Order of the Butterfly
Posts: 388 from 2003/7/25
Thats interessting! Is ist possible to compile that demo for WarpOS (CyberstormPPC) too?
I don't remember limitations of MiniGL (by Hyperion). I said goodbye MiniGL in 2003 when I bought Pegasos I G3/600 with MorphOS 1.4. I don't use something special in TinyGL, still don't use shaders so... maybe it is possible. However I would had to add playing music by something what is supported be AmigaOS 3. Now I use Reggae on MorphOS, AVAudioEngine on macOS/iOS, SDL_Mixer on other platforms (which I haven't used for over 10 years, hehe).
I will probably try to do it because I have one more reason...
After finish updating these demos I am going to back to work on game (called "Orbiton") which has been temporary frozen. It would be nice create the game also for AmigaOS3/PPC. So I probably will try to add support for this (very similar to MorphOS) platform. The game is not very heavy so PPC card for Amiga Classic should allow to play in at least 30 fps and resolution at least 800x600. Resolution is very important in this game because action in on sphere, all objects on the planet and orbits are very small.
The game is in very advanced stage. Everything what was difficult for me has been implemented and works. The most important and huge task is creating system of levels and create at least 200 levels. :) I can't imagine how I will do it... I use simple helpful Python scripts also on MorphOS, so I will try to create a script which generate base of levels which will be tested, modified, tested, modified, tested, modified... for achieve a good balance.
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I own a A3K witch 060/PPC240 and PIV - and the PPC yearns for something to do....
Aggghhrrr... Please forget what I said. Now I noticed "PIV". If it is PicassoIV (my unrealised dream before 2000) the port is not possible. OpenGL requires hardware acceleration (at least CVision3D, BVsion3D, Voodoo3/4/5, Radeon). GL without hardware acceleration usually means less than 1 fps. :)[ Edited by MDW 17.11.2022 - 14:12 ]