Paladin of the Pegasos
Posts: 1116 from 2012/11/10
From: Manchester, UK/GB
- I'm still at the stage of . . . what do you do with the Makefile.morphos in the FluidLite archive?
I had expected to find an executable or file that can readily be placed in the ScummVM game folder that relates to a game that is supported by FluidSynth/FluidLite to be able to be used without doing any program compiling, or am I missing something in the archive?
You mention v2.3.0. GIT of FluidSynth/FluidLite (on this thread) - but where is that package to download - a weblink would be good/beneficial/make it easier to figure out what is required, including a step-by-step guide of how to download, complete the Makefile procedure, and set it up.
Including which version(s) as a minimum is required of ScummVM, SDL library, FluidLite, etc. to get it all working harmoniously so it is all up to date.
I am sure we are all grateful for all the work you (beworld
) have done on all these packages, but some guidance would be helpful, well it would certainly be for me.
MacMini 1.5GHz,10,2,64MB VRAM,1GB,Airport, Bluetooth,A1016 Keyboard,T-RB22 Mouse,DVD-RW-DL+CD-RW,Iomega MiniMax,Belkin 6 port 3 x Firewire/3 x, USB2, MorphOS 3.12, Mac OSX 10.4/10.5, A1138+A1139 PwrBk MOS v3.12,Model 5,8/5,9, & PowerMac G5 2.3GHz(DP)