Torque game engine
  • Paladin of the Pegasos
    Paladin of the Pegasos
    poundsmack
    Posts: 1346 from 2003/6/8
    From: USA California
    I think of all the game engines ( and i have done a lot of research) the TORQUE game engine would be the best to have.
    If we had the TORQUE game engine we could have such gmaes as, LEGENDS, DARK HORIZONS LORE, and many others. well tell me what you think. my other engine i would like isCrystal space, but we wont get into that now
    "Poundsmack, official morphzone thread creator" -LorD
    "Wanna be lord of the avatars." -JKD
  • »29.03.04 - 01:57
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    poundsmack
    Posts: 1346 from 2003/6/8
    From: USA California
    i have been talking to the creators of the torque game engine and they say it is increadibly portable and if someone bought the liecence and did the port and maintained it any game using the engine would only take a motter of hours to work perfectly on MorphOS if not working on the first compile. and they would host it on their site. jsut thought i would throw it out there..
    "Poundsmack, official morphzone thread creator" -LorD
    "Wanna be lord of the avatars." -JKD
  • »31.03.04 - 01:07
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  • Order of the Butterfly
    Order of the Butterfly
    dholm
    Posts: 296 from 2003/9/1
    From: Malmo, Sweden
    CrystalSpace is really bloated with unnecessary features making it less than ideal for use in any serious project. If you want an open source engine you really should go for NeoEngine. There is even a book about NeoEngine coming soon.
  • »31.03.04 - 08:10
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