MorphOS C++ compiler / development
  • Butterfly
    Butterfly
    motorollin
    Posts: 74 from 2006/8/30
    What is the best C++ compiler for MorphOS? Ideally an IDE with code colouring would be ideal, but not essential. I've searched Aminet for "C++" but most of the results I found were "experimental" or "untested". Which is the best?

    I'm going to have a bash at porting an OpenGL game to MorphOS. I assume the TinyGL library is what I want for this? I tried compiling the game under MacOnLinux and it fell over at commands like "SetColor", "SetAlpha" etc. I now know this is because OpenGL doesn't work under MOL. I assume there are equivalent commands in TinyGL?

    Thanks in advance for any help.

    --
    moto
  • »22.11.06 - 08:09
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  • MorphOS Developer
    Krashan
    Posts: 1107 from 2003/6/11
    From: Białystok...
    The best compiler for MOS is GCC 2.95.3. MorphED is a programmer editor with syntax colouring and more programmer-oriented features (like text folding). You can get both for free from MorphOS Developer Connection.
  • »22.11.06 - 09:32
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    SoundSquare
    Posts: 1213 from 2004/12/1
    From: Paris, France
    you can also join #morphos on Freenode (IRC) and meet there some of our talented and experienced coders.
  • »22.11.06 - 09:36
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  • Butterfly
    Butterfly
    motorollin
    Posts: 74 from 2006/8/30
    Thanks for the info. I'll download the MOS dev kit. Wish me luck :-)
  • »22.11.06 - 09:51
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  • Order of the Butterfly
    Order of the Butterfly
    Yomgui
    Posts: 348 from 2004/8/31
    From: Québec - Canada
    And don't forget the TinyGL sdk also.. not included by default in the MOS Dev SDK.

    Another point: SetColor() is a glut function, supported by TGL. But SetAlpha() doesn't exist (I've just checked the OpenGL red book: http://www.gamedev.net/download/redbook.pdf)
    And now... next project!
  • »22.11.06 - 11:37
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  • Acolyte of the Butterfly
    Acolyte of the Butterfly
    Posts: 109 from 2006/9/10
    @motorollin

    So you finally gave up running OS4 under QEMU/PearPC and decided to code for MOS instead? Wise decision! :-P
  • »22.11.06 - 12:04
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  • Order of the Butterfly
    Order of the Butterfly
    Framiga
    Posts: 363 from 2003/7/11
    From: Milan-Italy
    LOL! you got him ;-)
  • »22.11.06 - 13:09
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  • Butterfly
    Butterfly
    motorollin
    Posts: 74 from 2006/8/30
    @Yomgui
    Thanks for the info. I have already found the TinyGL archive on Aminet. Is that what you mean by the TGL SDK?

    @quadpol
    How did you know? :-) A few people directed me to "locations" for OS4, but they were all disguised porn :lol:


    I know nothing about either BlitzMax, GL or C++ so the chances of this actually working are very slim :lol:
  • »22.11.06 - 14:34
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  • Acolyte of the Butterfly
    Acolyte of the Butterfly
    Posts: 109 from 2006/9/10
    Quote:

    A few people directed me to "locations" for OS4, but they were all disguised porn


    I am *so* sorry that you didn't manage to download a pirated copy of OS4. ;-)
    Maybe you should have contacted Hyperion to complain?! :-P
  • »22.11.06 - 14:41
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  • MorphOS Developer
    kiero
    Posts: 129 from 2003/2/28
    "Thanks for the info. I have already found the TinyGL archive on Aminet. Is that what you mean by the TGL SDK?"

    no, morphos' tinygl has almost nothing in common with the one on aminet. sdk is on MDC.
  • »22.11.06 - 15:40
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  • Butterfly
    Butterfly
    motorollin
    Posts: 74 from 2006/8/30
    Yay, my MDC account has been activated :-)
    Oh sh*t, that means I've actually got to do it :-o
  • »22.11.06 - 21:54
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