Need Help to port OpenGl / SDL Game : shmupacabra
  • Order of the Butterfly
    Order of the Butterfly
    beworld
    Posts: 250 from 2010/2/10
    From: FRANCE
    Hi!
    If anyone can help me on this port, your are welcome :-)

    I compile 100% this game with SDL 1.2 and gcc 5.5.0 (last morphos/last SDK)

    But i have a graphics bug : (tinygl, texture maybe...)
    https://www.warmup-asso.org/users_private/BeWorld/screen.png

    My sources code :
    https://www.warmup-asso.org/users_private/BeWorld/shmupacabra-master.lha

    Bin are in "sos" dir.

    Thanks you.
    PowerMac 2.7ghz MOS 3.10
    PowerBook 1.5Ghz MOS 3.10
    My MOS ports
  • »09.03.19 - 07:18
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  • Order of the Butterfly
    Order of the Butterfly
    BSzili
    Posts: 467 from 2012/6/8
    From: Hungary
    A quick guess would be the non power of two textures. You can try to enable the TinyGL debug output and capture it with LogTool to see if there are any errors.


    [ Edited by BSzili 09.03.2019 - 15:41 ]
    I see the jimmies have been rustled.
  • »09.03.19 - 14:41
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  • Order of the Butterfly
    Order of the Butterfly
    beworld
    Posts: 250 from 2010/2/10
    From: FRANCE
    ok
    setenv TGLDEBUG 1
    logtool :


    Code:

    orphOS ID 3.11 (4.7.2018)
    saved: 2019 03 09 17:56

    --- 20190309 17:56:34 ---
    TGL:[ 507]/resizeVertexBuffer() : Resizing vertex buffer to 256 entries
    TGL:[ 416]/initializeFallback() : Couldn't create fallback texture. No rendering context yet
    TGL:[ 416]/initializeFallback() : Couldn't create fallback texture. No rendering context yet
    TGL:[ 416]/initializeFallback() : Couldn't create fallback texture. No rendering context yet
    TGL:[ 416]/initializeFallback() : Couldn't create fallback texture. No rendering context yet
    TGL:[ 85]/mmDumpState() : MM:Statistics (Context Local):
    TGL:[ 90]/mmDumpState() : | Name | Number/ Highest| Size(MB)/ Largest(MB)| Min | Max |
    TGL:[ 96]/mmDumpState() : | def| 46/ 46| 0.280/ 0.28| 0.000| 0.05|
    TGL:[ 96]/mmDumpState() : | hash| 1/ 1| 0.000/ 0.00| 0.000| 0.00|
    TGL:[ 96]/mmDumpState() : | tmem| 0/ 0| 0.000/ 0.00| 1024.000| 0.00|
    TGL:[ 96]/mmDumpState() : | dlst| 0/ 0| 0.000/ 0.00| 1024.000| 0.00|
    TGL:[ 96]/mmDumpState() : | buff| 1/ 1| 0.000/ 0.00| 0.000| 0.00|
    TGL:[ 79]/glACreateContext() : GLAContext:0x0x1af62380
    TGL:[ 895]/GLAInitializeContextWindowed() : Initialize glAContext
    TGL:[ 184]/glAMakeCurrent() : MakeCurrent: SCR:0x0, WIN:0x0x1adbf814, FORCE:0, TYPE:1
    TGL:[ 196]/glAMakeCurrent() : Context size: 800 480 (0x0x1ce56680)
    TGL:[ 205]/glAMakeCurrent() : glViewPort(0x0x1ce56680)
    TGL:[ 211]/glAMakeCurrent() : glViewPort done
    TGL:[ 483]/glAAllocDrawContext() : Initializing WINDOWED mode(bm1:0x0x1e42d7fc bm2:0x0x1a16033c)
    TGL:[ 411]/glAFindDriver() : Testing driver:0x1693fa7c
    TGL:[ 511]/glAAllocDrawContext() : Created context:
    TGL:[ 512]/glAAllocDrawContext() : Depth:1
    TGL:[ 513]/glAAllocDrawContext() : Stencil:0
    TGL:[ 545]/glAAllocDrawContext() : Elements per DrawArray call:1020
    TGL:[ 546]/glAAllocDrawContext() : Elements for DrawRangeElements call:1024 verts 1020 indices
    TGL:[ 666]/glAAllocDrawContext() : MultiTexturing available:1(4 units)
    TGL:[ 698]/glAAllocDrawContext() : combiners available:1
    TGL:[ 707]/glAAllocDrawContext() : dot 3combiners available:0
    TGL:[ 775]/glAAllocDrawContext() : Texture formats supported by the driver:
    TGL:[ 776]/glAAllocDrawContext() : RGB24 :0
    TGL:[ 777]/glAAllocDrawContext() : ARGB32 :1
    TGL:[ 778]/glAAllocDrawContext() : BGRA32 :1
    TGL:[ 779]/glAAllocDrawContext() : RGB16 :0
    TGL:[ 780]/glAAllocDrawContext() : ARGB16 :0
    TGL:[ 781]/glAAllocDrawContext() : ARGB1555 :0
    TGL:[ 782]/glAAllocDrawContext() : A8 :1
    TGL:[ 783]/glAAllocDrawContext() : L8 :1
    TGL:[ 784]/glAAllocDrawContext() : AL16 :0
    TGL:[ 785]/glAAllocDrawContext() : LUT8 :0
    TGL:[ 276]/glAInitDrawContext() : Initializing Draw Context
    TGL:[ 290]/glAInitDrawContext() : Setup:0x1af62380(DrawContext:0x1d858234, GLContext:0x1ce56680)
    TGL:[ 304]/glAInitDrawContext() : setup depth buffer...
    TGL:[ 306]/glAInitDrawContext() : setup fog...
    TGL:[ 308]/glAInitDrawContext() : setup alpha testing...
    TGL:[ 310]/glAInitDrawContext() : setup color masking...
    TGL:[ 312]/glAInitDrawContext() : setup lighting...
    TGL:[ 314]/glAInitDrawContext() : setup stencil buffer...
    TGL:[ 316]/glAInitDrawContext() : setup polygon offset...
    TGL:[ 318]/glAInitDrawContext() : setup scissoring...
    TGL:[ 320]/glAInitDrawContext() : setup shade model...
    TGL:[ 322]/glAInitDrawContext() : setup culling...
    TGL:[ 324]/glAInitDrawContext() : setup texgen...
    TGL:[ 326]/glAInitDrawContext() : setup dither...
    TGL:[ 328]/glAInitDrawContext() : setup line state...
    TGL:[ 330]/glAInitDrawContext() : rebuild textures...
    TGL:[ 332]/glAInitDrawContext() : rebuild buffer objects...
    TGL:[ 347]/glAInitDrawContext() : rebinding texture...
    TGL:[ 401]/initializeFallback() : Created fallback texture:0x1cc9f48c
    TGL:[ 410]/initializeFallback() : [TGLD]: Initialized fallback texture
    TGL:[ 347]/glAInitDrawContext() : rebinding texture...
    TGL:[ 347]/glAInitDrawContext() : rebinding texture...
    TGL:[ 347]/glAInitDrawContext() : rebinding texture...
    TGL:[ 387]/glAInitDrawContext() : setup blending...
    TGL:[ 390]/glAInitDrawContext() : Done.
    TGL:[ 907]/GLAInitializeContextWindowed() : glAContext created(window)
    TGL:[ 466]/GLGenTextures() : Allocating texture:1
    TGL:[1137]/GLTexImage2D() : (1)format:0x1907, tgldInternalFormat:0x1908 (GL_RGBA), width:1024, height:512
    TGL:[ 119]/GLReadPixels() : Reading from screen bitmap:1:800,480
    TGL:[2318]/GLTexSubImage2D() : update:(1)format:0x1907 (GL_RGB), internalformat:0x1908(GL_RGBA) (800x480 pixels) source:501068328
    TGL:[ 466]/GLGenTextures() : Allocating texture:2
    TGL:[1137]/GLTexImage2D() : (2)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:128, height:128
    TGL:[2318]/GLTexSubImage2D() : update:(2)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (128x128 pixels) source:502955800
    TGL:[ 466]/GLGenTextures() : Allocating texture:3
    TGL:[1137]/GLTexImage2D() : (3)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:128, height:128
    TGL:[2318]/GLTexSubImage2D() : update:(3)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (128x128 pixels) source:502955800
    TGL:[ 466]/GLGenTextures() : Allocating texture:4
    TGL:[1137]/GLTexImage2D() : (4)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:512, height:512
    TGL:[2318]/GLTexSubImage2D() : update:(4)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (512x512 pixels) source:507965408
    TGL:[ 466]/GLGenTextures() : Allocating texture:5
    TGL:[1137]/GLTexImage2D() : (5)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:512, height:512
    TGL:[2318]/GLTexSubImage2D() : update:(5)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (512x512 pixels) source:510062616
    TGL:[ 466]/GLGenTextures() : Allocating texture:6
    TGL:[1137]/GLTexImage2D() : (6)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:256, height:128
    TGL:[2318]/GLTexSubImage2D() : update:(6)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (256x128 pixels) source:442185088
    TGL:[ 466]/GLGenTextures() : Allocating texture:7
    TGL:[1137]/GLTexImage2D() : (7)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:512, height:256
    TGL:[2318]/GLTexSubImage2D() : update:(7)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (512x256 pixels) source:470670744
    TGL:[ 466]/GLGenTextures() : Allocating texture:8
    TGL:[1137]/GLTexImage2D() : (8)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:512, height:256
    TGL:[2318]/GLTexSubImage2D() : update:(8)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (512x256 pixels) source:470670744
    TGL:[ 466]/GLGenTextures() : Allocating texture:9
    TGL:[1137]/GLTexImage2D() : (9)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:256, height:128
    TGL:[2318]/GLTexSubImage2D() : update:(9)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (256x128 pixels) source:493842744
    TGL:[ 466]/GLGenTextures() : Allocating texture:10
    TGL:[1137]/GLTexImage2D() : (10)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:512, height:256
    TGL:[2318]/GLTexSubImage2D() : update:(10)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (512x256 pixels) source:470670744
    TGL:[ 466]/GLGenTextures() : Allocating texture:11
    TGL:[1137]/GLTexImage2D() : (11)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:512, height:256
    TGL:[2318]/GLTexSubImage2D() : update:(11)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (512x256 pixels) source:470670744
    TGL:[ 466]/GLGenTextures() : Allocating texture:12
    TGL:[1137]/GLTexImage2D() : (12)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:512, height:256
    TGL:[2318]/GLTexSubImage2D() : update:(12)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (512x256 pixels) source:502220352
    TGL:[ 466]/GLGenTextures() : Allocating texture:13
    TGL:[1137]/GLTexImage2D() : (13)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:512, height:256
    TGL:[2318]/GLTexSubImage2D() : update:(13)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (512x256 pixels) source:502220352
    TGL:[ 466]/GLGenTextures() : Allocating texture:14
    TGL:[1137]/GLTexImage2D() : (14)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:512, height:512
    TGL:[2318]/GLTexSubImage2D() : update:(14)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (512x512 pixels) source:513208432
    TGL:[ 466]/GLGenTextures() : Allocating texture:15
    TGL:[1137]/GLTexImage2D() : (15)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:128, height:64
    TGL:[2318]/GLTexSubImage2D() : update:(15)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (128x64 pixels) source:380967424
    TGL:[ 466]/GLGenTextures() : Allocating texture:16
    TGL:[1137]/GLTexImage2D() : (16)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:512, height:256
    TGL:[2318]/GLTexSubImage2D() : update:(16)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (512x256 pixels) source:518061016
    TGL:[ 466]/GLGenTextures() : Allocating texture:17
    TGL:[1137]/GLTexImage2D() : (17)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:512, height:512
    TGL:[2318]/GLTexSubImage2D() : update:(17)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (512x512 pixels) source:513208432
    TGL:[ 466]/GLGenTextures() : Allocating texture:18
    TGL:[1137]/GLTexImage2D() : (18)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:512, height:256
    TGL:[2318]/GLTexSubImage2D() : update:(18)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (512x256 pixels) source:518061016
    TGL:[1495]/dump_current_arrays_state() : Fallback array state dump:DrawArrays
    TGL:[1496]/dump_current_arrays_state() : coord - 2 GL_FLOAT
    TGL:[1497]/dump_current_arrays_state() : color - 4 GL_UNSIGNED_BYTE
    TGL:[1498]/dump_current_arrays_state() : texture0- 2 GL_SHORT
    TGL:[1499]/dump_current_arrays_state() : texture1- 2 GL_FLOAT
    TGL:[1495]/dump_current_arrays_state() : Fallback array state dump:DrawArrays
    TGL:[1496]/dump_current_arrays_state() : coord - 2 GL_FLOAT
    TGL:[1497]/dump_current_arrays_state() : color - 4 GL_UNSIGNED_BYTE
    TGL:[1498]/dump_current_arrays_state() : texture0- 2 GL_SHORT
    TGL:[1499]/dump_current_arrays_state() : texture1- 2 GL_FLOAT
    TGL:[1495]/dump_current_arrays_state() : Fallback array state dump:DrawArrays

    .....

    TGL:[1495]/dump_current_arrays_state() : Fallback array state dump:DrawArrays
    TGL:[1496]/dump_current_arrays_state() : coord - 2 GL_FLOAT
    TGL:[1497]/dump_current_arrays_state() : color - 4 GL_UNSIGNED_BYTE
    TGL:[1498]/dump_current_arrays_state() : texture0- 2 GL_SHORT
    TGL:[1499]/dump_current_arrays_state() : texture1- 2 GL_FLOAT
    TGL:[1495]/dump_current_arrays_state() : Fallback array state dump:DrawArrays
    TGL:[1496]/dump_current_arrays_state() : coord - 2 GL_FLOAT
    TGL:[1497]/dump_current_arrays_state() : color - 4 GL_UNSIGNED_BYTE
    TGL:[1498]/dump_current_arrays_state() : texture0- 2 GL_SHORT
    TGL:[1499]/dump_current_arrays_state() : texture1- 2 GL_FLOAT
    TGL:[1495]/dump_current_arrays_state() : Fallback array state dump:DrawArrays
    TGL:[1496]/dump_current_arrays_state() : coord - 2 GL_FLOAT
    TGL:[1497]/dump_current_arrays_state() : color - 4 GL_UNSIGNED_BYTE
    TGL:[1498]/dump_current_arrays_state() : texture0- 2 GL_SHORT
    TGL:[1499]/dump_current_arrays_state() : texture1- 2 GL_FLOAT
    TGL:[1495]/dump_current_arrays_state() : Fallback array state dump:DrawArrays
    TGL:[1496]/dump_current_arrays_state() : coord - 2 GL_FLOAT
    TGL:[1497]/dump_current_arrays_state() : color - 4 GL_UNSIGNED_BYTE
    TGL:[1498]/dump_current_arrays_state() : texture0- 2 GL_SHORT
    TGL:[1499]/dump_current_arrays_state() : texture1- 2 GL_FLOAT
    TGL:[1495]/dump_current_arrays_state() : Fallback array state dump:DrawArrays
    TGL:[1496]/dump_current_arrays_state() : coord - 2 GL_FLOAT
    TGL:[1497]/dump_current_arrays_state() : color - 4 GL_UNSIGNED_BYTE
    TGL:[1498]/dump_current_arrays_state() : texture0- 2 GL_SHORT
    TGL:[1499]/dump_current_arrays_state() : texture1- 2 GL_FLOAT
    TGL:[ 96]/GLADestroyContext() : DestroyContext (type:1)
    TGL:[ 102]/GLADestroyContext() : Deleting rendering context:0x1d858234
    TGL:[ 118]/txtReleaseAllTGLDTextures() : Deleting TGLD texture:0 (0 images)
    TGL:[ 118]/txtReleaseAllTGLDTextures() : Deleting TGLD texture:1 (0 images)
    TGL:[ 124]/txtReleaseAllTGLDTextures() : Deleting TGLD texture: texture[0] 0x1ad65cec
    TGL:[ 118]/txtReleaseAllTGLDTextures() : Deleting TGLD texture:2 (0 images)
    TGL:[ 124]/txtReleaseAllTGLDTextures() : Deleting TGLD texture: texture[0] 0x1a70ab5c
    TGL:[ 118]/txtReleaseAllTGLDTextures() : Deleting TGLD texture:3 (0 images)
    TGL:[ 124]/txtReleaseAllTGLDTextures() : Deleting TGLD texture: texture[0] 0x1ad76cd4
    TGL:[ 118]/txtReleaseAllTGLDTextures() : Deleting TGLD texture:4 (0 images)
    TGL:[ 124]/txtReleaseAllTGLDTextures() : Deleting TGLD texture: texture[0] 0x1a1c9c3c
    TGL:[ 118]/txtReleaseAllTGLDTextures() : Deleting TGLD texture:5 (0 images)
    TGL:[ 124]/txtReleaseAllTGLDTextures() : Deleting TGLD texture: texture[0] 0x1a750d5c
    TGL:[ 118]/txtReleaseAllTGLDTextures() : Deleting TGLD texture:6 (0 images)
    TGL:[ 124]/txtReleaseAllTGLDTextures() : Deleting TGLD texture: texture[0] 0x1a7b7a84
    TGL:[ 118]/txtReleaseAllTGLDTextures() : Deleting TGLD texture:7 (0 images)
    TGL:[ 124]/txtReleaseAllTGLDTextures() : Deleting TGLD texture: texture[0] 0x1b05952c
    TGL:[ 118]/txtReleaseAllTGLDTextures() : Deleting TGLD texture:8 (0 images)
    TGL:[ 124]/txtReleaseAllTGLDTextures() : Deleting TGLD texture: texture[0] 0x1ce4758c
    TGL:[ 118]/txtReleaseAllTGLDTextures() : Deleting TGLD texture:9 (0 images)
    TGL:[ 124]/txtReleaseAllTGLDTextures() : Deleting TGLD texture: texture[0] 0x1a633b14
    TGL:[ 118]/txtReleaseAllTGLDTextures() : Deleting TGLD texture:10 (0 images)
    TGL:[ 124]/txtReleaseAllTGLDTextures() : Deleting TGLD texture: texture[0] 0x1add4324
    TGL:[ 118]/txtReleaseAllTGLDTextures() : Deleting TGLD texture:11 (0 images)
    TGL:[ 124]/txtReleaseAllTGLDTextures() : Deleting TGLD texture: texture[0] 0x1cd34744
    TGL:[ 118]/txtReleaseAllTGLDTextures() : Deleting TGLD texture:12 (0 images)
    TGL:[ 124]/txtReleaseAllTGLDTextures() : Deleting TGLD texture: texture[0] 0x1aaad554
    TGL:[ 118]/txtReleaseAllTGLDTextures() : Deleting TGLD texture:13 (0 images)
    TGL:[ 124]/txtReleaseAllTGLDTextures() : Deleting TGLD texture: texture[0] 0x1ab05c14
    TGL:[ 118]/txtReleaseAllTGLDTextures() : Deleting TGLD texture:14 (0 images)
    TGL:[ 124]/txtReleaseAllTGLDTextures() : Deleting TGLD texture: texture[0] 0x19f3a914
    TGL:[ 118]/txtReleaseAllTGLDTextures() : Deleting TGLD texture:15 (0 images)
    TGL:[ 124]/txtReleaseAllTGLDTextures() : Deleting TGLD texture: texture[0] 0x1cd3ffbc
    TGL:[ 118]/txtReleaseAllTGLDTextures() : Deleting TGLD texture:16 (0 images)
    TGL:[ 124]/txtReleaseAllTGLDTextures() : Deleting TGLD texture: texture[0] 0x1d031dc4
    TGL:[ 118]/txtReleaseAllTGLDTextures() : Deleting TGLD texture:17 (0 images)
    TGL:[ 124]/txtReleaseAllTGLDTextures() : Deleting TGLD texture: texture[0] 0x1aca45c4
    TGL:[ 118]/txtReleaseAllTGLDTextures() : Deleting TGLD texture:18 (0 images)
    TGL:[ 124]/txtReleaseAllTGLDTextures() : Deleting TGLD texture: texture[0] 0x1d0003c4
    TGL:[ 137]/txtReleaseAllTGLDTextures() : Deleting fallback TGLD texture: texture 0x1cc9f48c
    TGL:[ 47]/dpCleanupTGLD() : Remove temp pixmap texture:0
    TGL:[ 47]/dpCleanupTGLD() : Remove temp pixmap texture:0
    TGL:[ 47]/dpCleanupTGLD() : Remove temp pixmap texture:0
    TGL:[ 47]/dpCleanupTGLD() : Remove temp pixmap texture:0
    TGL:[ 47]/dpCleanupTGLD() : Remove temp pixmap texture:0
    TGL:[ 109]/GLADestroyContext() : Deleting TGLDContext:0x1d858234
    TGL:[ 111]/GLADestroyContext() : Done TGLD cleanup
    TGL:[ 165]/GLADestroyContext() : Destroyed GLAContext
    TGL:[ 515]/GLClose() : gouraud tgouraud flat tflat
    TGL:[ 516]/GLClose() : Tri: 0 0 0 0
    TGL:[ 517]/GLClose() : Fan: 0 0 0 0
    TGL:[ 518]/GLClose() : Str: 0 0 0 0
    TGL:[ 85]/mmDumpState() : MM:Statistics (Context Local):
    TGL:[ 90]/mmDumpState() : | Name | Number/ Highest| Size(MB)/ Largest(MB)| Min | Max |
    TGL:[ 96]/mmDumpState() : | def| 68/ 69| 0.382/ 0.38| 0.000| 0.08|
    TGL:[ 96]/mmDumpState() : | hash| 19/ 19| 0.000/ 0.00| 0.000| 0.00|
    TGL:[ 96]/mmDumpState() : | tmem| 18/ 18| 10.406/ 10.41| 0.031| 2.00|
    TGL:[ 96]/mmDumpState() : | dlst| 0/ 0| 0.000/ 0.00| 1024.000| 0.00|
    TGL:[ 96]/mmDumpState() : | buff| 1/ 1| 0.000/ 0.00| 0.000| 0.00|
    TGL:[ 62]/free_all_textures() : Releasing texture with handle:0
    TGL:[ 264]/free_texture() : free_texture: Releasing texture without TGLD texture.
    TGL:[ 62]/free_all_textures() : Releasing texture with handle:1
    TGL:[ 264]/free_texture() : free_texture: Releasing texture without TGLD texture.
    TGL:[ 62]/free_all_textures() : Releasing texture with handle:2
    TGL:[ 264]/free_texture() : free_texture: Releasing texture without TGLD texture.
    TGL:[ 62]/free_all_textures() : Releasing texture with handle:3
    TGL:[ 264]/free_texture() : free_texture: Releasing texture without TGLD texture.
    TGL:[ 62]/free_all_textures() : Releasing texture with handle:4
    TGL:[ 264]/free_texture() : free_texture: Releasing texture without TGLD texture.
    TGL:[ 62]/free_all_textures() : Releasing texture with handle:5
    TGL:[ 264]/free_texture() : free_texture: Releasing texture without TGLD texture.
    TGL:[ 62]/free_all_textures() : Releasing texture with handle:6
    TGL:[ 264]/free_texture() : free_texture: Releasing texture without TGLD texture.
    TGL:[ 62]/free_all_textures() : Releasing texture with handle:7
    TGL:[ 264]/free_texture() : free_texture: Releasing texture without TGLD texture.
    TGL:[ 62]/free_all_textures() : Releasing texture with handle:8
    TGL:[ 264]/free_texture() : free_texture: Releasing texture without TGLD texture.
    TGL:[ 62]/free_all_textures() : Releasing texture with handle:9
    TGL:[ 264]/free_texture() : free_texture: Releasing texture without TGLD texture.
    TGL:[ 62]/free_all_textures() : Releasing texture with handle:10
    TGL:[ 264]/free_texture() : free_texture: Releasing texture without TGLD texture.
    TGL:[ 62]/free_all_textures() : Releasing texture with handle:11
    TGL:[ 264]/free_texture() : free_texture: Releasing texture without TGLD texture.
    TGL:[ 62]/free_all_textures() : Releasing texture with handle:12
    TGL:[ 264]/free_texture() : free_texture: Releasing texture without TGLD texture.
    TGL:[ 62]/free_all_textures() : Releasing texture with handle:13
    TGL:[ 264]/free_texture() : free_texture: Releasing texture without TGLD texture.
    TGL:[ 62]/free_all_textures() : Releasing texture with handle:14
    TGL:[ 264]/free_texture() : free_texture: Releasing texture without TGLD texture.
    TGL:[ 62]/free_all_textures() : Releasing texture with handle:15
    TGL:[ 264]/free_texture() : free_texture: Releasing texture without TGLD texture.
    TGL:[ 62]/free_all_textures() : Releasing texture with handle:16
    TGL:[ 264]/free_texture() : free_texture: Releasing texture without TGLD texture.
    TGL:[ 62]/free_all_textures() : Releasing texture with handle:17
    TGL:[ 264]/free_texture() : free_texture: Releasing texture without TGLD texture.
    TGL:[ 62]/free_all_textures() : Releasing texture with handle:18
    TGL:[ 264]/free_texture() : free_texture: Releasing texture without TGLD texture.
    TGL:[ 58]/endSharedState() : Releasing list hashtable...
    TGL:[ 60]/endSharedState() : Releasing texture hashtable...
    TGL:[ 62]/endSharedState() : Releasing shader hashtable...
    Notify_SET : MAJOR BUG: OM_SET on dead obj obj=0x1cff89b8 INVALID task=1448c9e8
    Notify_SET : Attribute: feca0006 = 00001000
    --- 20190309 17:57:08 ---
    Notify_SET : MAJOR BUG: OM_SET on dead obj obj=0x1cf27bf8 INVALID task=1448c9e8
    Notify_SET : Attribute: feca0006 = 00001000


    PowerMac 2.7ghz MOS 3.10
    PowerBook 1.5Ghz MOS 3.10
    My MOS ports
  • »09.03.19 - 16:03
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    BSzili
    Posts: 467 from 2012/6/8
    From: Hungary
    The texture creation looks fine, although I'm not sure what's happening with the NPOT textures. dump_current_arrays_state could be indicating some issue, but I've never seen this, so I'm not sure.
    I see the jimmies have been rustled.
  • »10.03.19 - 08:42
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    beworld
    Posts: 250 from 2010/2/10
    From: FRANCE
    arfff :-)

    Thanks you anyway.

    ok if you are some times, try to compile it, maybe you will be more lucky.

    BeWorld

    [ Edité par beworld 10.03.2019 - 10:43 ]
    PowerMac 2.7ghz MOS 3.10
    PowerBook 1.5Ghz MOS 3.10
    My MOS ports
  • »10.03.19 - 09:42
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