2351EFA0 | | +- AmIPlug_Landru
    18 1162 0x2462EF40 | |- IBrowse
    19 1504 0x25CB58C8 | +- YAM
    20 1505 0x25AC5D70 | +- CON
    21 1113 0x22E8FCA0 |- Ambient Thread 3
    22 1119 0x2300C928 | |- statline
    23 1120 0x23008940 | | +- CON
    24 1121 0x2300E570 | |- CPU Monitor
    25 1122 0x23074A00 | | +- CON
    26 1123 0x230FD7C0 | |- NoCapsLock
    27 1124 0x23139298 | |- Deluxe
    28 1125 0x2317BA08 | | +- CON
    29 1126 0x23159498 | |- iconx
    30 1 0x231C3470 | | |- Background CLI?[smbfs '//carbuncle/storage']
    31 1127 0x230EF948 | | +- CON
    32 1128 0x2315F138 | |- iconx
    33 4 0x231C4638 | | |- Background CLI?[smbfs '//carbuncle/tokai']
    34 1129 0x2315AD98 | | +- CON
    35 1133 0x231645C8 | |- ToolManager Handler
    36 1234 0x24057A70 | | |- aminetradio
    37 1235 0x23FE8D38 | | | |- CON
    38 1236 0x25317F20 | | | |- CON
    39 1237 0x244DA030 | | | |- ANRDECODER.1
    40 2177 0x27489288 | | | | |- CON
    41 2178 0x23EA2608 | | | | +- ahi.device Unit Process
    42 2180 0x230047E0 | | | | +- pegasos.audio
    43 1238 0x23B6A900 | | | +- CON
    44 1281 0x25EF7900 | | |- filer
    45 2161 0x26F7D988 | | +- CygnusEd ver. 3.5+
    46 2162 0x26F6E3F8 | | |- CON
    47 2163 0x23ED3468 | | +- CygnusEd mouse blanker
    48 1134 0x231AE7B0 | |- iconx
    49 5 0x23145990 | | |- Background CLI?[smbfs '//carbuncle/backup']
    50 1135 0x232250B0 | | +- CON
    51 1137 0x231FC790 | +- PegasosMixer
    52 1114 0x22E98F30 |- Ambient Thread 4
    53 1115 0x22F3BD40 |- Ambient Thread 5
    54 1116 0x22F45358 |- Ambient Thread 6
    55 1117 0x22F4E970 +- Ambient Thread 7
    56 3 0x22123018 Background CLI?[Turboprint:turbo/tp8]
    57 1025 0x20011340 keyboard.device
    58 1026 0x2001B340 ps2.device
    59 1027 0x20042B88 input.device
    60 1058 0x20FE7730 |- Radeon_Notify
    61 1059 0x20BA8018 +- ? BlankerAPI Manager ?
    62 1028 0x2005B3B0 Poseidon Event Broadcast
    63 1112 0x22038870 +- PoPo (Poseidon Popups)
    64 1030 0x20070868 usbhw<pciusb.device/0>
    65 1041 0x200EDE28 |- pciusb.device UHCI Task
    66 1042 0x2010E9E8 +- pciusb.device UHCI Task
    67 1031 0x20093BA0 ? Menu Handler ?
    ...



    Requirements

    Requires MorphOS 2.0. If there is interest I might check to make it work on MorphOS 1.4.x too. Depends on feedback. As usual. ;-)


    Download

    The archive is available on my well-known site (See the 'ORG' in my signature).



    regards,
    tokai
  • »31.07.08 - 11:08
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  • Order of the Butterfly
    Order of the Butterfly
    AmigaMancer
    Posts: 265 from 2005/8/25
    Hey, thanks for the updates of mldonkey and openttd!
    Amiga 1200 user.
  • »31.07.08 - 15:22
    Profile
  • MorphOS Developer
    tokai
    Posts: 1289 from 2003/2/25
    From: binaryriot
    Registered Shuffle users had them in the Shuffle release archive, but somehow they were missed in the MorphOS 2.0 version of Shuffle (actually there is no really good place to install them on the ISO, so they get skipped. ;) )

    http://tokai.binaryriot.org/public/shuffle/


    Maybe someone has some fun with it. Usage instructions at the top of the scripts.


    regards,
    tokai
  • »19.08.08 - 17:05
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  • MorphOS Developer
    tokai
    Posts: 1289 from 2003/2/25
    From: binaryriot
    Okay.. just dumping some recent build to the public as it might be useful for someone. Some feedback by some ppl who actually need/ use it could be useful...

    Git 1.6.0.2 for MorphOS

    Git is a fast, scalable, distributed revision control system with an unusually rich command set that provides both high-level operations and full access to internals.

    Git is an Open Source project covered by the GNU General Public License. It was originally written by Linus Torvalds with help of a group of hackers around the net. It is currently maintained by Junio C Hamano.




    The MorphOS port was quickly done and is not well tested yet, so there might be tons of problems still. I don't know. I don't even know how the beast works or what it is really good for as I didn't read any documentation myself yet. I only needed it to checkout some source from a git repository and that worked just fine for me. :-)

    Please note the archive contains various links, so it was packaged with tar and not lha as usual. If you have problems with the links, there is a script included which can fix them properly. See also README.MorphOS inside the archive for more information.




    As usual the archive is available on my temporary-just-dump-random-stuff webpage:

    http://tokai.binaryriot.org/public/


    regards,
    tokai
  • »20.09.08 - 17:26
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  • MorphOS Developer
    tokai
    Posts: 1289 from 2003/2/25
    From: binaryriot
    A new build of OpenTTD for MorphOS is available at http://www.openttd.org/ (if the file is not online yet, then please download it directly from sourceforge.net in the meanwhile... always can take a while before it gets added).

    What's new?

    0.6.3-RC1 (2008-09-22)
    ------------------------------------------------------------------------
    - Fix: Invalid v->u.air.targetairport could cause crashes at several places [FS#2300] (r14383, r14344, r14343)
    - Fix: Moving the first vehicle of a train elsewhere might require a new unitnumber for the remaining chain which might not be available (r14384)
    - Fix: Trams jumping when reversing on a single trambit (like caused during road construction reworks) or when (manually) reversing in a corner [FS#1852] (r14371)
    - Fix: Multiheaded parts in free wagon chains weren't connected (could cause desyncs) (r14366, r14362)
    - Fix: [Win32] Some keypress combinations could be handled twice [FS#2206] (r14363)
    - Fix: The ownership of roadtiles was not properly set for very old savegames (including TTD's) making it impossible to remove some pieces of road [FS#2311] (r14359)
    - Fix: Desync due to randomly ordered vehicle hash by flooding and road vehicle overtake/following (r14356, r14258)
    - Fix: Signs were not updated on company bankrupcy/sell, and thus could have the colour of invalid player (r14348)
    - Fix: Delete the RenameSignWindow when 'its' sign is deleted (r14345)
    - Fix: Signs from old savegames were lost (causing little memory leaks) (r14340)
    - Fix: When a company was renamed and then manager was renamed before building anything, company name changed (r14328)
    - Fix: When you rename a town before building something and build something near that town your company would be called "<old townname> Transport" [FS#2251] (r14327)
    - Fix: Free any blocks that a helicopter may have on an oilrig when the helicopter gets forcefully removed (bankruptcy). For other airports this isn't needed as they can't be used by multiple companies [FS#2241] (r14324)
    - Fix: Possible assert when renaming removed waypoint (r14322)
    - Fix: Properly delete orders so the pool doesn't fill up (r14319)
    - Fix: Do not allow building road over level crossings and drive-through road stops in the wrong direction; do not allow adding roadtypes to non-drive through road stops; pay for all added road bits [FS#2268] (r14316, r14315, r14314, r14308)
    - Fix: Aircraft frozen above oil rig when the next order is invalid [FS#2244] (r14309)
    - Fix: [YAPF] Only reserve road slots for multistop when they are really reachable [FS#2294] (r14305)
    - Fix: One could be trying to get the station name of a station that is outside of the pool (r14297)
    - Fix: Default for sound effects and music volume should be in the valid range for that setting [FS#2286] (r14289)
    - Fix: Make small UFO aware of articulated RVs so they crash the complete vehicle instead of a small part of it (r14270)
    - Fix: Desyncs after deleting a waypoint because of explicit destructor call instead of using operator delete (r14265)
    - Fix: Merge keycode for "normal" 0-9 keys and keypad 0-9 keys so people do not get confused that the keypad does not work as expected [FS#2277] (r14260)
    - Fix: Clicking on the smallmap didn't break the "follow vehicle in main viewport" [FS#2269] (r14243)
    - Fix: The engine-purchase-list-sorter doubled running-cost and halfed capacity of double-headed engines [FS#2267] (r14239)
    - Fix: Feeder share was computed wrong when splitting cargo packet (r14234)
    - Fix: Signs (town name, station name, ...) could be too long for 8bit width in pixels (r14221)
    - Fix: 10 days != 6*2.5 days, effectively causing the payment graph to show the wrong data (r14219)
    - Fix: When determining length of a string with limited size, first check if we are not out of bounds already (r14204)
    - Fix: Properly update the current timetable's travel/wait times instead of only doing it for one vehicle in the shared order chain and only when some bit has not been set [FS#2236] (r14192)
    - Fix: Sprite payload skipping would not skip enough bytes in a very small subset of compressed sprites (r14191)
    - Fix: After applying NewGRF settings, all rail and road types were available as the engine availability check was performed too early (r14182)
    - Fix: Close all related vehicle lists when closing a station window (and not only the train list) (r14180)
    - Fix: RemoveOrderFromAllVehicles() did not mark enough windows dirty (r14179)
    - Fix: Incorrect cargo weights (r14144)
    - Fix: GetSlopeZ() gets a virtual coordinate, not a tile (r14139)
    - Fix: Close the 'manage vehicles' dropdown once the number of vehicles in the list reaches 0 [FS#2249] (r14133)
    - Fix: [strgen] Changing order of parameters {X:...} did not work for strings including some {StringY} (r14111)
    - Fix: Desync due to bubbles in toyland (r14110)
    - Fix: Make NewGRF action 0x06's changes persistent over the several loading stages [FS#1986] (r14102)
    - Fix: Make the 'Transfer Credit' display aware of the entire consist, not only the first vehicle (r14098)
    - Fix: Do not flood a NewGRF industry when it implicitly tells that it wants to be build on water (land shape flags bit 5) [FS#2230] (r14093)
    - Fix: The vehicle window of articulated road vehicles would show the clone/refit button when the vehicle was not completely stopped in the depot (r14090)
    - Fix: Flawed parsing of words (as in 2 bytes) in GRF strings due to sign extension [FS#2228] (r14087)
    - Fix: Division by 0 in NewAI [FS#2226] (r14062)
    - Fix: NewGRF callback 23 did not use the NewGRF compatible text stack [FS#2224] (r14058)
    - Fix: NewGRF text stack's "push word" didn't move the data around properly (r14057)
    - Fix: Long strings in the edit box would cause OpenTTD to stop drawing the string. This is especially noticable with low resolutions and the chat input box (r14054)
    - Fix: [OSX] changed the condition for selecting 8 or 32 bpp blitter by default. Now we will pick 32 bpp if no 8 bpp fullscreen resolutions are available on the main display (the one with the dock) (r14032)
    - Fix: Crash when the AI tries to find the depot of an airport that doesn't have a depot [FS#2190] (r13999)
    - Fix: MSVC cannot handle changed files in the prebuild event, so make the version determination a separate subproject [FS#2004] (r13998)
    - Fix: The dedicated console removed any character that was not a printable ASCII character instead. Now it allows UTF8 formated strings too [FS#2189] (r13992)
    - Fix: Resetting construction stage counter reset more than it should (r13981)
    - Fix: Wrong tooltip for the industry directory's list [FS#2178] (r13917)


    regards,
    tokai
  • »27.09.08 - 17:01
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  • Order of the Butterfly
    Order of the Butterfly
    AyoS
    Posts: 410 from 2003/8/13
    From: West Palm Beac...
    Wow... You continue to Impress me with Your consistant production!!!
  • »28.09.08 - 14:22
    Profile
  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    analogkid
    Posts: 580 from 2004/11/3
    From: near myself
    thx for your continuous support regarding OpenTTD, tokai :-)

    It's a great game
  • »29.09.08 - 11:46
    Profile
  • MorphOS Developer
    tokai
    Posts: 1289 from 2003/2/25
    From: binaryriot
    Since I'm too demotivated to do any real coding currently I did something else for a change and opened a google group (aka mailing list) for support enquiries (questions about installation or usage, bug reports, feature requests, etc.) related to my releases.

    You can subscribe to it by sending an email to binaryriot+subscribe@googlegroups.com or by visiting http://googlegroups.com/group/binaryriot/subscribe

    regards,
    tokai
  • »16.11.08 - 14:18
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  • MorphOS Developer
    tokai
    Posts: 1289 from 2003/2/25
    From: binaryriot
    Just because I can (just see it as Saint Nicholas' Day surprise or something). :-)


    Embedded image






    BTW, when is the default morph.zone skin getting fixed? It looks highly broken with that slow and forced fixed size horizontal gradient crapola in any browser. Targhan? :-)

    [ Edited by tokai on 2009/11/2 17:19 ]
  • »06.12.08 - 13:18
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  • Acolyte of the Butterfly
    Acolyte of the Butterfly
    Posts: 139 from 2003/9/16
    From: aGas founder M...
    In the no-so-surprisingly, but always fruity Tokais web page, between other bits
    there is a new build of the MlDonkey.

    Try it out by yourself




    http://tokai.binaryriot.org/public/mldonkey-3.0.0-morphos.lha

    Tokai Rules! 8-)

    edit. typ0s




    [ Edited by FrankBrana on 2009/5/11 0:48 ]
  • »11.05.09 - 01:45
    Profile
  • Order of the Butterfly
    Order of the Butterfly
    weiseb
    Posts: 210 from 2003/3/29
    that reminds me:
    Can we hope for Open TTD 0.7?
  • »11.05.09 - 14:57
    Profile
  • Order of the Butterfly
    Order of the Butterfly
    AmigaMancer
    Posts: 265 from 2005/8/25
    Quote:


    FrankBrana wrote:
    In the no-so-surprisingly, but always fruity Tokais web page, between other bits
    there is a new build of the MlDonkey.

    Try it out by yourself




    http://tokai.binaryriot.org/public/mldonkey-3.0.0-morphos.lha

    Tokai Rules! 8-)

    edit. typ0s



    Thanks Tokai! Natmeg has also ported version 3.0.0 some weeks ago. I see that this port is 1.6MB smaller, so i suppose that it's more optimized and that will allocate a little less memory.
    Amiga 1200 user.
  • »12.05.09 - 11:56
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  • Order of the Butterfly
    Order of the Butterfly
    dIGIMAN
    Posts: 273 from 2005/11/7
    naTmeg does good stuff, but his mldonkey port always frooze on my machine after a while.
    This port seems to work stable
  • »12.05.09 - 12:55
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  • Yokemate of Keyboards
    Yokemate of Keyboards
    Andreas_Wolf
    Posts: 9957 from 2003/5/22
    From: Germany
    > I see that this port is 1.6MB smaller, so i suppose that it's more optimized and that will
    > allocate a little less memory.

    According to analogkid, tokai told that the size difference originates from the iconv.lib being statically linked to naTmeg's port while his port uses the shared iconv.library.
  • »13.05.09 - 20:55
    Profile
  • MorphOS Developer
    tokai
    Posts: 1289 from 2003/2/25
    From: binaryriot
    Okay, it's time to revive this thread from the grave... Halloweeeeen! (or too late?)

    For some reason I had to fix bunch of my posts here; seems the system decided to convert all screenshots to plain and boring links for some reason. :-(

    Well... here a new release.. rather useless as usual. A MorphOS native re-implementation of BetterBalance.mcc.

    Embedded image

    Download it from http://tokai.binaryriot.org/public
  • »02.11.09 - 17:30
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  • Order of the Butterfly
    Order of the Butterfly
    Ruud
    Posts: 334 from 2009/2/2
    From: Hampshire, UK
    @tokai

    I think you over did the excitement factor by adding Mr Banana ;-)

    (Thanks for the release :-) )
    "We live, we die, we laugh, we cry"
  • »02.11.09 - 22:44
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    TheMagicM
    Posts: 1138 from 2003/6/17
    ^^^

    ?
  • »15.04.14 - 03:17
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